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标题: 全球最快的软件 H264 解码器 CoreAVC 支持 CUDA 现已正式发布 [打印本页]

作者: Edison    时间: 2009-2-8 23:58
标题: 全球最快的软件 H264 解码器 CoreAVC 支持 CUDA 现已正式发布
连接:

http://www.nvidia.com/object/cuda_home.html#state=detailsOpen;aid=494de4a0-e114-11dd-ad8b-0800200c9a66



======================================================
               CoreCodec Presents the
             CoreAVC(R) H.264 Video Codec
                  Decoder Editions
               http://www.CoreAVC.com
======================================================

                  Version 1.9.0.0
               Updated on 2009-02-10

Copyright ?2009 CoreCodec, Inc. All rights reserved.
   CoreAVC, CoreCodec, the CoreCodec logo are either
trademarks or registered trademarks of CoreCodec, Inc.



                 Table of Contents
======================================================

        1.  Introduction
        2.  CoreAVC Editions explained
        3.  What's new in this release
        4.  Version history
        5.  Notes
        6.  Known or possible issues
        7.  Technical support
        8.  OEM / CE Licensing


- 1.  Introduction
======================================================
The CoreAVC High Definition H.264 video codec is widely
known as the world's fastest and most efficient H.264
video software decoder (Now featuring NVIDIA CUDA Hardware
Support!). CoreAVC's performance in playing back H.264 video
content is unsurpassed compared to other software solutions
and represents a continued commitment from the CoreCodec
development team to deliver the best products in technlogy
and multimedia.

For further information and a detailed comparison, visit:
http://www.coreavc.com or for more infomation about
CoreCodec visit http://www.corecodec.com


- 2.  CoreAVC Editions explained
======================================================
The CoreAVC Decoder comes in different 'Editions'
for the windows operating system (Linux is available
for OEM licensing). Here is a 'basic' overview of each
of those CoreAVC Editions***:

CoreAVC?Standard Edition Decoder
  - H.264 Baseline, Main, High profile support
  - No Interlaced support
  - No SMP support
  - No GPU support

CoreAVC?Professional Edition Decoder
  - H.264 Baseline, Main, High profile support
  - Interlaced support (PAFF and MBAFF)
  - Lossless 4:2:0 support
  - SMP (multi-core CPU) support (limit 4)
  - GPU support (NVIDIA CUDA)

CoreAVC?Enterprise Edition Decoder**
  - H.264 Baseline, Main, Extended, High, High10, High 4:2:2, High 4:4:4 profile support
  - Interlaced support (full)
  - Lossless 4:2:0 support
  - SMP support (unlimited)
  - GPU support (NVIDIA CUDA)

  CoreAVC?64 Bit Edition Decoder**
  - H.264 Baseline, Main, Extended, High, High10, High 4:2:2, High 4:4:4 profile support
  - Interlaced support (full)
  - Lossless 4:2:0 support
  - SMP support (unlimited)
  - GPU support (NVIDIA CUDA)
  
  
**  Enterprise Decoder is scheduled for at a later time.
*** Features in each CoreAVC Edition is subject to change

For a more detailed explanation, visit:
http://www.coreavc.com


- 3.  What's new in this release
======================================================
CoreAVC H.264 Video Codec - Version 1.9.0.0 (20090210)
- Add: NVIDIA CUDA accelerated video decoding (Thanks NVIDIA!!!)
- Add: NVIDIA CUDA detection to installer
- Add: Tray icon showing NVIDIA CUDA state (green=in use, blue=not in use)
- Add: Tray icon mouse over shows 32bit/64bit states
- Add: Initial installer changes for 32/64bit
- Add: Updated Haali Media Splitter
- Fix: Focus bug related to MCE
- Fix: Focus prevention when the tray icon is off
- Fix: Improve seeking on frames with one IDR frame
- Fix: Various small bugs

Haali Media Splitter (20090111)
- Add: The shortcut for gdsmux is created in the start menu
- Fix: Broken Matroska files with looped SeekHeads could cause a hang
        in Matroska Parser, the number of SeekHeads is now limited to 10
- Fix: Removed the workaround to find tags written by Matroska S**
        Extension, this caused excessive file scanning when opening files
                created by recent MKVToolnix
- Fix: File linking is now enabled by default



