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Richard Huddy 连跳多家(NVIDIA、AMD 等公司)后,现在正式加盟 Intel 了

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1#
发表于 2011-12-28 23:11 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
There are very few people on the planet that can claim to be a co-inventor of DirectX, and Intel has just recruited one of them. What does this mean for the chip giant, its competitors and you, the humble user? KitGuru takes a moment to ponder the change.

The list of people who used to work for ATI, but who now work for Apple or Intel, continues to grow. The latest of these is Richard Huddy, former point man for ATI/AMD’s efforts to form stronger relations with the game developers themselves. Random phone calls to wish people ‘Merry Christmas’ ended up with a voicemail stating that ‘the man who can’ will now be doing it for the team in blue. Strange days indeed.
So how is Richard regarded in the community? Well, his work on the original Max Payne game was enough to get him a staring role as the mad professor in the lab, and since then, he’s had a positive role (directly or indirectly) to play in bringing a whole host of games to market, including Harry Potter, Just Cause, Battlefield 2 and Burnout Paradise. That’s not to mention pioneering the push for HDR with AA into a variety of games over the years.
Graphically, Intel’s challenges are clear.
The Larrabee experiment was not everything that Intel hoped for, the integrated graphics inside the Core processors are still not as strong as either the AMD on nVidia options – and Intel has no foothold whatsoever in either the console or handheld (tablet/smartphone) markets.
That said, word from inside Intel while KitGuru was at Computex in the summer, was very bullish.
Specifically, that Ivy Bridge would provide a small boost to Intel’s graphics aspirations – while the brand new Haswell architecture, due in 2013, will establish Intel as some kind of leader in the mass-market graphics space. Alongside this work in the 100%-graphics space, there is a lot of talk about the possibilities for Intel co-processors like Knight’s Ferry.
The killer, however, would be for Intel to get inside one of the consoles.
Why?
Simples.
Consoles have longevity, and they don’t need to be the fastest/most capable product in the market. Just check the Wii, DS and iPad histories if you’re not sure what we mean. While Intel is unlikely (ever?) to be the company that launches a 7970 or GeForce 680, it CAN win in a fight to launch graphics that are ‘good enough’ into the mass market.
If the graphics game were to change to ‘whoever can put the most processing power into a square millimetre, driver teams to one side’, then Intel has every chance to dominate.
We’re not sure what Huddy’s exact role will be at Intel over the next few years (certainly, his LinkedIn profile had not been updated at the time of writing), but this has to be seen as a win for the world’s largest chip maker.
After being inside ATI, nVidia and AMD - Huddy is now inside Intel. Nice.

KitGuru says: The world + dog expected Huddy to rejoin AMD after a short hiatus, but it seems that AMD’s downsizing policy made that impossible. AMD must be hoping that this kind of decision doesn’t come back to bite them in the bum.


http://www.kitguru.net/component ... -reports-to-follow/
2#
发表于 2011-12-28 23:14 | 只看该作者
会带来形势的改变吗
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potomac 该用户已被删除
3#
发表于 2011-12-28 23:26 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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4#
发表于 2011-12-29 08:38 | 只看该作者
去设计rv770了
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5#
发表于 2011-12-29 09:06 | 只看该作者
Graphically, Intel’s challenges are clear.

这句以及下面一堆话比较有意思。总的来说就是说:

因为Intel现在的图形能力就是渣,所以在Intel更有发挥空间。
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6#
发表于 2011-12-29 09:46 | 只看该作者
难道不是因为因特尔给的钱多?
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7#
发表于 2011-12-29 14:05 | 只看该作者
意味着 intel 给他发养老金 ....
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8#
发表于 2011-12-29 16:29 | 只看该作者
职场达人啊~跳跳更健康
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9#
发表于 2011-12-29 21:21 | 只看该作者
看看还是多跳跳工资高啊
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10#
发表于 2011-12-29 23:58 | 只看该作者
看成另外一个Huddy了
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头像被屏蔽
11#
发表于 2011-12-30 13:16 | 只看该作者
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12#
发表于 2011-12-31 09:01 | 只看该作者
人挪活,树挪死           
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akiragtx 该用户已被删除
13#
发表于 2011-12-31 10:41 | 只看该作者
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14#
发表于 2011-12-31 13:25 | 只看该作者
这人搞公关能力很强的
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15#
发表于 2014-6-4 15:44 | 只看该作者
我艹 果然又回amd了 真木马
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