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标题: 支持 CPU GPU 渲染的 Metal Images RealityServer [打印本页]

作者: Edison    时间: 2008-9-24 14:24
标题: 支持 CPU GPU 渲染的 Metal Images RealityServer
http://www.mentalimages.com/products/realityserver/operational-requirements.html

FeatureBenefit
Client Independence
The storing and processing of 3D content is done entirely on the server, liberating the client from needing additional storage, memory, CPU, or GPU power.
Mobility
Handheld devices can manipulate the same massive datasets as workstations, bandwidth and distance being equal.
Scalable Applications
Server resources scale economically to meet the data size, performance and image quality needs of applications.

Data size is limited only by server memory, as a native 64-bit architecture, extensive multithreading, and efficient process distribution efficiently handle scenes of virtually any size.
Scalable Access
Server-side session management allows users to begin where they left off when changing client locations, share scene changes and comments with other users, or engage in collaborative sessions to experience what others see.
Asset Re-Use
3D content and applications can be reused directly from the design or manufacturing process and PLM databases.
Security
Server-side storage of 3D content inherently protects 3D intellectual property.

Clients receive only bitmap representations of the 3D content they are interacting with.
Visual Quality
Full image quality spectrum and multiple rendering options.
Full Extensibility
Developers can enhance and extend the system at every level through a comprehensive extensible environment.

  RealityServer 2.2 Specifications
Supported Software Packages and Input Formats
Input Data Formats
mi
Collada
DWF1
IGES2
VRML2
Extended OBJ2
Supported CAD Packages
AutoCad®
Autodesk® VIZ
CATIA® V43/V5
ProEngineer®4
SolidWorks®
Supported DCC Packages
Autodesk 3ds Max®
Autodesk Maya®
SensAble FreeForm®
Softimage®|XSI®
RealityDesigner™ Plugins Provided
Autodesk 3ds Max®
Autodesk Maya®
Softimage®|XSI®
Application Programming Interfaces and Integration Protocols
APIs
JavaScript
C++
Integration Support
Customer-side HTTP server(s)
Renderers and Shading Technologies
Renderers
Physically Correct Light Simulation Renderer (Default)
GPU Renderer
Sketch Renderer
Shading Models
BRDF
CgFX5
Extended OpenGL6
GLSL
HLSL7
Texture Formats
BMP
DDS
JPEG
HDR
OpenEXR
PNG
TIFF
Output Data Formats
Image/Streaming Formats
JPEG
PNG
TIFF
Operating Systems
Development Platform
Red Hat® and Suse® Linux® | 32bit and 64bit
Windows® XP Professional 32bit
WindowsVista 64bit
Mac OS X 32bit
System Deployment
Red Hat Enterprise Linux 4 64bit
Suse Linux Enterprise Server 64bit
Red Hat and Suse Linux 32bit8
Mac OS X10
Windows XP 32bit9
WindowsVista 64bit
Server Hardware Platforms
CPUs
AMD® Opteron®
Intel® EM 64 T
x86
GPUs
ATI
NVIDIA® Quadro 3400 and above and Quadroplex™
Scalability
CPUs: From one to several hundred (depending on application)
GPUs: Up to 2 GPUs per CPU or board
Client Systems and Technologies
Browsers
Internet Explorer 6 or higher
Firefox 1.5.0.7 or higher for Windows, Linux, and Mac OS X
Safari 2.0.3. or higher
Other Client Technologies
Flash®, Adobe Flex™, Adobe Air™, Microsoft® Silverlight™
Web Servers and Networks
Web Servers
RealityServer is provided with its own HTTP server, but will also support other web servers as a dedicated device.
Protocols and Other Standards
TCP/IP
HTTP
802.11 a/b/g
UMTS/WCDMA/EDGE
Performance Aspects11
Concurrent Users
From single users to hundreds.
Frame Rate
From static images to 20+ frames per second.
Image Size and Resolution
Application-specific, from small images for cell phones or thumbnails to large, high-resolution formats.

1 Using a custom importer
2 Using a converter to .mi available free from mental images.
3 Special components of CATIA and/or a separate license may be required.
4 Via conversion to DWF
5 Supported through MetaSL.
6 Supported through MetaSL.
7 Supported for realtime raytracing only.
8 Limitations regarding size of supported datasets limit its usefulness as a deployment platform.
9 Limitations regarding size of supported datasets limit its usefulness as a deployment platform.
10 Other browsers may also be used, but certain application features may require special adaptation for different browsers.
11 Actual performance may vary and depend on complexity of model geometry, textures, lights, interactions, available server, operating system and network characteristics and availability.

开发者体验版下载:

http://www.mentalimages.com/products/realityserver/downloads.html




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