- 4.  Version history
======================================================
CoreAVC H.264 Video Codec - Version 1.8.5.0 (20081017)
- Add: NV12 output
- Add: Option to disable/enable system tray icon
- Add: Filter is registered with preferred priority
- Fix: Proper seeking for streams with one IDR frame
- Fix: Decoder priority adjustable by limited user accounts
- Fix: Fix weighted prediction with MBAFF
- Fix: Options dialog wrong size with large fonts
- Fix: Fixed output format priority saving
- Fix: Improved dynamic reconnection
- Fix: Explicitly reject streams with unsupported resolutions
- Fix: Tray Icon stability
- Fix: Fix Force VMR AR correction function
- Fix: Help tab text highlight bug

----
CoreAVC H.264 Video Codec - Version 1.8.0.0 (20080831)
- Add: About tab
- Add: Help tab (describing filter options)
- Add: Picture levels adjustment tab
- Add: System Tray icon
- Add: Support for AVC Lossless 4:2:0
- Add: Support for new standard aspect ratios
- Fix: Rearranged options tab
- Fix: Renamed Blend deinterlace to Single Field
- Fix: Fix Bob deinterlacing with Matroska files
- Fix: Fixed Aggressive Deinterlace function
- Fix: Better recovery point handling
- Fix: Improved filter stability

----
CoreAVC H.264 Video Codec - Version 1.7.0.0 (20080415)
- Add: Support for Mainconcept and ArcSoft demuxers.
- Add: Workaround for broken DirectShowSource in AviSynth
- Add: Installer improved
- Add: Better multiple CPUs/Cores balance
- Fix: Others internal fixes

Haali Media Splitter (20080329)
- Add: Added support for muxing FLAC audio as A_FLAC to the muxer
- Add: Added support for parsing recovery point SEIs in H.264 streams in PS and TS containers
- Add: Added an automatic colorspace selection option to the renderer, it switches to BT.709 when video width is 1024 or more
- Fix: Added a workaround for some broken matroska files with trailing 0s
- Fix: Disabled the PS3 upscaler since it doesn't work properly on all hardware
- Fix: Fixed handling of VC-1 with changing sequence headers in PS and TS containers
- Fix: Fixed VC-1 aspect ratio detection
- Fix: Added support for PCM audio with 7 and 8 channels
- Fix: Fixed channel mapping for PCM in M2TS container
- Fix: Added a workaround to make MS VC-1 DMO decoder accept formats with included aspect

ratio information
- Fix: Fixed the misbehaving Apply button in color planes shift dialog in the renderer

----
CoreAVC H.264 Video Codec - Version 1.6.5.0 (20080129)
- Add: Ignore past display order frame when invalid
- Add: Disable deblocking option for slower computers
- Add: Support for MV out of specs (fix artifacts for buggy files)
- Fix: Green frames display with incomplete frames
- Fix: Some minor improvements with DVB Viewer
- Fix: Deinterlacing fixes with internal bob
- Fix: Settings dialog glitchs
- Fix: Renamed Weave deinterlacing to "None (Weave)" to avoid confusion
- Fix: Others internal fixes

----
CoreAVC H.264 Video Codec - Version 1.6.0.0 (20071029)
- Add: Rewrite of the DirectShow wrapper for better compability
- Add: Option to override other h.264/AVC decoders (Merit change)
- Add: Rewrite of the configuration dialog to be cleaner
- Add: RGB656 and RGB555 Output format support
- Fix: Resizing problems with MediaPortal's TS Reader filter
- Fix: Small others fixes

----
CoreAVC H.264 Video Codec - Version 1.5.0.1 (20070827)
- Add: New Installer

----
CoreAVC H.264 Video Codec - Version 1.5.0.0 (20070804)
- Add: Input and output YUV Levels can now be specified separately
- Add: An option to treat frames as interlaced when any AVC interlace coding options are used (fixes a problem with some broadcast streams that are not deinterlaced properly)
- Add: An option to always crop 1088 video to 1080 lines (enabled by default)
- Add: Recovery point SEIs are now properly handled when IDR frames are not available
- Fix: AR changes mid-stream are now detected and sent downstream (fixes playback of anamorphic AVI files)
- Fix: Improved keyframe detection (fixes seeking and playback in some transport stream files)
- Fix: Deblocking with extreme settings fixed
- Fix: VMR deinterlacing (interlaced YV12 output does not work properly with VMR9, we now use YUY2 in that case)
- Fix: Various (non-public) stream bugs reported by our OEM customers
- Fix: Colorspace selection during output format changes.
- OEM: Documentation on the related CorePlayer Colorspace Conversion
- OEM: Documentation for custom IPropertyBag interface
- OEM: Documentation for SDK toolkit and Demo toolkit
- OEM: Release of OS X Universal Binaries

Haali Media Splitter - Version 1.7.189.11 (20070603)
- Add: Complete 3gp subtitles support when used with Gabest's VSFilter/Media Player Classic
- Add: A s** property page for media files
- Add: A better video shrinking method to the Video Renderer
- Add: A separate option to set the number of queued frames in Video Renderer
- Add: Video Renderer now uses multiple passes instead of complex shaders, and works on PS 1.1 hardware. Bicubic scaling is available staring with PS 1.4
- Add: DTS support in MPEG TS streams
- Add: A much better deinterlacer to the Video Renderer
- Add: Type 1 DV in AVI support to the splitter
- Add: Minimal support for reference files in MOV container (useful when playing files over http)
- Add: Minimal support for Blu-ray m2ts files (only tested with MPEG2/AC3)
- Add: Use BITMAPINFOHEADER to passthrough aspect ratio when using WMV3 video in Matroska (only works when using the Video Renderer for playback)
- Add: Color planes shifting code (useful for correcting projector errors).
- Add: Support for DTS in blu-ray m2ts.
- Add: Support for WMA Pro to the muxer.
- Add: Aspect ratio and frame rate is now extracted from MPEG2 in TS.
- Add: A graphical DS Mux application.
- Add: MPEG PS support (incomplete).
- Add: VC-1 in TS/PS support.
- Add: Improved renderer OSD.
- Add: Renderer OSD can now be activated with right-Alt+O.
- Add: LPCM in TS support (incomplete).
- Add: Faster seeking in TS files.
- Add: Support for S_TEXT/ASCII subtitles to the DS muxer filter.
- Add: Support for H.264 in MPEG-PS.
- Add: Support for DD+ in MPEG-PS.
- Add: A bitrate graph to the renderer OSD (only active when the splitter is used as source).
- Add: Minimal support for PCM and ulaw audio in qt files.
- Add: Automatic linking of numbered VOB files.
- Add: Support for TRACKSETEX tags.
- Add: Support for 'h264' fourcc, and other a/v formats to the muxer.
- Add: The splitter will now register m2ts and evo extensions when MPEG TS/PS support is enabled.
- Add: Support for DTS in TS stream type 0x82.
- Add: Support for more LPCM types in TS.
- Add: Workaround for some broken TS files.
- Add: Renderer: support for BT.709 color conversion, full luma range.
- Add: Workaround for filters that don't send NewSegment to the muxer.
- Add: Support for loading cuesheets and HD-DVD xml chapter files in GDSMux chapter editor.
- Add: A preview tab and range selection in GDSMux.
- Add: Minimal editing, hardsubbing, A/V encoding support in GDSMux.
- Add: Subtitle streams are now shown by s** extension.
- Add: Support for zlib compressed headers in quicktime files.
- Add: Support for more audio formats in quicktime files.
- Fix: Renderer: compatibility with VfW codecs.
- Fix: Renderer: compatibility with gf5xxx hardware.
- Fix: Renderer: compatibility with Intel GMA950 hardware.
- Fix: Swapped width/height returns in the Video Renderer (Fixes incorrect video display in Zoom Player)
- Fix: Does not show error message dialogs when invoked from the s**
- Fix: A horizontal phase shift in Video Renderer
- Fix: A startup delay in Video Renderer on uniprocessor systems
- Fix: Seeking in WMV files when played with a Video Renderer
- Fix: Seeking when cues in matroska file are invalid
- Fix: Audio track switching to AAC tracks
- Fix: Handling of wrapping PTS in MPEG TS streams
- Fix: Video streams changing when using Matroska files with Ordered Chapters
- Fix: AVI subtitles handling
- Fix: Compatibility with ACM wrapper filter
- Fix: A rare crash during Simple Splitter destruction
- Fix: A muxer bug when a sample extends past the movie's end (rarely happens with subtitles)
- Fix: Matroska muxer to always use NALU size length of 4
- Fix: Eliminated tearing on some hardware when not using Soft VSync in the Video Renderer
- Fix: Better compatibility with DVD playback using a Video Renderer (still not perfect)
- Fix: mkv2vfr now writes correct files bigger than 2GB.
- Fix: A stream switching bug.
- Fix: A more detailed message is displayed when a codec is missing during a stream switch.
- Fix: Incorrect behaviour during file open when the file is in the process of being written.
- Fix: Image distortions when using bicubic enlarging.
- Fix: Detection of some DTS streams in TS.
- Fix: A crash in the simple media splitter when file open fails.
- Fix: A number of threading issues in the renderer that happened during DVD playback.
- Fix: Display when the Video Renderer's window is partially outside the screen.
- Fix: Allow playback when TS file duration can't be detected, seeking is not possible in this case.
- Fix: H.264 with short startcodes in TS is now properly handled.
- Fix: Muxer bugfixes.
- Fix: Compatibility with h264 streams that change sps/pps in the middle.
- Fix: WAVEFORMATEXTENSIBLE is used for multichannel audio.
- Fix: Better MPEG-2 in PS/TS support.
- Fix: Splitter does not stall on very high bitrate files anymore.
- Fix: Support wrapping PTS in PS/TS.
- Fix: Some minor bugs in GDSMux chapter editor.
- Fix: Next/prev segment IDs generation and reading in GDSMux.

----
CoreAVC H.264 Video Codec - Version 1.3.0.0 (20070317)
  - Add: YUV Levels fix can now be enabled always, never, and for VMR9 only
  - Add: An option to treat frames as interlaced when any AVC interlace coding options are used (fixes a problem with some broadcast streams that are not deinterlaced properly)
  - Add: An option to always crop 1088 video to 1080 lines (enabled by default)
  - Add: Recovery point SEIs are now properly handled when IDR frames are not available
  - Add: Installer: Official support for Vista
  - Add: Installer: Support for XP/Vista re-installs without having to re-register the codec
  - Add: Installer: Changed CoreNumber registration digitals from 23 to 20
  - Fix: AR changes mid-stream are now detected and sent downstream (for anamorphic AVI)
  - Fix: Improved keyframe detection (fixes seeking and playback in some transport stream files)
  - Fix: Deblocking with extreme settings fixed
  - Fix: VMR deinterlacing (interlaced YV12 output does not work properly with VMR9, we now use YUY2 in that case)
  - Fix: Colorspace selection during output format changes
  - Fix: Garbled video (AVC in AVC)
  - Fix: Various (non-public) stream bugs reported by our OEM customers
  - OEM: Added the new options to IPropertyBag
  - OEM: Documentation on the related CorePlayer Colorspace Conversion
  - OEM: Documentation for custom IPropertyBag interface
  - OEM: Documentation for SDK toolkit and Demo toolkit

Haali Media Splitter - Version 1.7.95.0 (20070305)
- Add: Complete 3gp subtitles support when used with Gabest's VSFilter/Media Player Classic
- Add: A s** property page for media files
- Add: A better video shrinking method to the Video Renderer
- Add: A separate option to set the number of queued frames in Video Renderer
- Add: Video Renderer now uses multiple passes instead of complex shaders, and works on PS 1.1 hardware. Bicubic scaling is available staring with PS 1.4
- Add: DTS support in MPEG TS streams
- Add: A much better deinterlacer to the Video Renderer
- Add: Type 1 DV in AVI support to the splitter
- Add: Minimal support for reference files in MOV container (useful when playing files over http)
- Add: Minimal support for Bluray m2ts files (only tested with MPEG2/AC3)
- Add: Use BITMAPINFOHEADER to passthrough aspect ratio when using WMV3 video in Matroska (only works when using the Video Renderer for playback)
- Add: Color planes shifting code (useful for correcting projector errors).
- Add: Support for DTS in bluray m2ts.
- Add: Support for WMA Pro to the muxer.
- Add: Aspect ratio and frame rate is now extracted from MPEG2 in TS.
- Add: A graphical DS Mux application.
- Add: MPEG PS support (incomplete).
- Add: VC-1 in TS/PS support.
- Add: Improved renderer OSD.
- Add: Renderer OSD can now be activated with right-Alt+O.
- Add: LPCM in TS support (incomplete).
- Add: Faster seeking in TS files.
- Add: Support for S_TEXT/ASCII subtitles to the DS muxer filter.
- Add: Support for H.264 in MPEG-PS.
- Add: Support for DD+ in MPEG-PS.
- Add: A bitrate graph to the renderer OSD (only active when the splitter is used as source).
- Add: Minimal support for PCM and ulaw audio in qt files.
- Add: Automatic linking of numbered VOB files.
- Fix: Renderer: compatibility with VfW codecs.
- Fix: Renderer: compatibility with gf5xxx hardware.
- Fix: Swapped width/height returns in the Video Renderer (Fixes incorrect video display in Zoom Player)
- Fix: Does not show error message dialogs when invoked from the s**
- Fix: A horizontal phase shift in Video Renderer
- Fix: A startup delay in Video Renderer on uniprocessor systems
- Fix: Seeking in WMV files when played with a Video Renderer
- Fix: Seeking when cues in matroska file are invalid
- Fix: Audio track switching to AAC tracks
- Fix: Handling of wrapping PTS in MPEG TS streams
- Fix: Video streams changing when using Matroska files with Ordered Chapters
- Fix: AVI subtitles handling
- Fix: Compatibility with ACM wrapper filter
- Fix: A rare crash during Simple Splitter destruction
- Fix: A muxer bug when a sample extends past the movie's end (rarely happens with subtitles)
- Fix: Matroska muxer to always use NALU size length of 4
- Fix: Eliminated tearing on some hardware when not using Soft VSync in the Video Renderer
- Fix: Better compatibility with DVD playback using a Video Renderer (still not perfect)
- Fix: mkv2vfr now writes correct files bigger than 2GB.
- Fix: A stream switching bug.
- Fix: A more detailed message is displayed when a codec is missing during a stream switch.
- Fix: Incorrect behaviour during file open when the file is in the process of being written.
- Fix: Image distortions when using bicubic enlarging.
- Fix: Detection of some DTS streams in TS.
- Fix: A crash in the simple media splitter when file open fails.
- Fix: A number of threading issues in the renderer that happened during DVD playback.
- Fix: Display when the Video Renderer's window is partially outside the screen.
- Fix: Allow playback when TS file duration can't be detected, seeking is not possible in this case.
- Fix: H.264 with short startcodes in TS is now properly handled.

----
CoreAVC H.264 Video Codec - Version 1.2.0.0 (20061105):
  - Fix: Interlaced decoding
  - Fix: Interlaced reference b-frame
  - Fix: Mbaff & paff combination
  - Fix: Mbaff deblocking
  - Fix: Multiple multithreading issues
  - Fix: Directshow: Changed property pages to IPropertyBag (internal change, the
          only user visible effect is the page works from remote graphedit now)
  - Fix: Directshow: Issue when video format changes on the fly (dshow, happens on some files)
  - Fix: Directshow: Improperly initialized output sample length (dhow/internal, coreavc output
          can now be properly muxed to avi, etc)
  - Fix: Directshow: Windows Media Center (MCE) Freezing
  - Fix: Splitter:
          [Matroska] Fixed a compatibility issue with files having BlockDuration inside
              a laced BlockGroup (those were produced by mkvmerge around v0.6).
          [TS] Fixed a serious bug in mpeg-ts parser that discarded valid audio frames.
          [General] Various small splitter bugfixes and improvements. Added support for cuesheets
              and subtitles to dsmux (requires Gabest's Subtitle Source filter). Added an option to
              disable error messages, the splitter will silently fail on invalid/unsupported files.
              Thumbnails are now extracted in a separate process, so buggy codecs should no
              longer affect the host application.
          [Matroska] Much improved mkv2vfr utility now handles AVC video and correctly writes
              AVI files larger than 2GB, it is now included in the splitter package.
          [OGM] Added support for a couple of other ancient versions of the format.
          [DXR] A couple of bugfixes.
  - Fix: Splitter: [General] Muxer fixes and improvements. Renderer bugfixes and improvements.
          Added an MPEG-TS splitter. Fixed some issues with ACM Wrapper. Other splitter bugfixes.
  - Fix: Splitter: [Avi] Set track language to undetermined. [MP4] Use proper timescale for elst
          records. Added a simple MP4 muxer. [General] Muxer improvements, video renderer bugfixes
          and improvements.
  - Fix: Various smaller bugs from the bugtracker
  - Add: Official Multi-monitor support
  - Add: Initial CoreNumber registration
  - Add: Username for corenumber is now shown in about dialog
  - Add: New CoreAVC logo in the installer and filter properties

----
CoreAVC H.264 Video Codec - Version 1.1.0.5 (20060608):
  - Add: MBAFF added to CoreAVC Professional Edition
  - Add: PAFF frames in MBAFF
  - Add: Haali Media Splitter with full MPEG TS stream support
  - Add: Deblocking options
  - Add: Software deinterlacing options
  - Add: Double frame mode option
  - Add: Can accept RAW unformatted ES streams (for Enterprise Edition)
  - Fix:  TS Aspect Ratio resize bug fixed
  - Fix:  Green screen and Artifacts bug fixed
  - Fix:  Video skipping fixed
  - Fix:  Audio skipping fixed
  - Fix:  Various Bugs from the bugtracker

----
CoreAVC H.264 Video Codec - Version 1.0.0.0 (2006030):
  - New installer
  - Registration addition

----
CoreAVC H.264 Video Codec - Version 0.0.0.9 Alpha (2006030):
  - Installer with addition of Haali media splitter
  - Added +1 with merit for standard and professional (intervideo needs to play nice)

----
CoreAVC H.264 Video Codec - Version 0.0.0.8 Alpha (20060327):
  - Fix for AVI timing
  - Support for additional Transport Stream decoding

----
CoreAVC H.264 Video Codec - Version 0.0.0.7 Alpha (20060315):
  - Fix for color output

----
CoreAVC H.264 Video Codec - Version 0.0.0.6 Alpha (20060310):
  - Partial support for Transport Stream decoding

----
CoreAVC H.264 Video Codec - Version 0.0.0.5 Alpha (20060222):
    - set accepted input media type
  Properties page with following options :
    - change priority in colorspace output
    - VMR9 color range fix
  - Force anamorphic flag on VMR9 too
  - Extract and use aspect ratio from SPS (better splitter compatibility)
  - Better timestamp support for none native AVC mode (VFR in Matroska VFW mode, AVI)

----
CoreAVC H.264 Video Codec - Version 0.0.0.4 Alpha (20060113):
  - Support for VSSH FOURCC
  - Support for YUY2 output
  - Force anamorphic flag on renderer

----
CoreAVC H.264 Video Codec - Version 0.0.0.3 Alpha (20060109):
  - CQM support
  - Fix for 8x8dct
  - Flush buffered frame
  - Support for X264 and x264 FOURCCs
  - Now use MERIT_NORMAL

----
CoreAVC H.264 Video Codec - Version 0.0.0.2 Alpha (20060104):
  - Fixed some compatibility problems (AVI Decompressor, AviSynth, ...)
  - Project cleanup (smaller size)

----
CoreAVC H.264 Video Codec - Version 0.0.0.1 Alpha (20060102):
  - Use a very high merit in this alpha release.
  - Should support anamorphic from Matroska (native mode) and MP4 files.
  
  Limitations :
    - Only output to YV12 and I420
    - No dynamic output mediatype change
    - No flushing for buffered frame at end of file
    - Linked with some unnecessary code from TCPMP
    - no cqm, lossless or interlacing support


- 5.  Notes
======================================================
NOW..... It's a Girl!! Congrats Blacksun!!


- 6.  Known or Possible issues
======================================================
- Haali's splitter has been reported to not install on Windows 7. We are looking into the issue.
- CUDA does not handle interlacing at this time and the decoder will fall back to software decoding.
- Non-compliant H.264/AVC Motion Vectors are not supported. Some HD video's are using mastering/encoding with 'out of spec' encoders.
It is not really a bug.... but more of an FYI if you find such encodings.

To see or report any issues, visit our bugtracker.
http://www.coreavc.com


- 7.  Technical support
======================================================
Trying to do something and you need help? Try visiting the
CoreCodec Consumer Support Center.

http://support.corecodec.com


- 8.  OEM / CE Licensing
======================================================
For licensing any of our codecs for: AVC, ASP (DivX / XviD),
AAC, HE-AAC, MP3, MPEG-2, AC3, VC-1, 3GPP, WMA, WMV, or our
CorePlayer platform for iPhone/Touch, Android, CE, Palm Symbian,
Windows, Linux and OS X and its related CoreCodec technologies.
Send us an email to: licensing@corecodec.com or for general
information to info@corecodec.com

Visit our Corporate website:
http://www.corecodec.com

Give us a call:
USA and North America: 1.408.702.2212
  
Send us a Fax:
USA and North America: 1.866.577.8214
作者: 大草原赶羚羊    时间: 2009-2-9 00:10
LZ方便来个评测嘛?还是有软件可以给我们下著试用看看?
作者: boris_lee    时间: 2009-2-9 00:16
本帖最后由 boris_lee 于 2009-2-9 00:18 编辑

COREAVC 很好很强大!!


NV 网站也被某种水产了?
????
该网站未备案,按照国家相关法律法规,该网站被临时屏蔽,请网站拥有者尽快到国家工业
和信息化部备案网站http://www.miibeian.org.cn对网站进行备案!
。。。。。。
作者: kakushou    时间: 2009-2-9 00:36
好事啊。。。。。。。

希望CUDA越来越普及。。。。。。。^_^
作者: lqf3dnow    时间: 2009-2-9 00:46
CUDA前途未卜
我看NV就是把The Way的钱拿出来拉拢一些厂商和媒体造势而已.
就像棒子那样NV把什么都误导成自己的CUDA,这势造起来了,NV就会越加努力.如果造不起来,那CUDA八成会突然死亡
作者: boris_lee    时间: 2009-2-9 01:16
CoreAVC is being recognized as being the world's fastest H.264 software video decoder. Now featuring NVIDIA CUDA Support!

呵呵 不知道要搞什么把戏  coreavc本身定位是软解  和CUDA扯上什么关系? 如果是 ...
GOOGLEME 发表于 2009-2-9 00:58

进coreavc论坛看。
那个GPU Support 说的是DxVA.
作者: boris_lee    时间: 2009-2-9 01:19
BetaBoy          
PostPosted: 25 Nov 2008, 13:31
CoreCodec
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Joined: 06 Feb 2007, 10:06
Posts: 1403        
On DXVA..... we are not believers in DXVA and feel the technology must die now. Solutions like CUDA are based on a more universal approach and that allowing MS to create such enabling hooks like DXVA is dangerous (from a control perspective), and better created at the hardware level with simple driver hooks in software (the way it should be).

ATM CUDA is still maturing and we are working directly with the NVIDIA engineers on the issues that we are finding. However the biggest benefit for the first few releases will be 'one core' CPU users for sure. We are seeing a 30%+ increase in performance while dual core users are only getting single digit increases. This is mostly due to the current limitations in CUDA but they are being addressed as we speak and we hope to be able to spread over load even better across all CPU/GPU's.

We will be releasing the first NVIDIA CUDA enable versions in the CoreAVC 1.9.x releases. Then, we will release the 'final' CUDA versions in our 2.0 releases of CoreAVC.
作者: michaelyao    时间: 2009-2-9 01:53
其实就画质来讲,本身就不会因为解码器调用了CUDA而得到任何提升,也就是CPU解码负担减轻了。

但问题是,目前低端的E2系列或者E5系列,都能够轻松胜任软解高清工作。那么。。。这个技术也许只有老的P4用户能够得益了。
作者: godlike    时间: 2009-2-9 06:15
coreavc CPU占用早就不如ffdshow了,自从某个版本开始可以改黑位。

画质么,因为能调节,现在黑位都不知道哪个是准的了。了塞玩意
作者: scowj    时间: 2009-2-9 10:57
泛A酸的要死 :lol:
作者: liutiao3    时间: 2009-2-9 12:19
 
盛世帝国就是这样一点一滴成长起来的
 
作者: fish2fish    时间: 2009-2-9 12:45
说句酸话,coreavc现在用的确实少,主要用MPC video decoder,偶尔用PDVD的
作者: scowj    时间: 2009-2-9 12:58
本帖最后由 scowj 于 2009-2-9 13:06 编辑

如不是攸关利益荣辱自尊心优越感的东西却处处跳将进去或鸡蛋里挑骨头或穷追猛打,如此行径套在人世间任一事中说不酸都没人信,更不自觉的表现出气量不足胸襟狭窄,真是够不可悲的啊
作者: jjachen    时间: 2009-2-9 13:24
是的,你也只是A qiang中的的沧海一栗
作者: hdht    时间: 2009-2-9 13:26
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作者: copyleft    时间: 2009-2-9 16:19
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作者: westlee    时间: 2009-2-9 16:46
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作者: youngfriend    时间: 2009-2-9 17:24
问题是这个软件真的只能CUDA独享么,还是能做到通用GPGPU加速。对这点表示怀疑。
作者: D65    时间: 2009-2-9 21:38
本来就是看看,结果是一堆无聊人泛酸水。
你又不是用户,人家得到了好处,关你屁事。
作者: 戒指断了    时间: 2009-2-10 20:28
nf啊nf
作者: S1ge7    时间: 2009-2-10 20:46
coreavc CPU占用早就不如ffdshow了,自从某个版本开始可以改黑位。

画质么,因为能调节,现在黑位都不知道哪个是准的了。了塞玩意
godlike 发表于 2009-2-9 06:15



我也觉得FFDHOW 比COREAVC 清晰多了
作者: toshibacom    时间: 2009-2-10 20:57
CUDA?只有N卡能跑,Computer Shader和openCL,N卡,A卡和今后的intel,S3的等卡都能跑,CUDA还会有前途吗?怎么和所有GPU包括NV自己都支持的通用GPGPU编程接口竞争?当年如日中天的3dfx的Glide干得过DirectX和OpenGL吗?更何况根本没有壮大的CUDA,同样Stream也没花头,但是AMD看得很明白,对stream只是敷衍了事,根本没投多大资源,注定没有希望的东西,AMD不会像NV这么蠢,想逆天而行,花了大量的资源,妄图让自己的独家标准和MS和很多厂商包括自己也支持的通用标准竞争。
作者: westlee    时间: 2009-2-10 21:22
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作者: toshibacom    时间: 2009-2-10 21:23
总有很S的人拿两个不同的东西一起来比.....

你看见的CUDA应用...PX应用.....和DX有冲突?和OPENGL有冲突?

这年头的AFAN怎么就爱转换概念呢?
kvip 发表于 2009-2-10 21:07

你傻还是我傻?我说了CUDA是和Dx和OPENGL竞争的吗?去了解一下Computer Shader和OpenCL吧。
作者: toshibacom    时间: 2009-2-10 21:30
本帖最后由 toshibacom 于 2009-2-10 21:31 编辑
只要gpgpu市场发展起来,nv就有钱赚。

只要nv的硬件产品够强,nv就是事实上的标准。培育市场花点钱,冒点风险正常得很。

按照nv的宣传,cuda分软件和硬件两部分,硬件那块只要nv搞成功gpgpu,生命力长得很 ...
westlee 发表于 2009-2-10 21:22

NV如果像MS那样市场占有率95%以上,OK,他的标准就是市场标准,可是他不是微软,她的GPU占有率远远达不到windows这样的垄断性占有率,而他自己又支持Computer shader和OpenCL,软件公司只要用CS或OpenCl编程,就可以在N卡,A卡,Intel显卡,S3等显卡上跑GPGPU,如果用CUDA编程,只能在N卡上跑GPGPU,你是软件公司怎么做?难道不想让自己的软件产品在更广的平台上跑?吊死在N卡一家上?可能吗?
作者: toshibacom    时间: 2009-2-10 21:34
你可以比喻我就不行?

那请例举现在与CUDA冲突的标准.....
kvip 发表于 2009-2-10 21:27

哪有冲突的标准,只有竞争的标准,DX11的 computer shader和OpenCL都是通用GPGPU接口标准,CUDA是NV的都有GPGPU接口标准。
作者: eoc    时间: 2009-2-10 21:36
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作者: westlee    时间: 2009-2-10 21:40
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作者: toshibacom    时间: 2009-2-10 21:43
29# toshibacom  
AMD真是厉害,为了支持DX和OPENCL,“对stream只是敷衍了事”,直接放弃了当前的GPGPU市场?这逻辑真够强大
eoc 发表于 2009-2-10 21:36

当前的GPGPU市场?当前有多少GPGPU市场,GPGPU市场真正有市场是在GPGPU工业标准真正确立推广后才会有像样的市场,这个标准windows平台上只能是DX11的CS,其他平台上的OpenCL,决不会是CUDA和Stream。
作者: toshibacom    时间: 2009-2-10 21:51
gpgpu领域,目前有什么厂家的产品可以和nv的叫板?从软件数量,厂商支持度,产品性能上,nv目前都是压倒性的优势。

另外,干掉3dfx的是nv,不是ms,没有tnt/tnt2,dx拿什么和glide拼?
westlee 发表于 2009-2-10 21:40

现在的压倒性有什么用,CS和OPENCL,你NV支持吗?你也支持不就行了,将来只要用CS和OPENCL编程就行了,A卡N卡,intel卡一块跑,为什么去用N卡独家的CUDA?

还有,没有MS的directX,你NV的tnt/tnt2用什么跑?glide?没有NV的TNT/TNT2,还有S3的savage和matrox和3dalbs等许多厂商,NV只是在这些厂商中表现的较好而已。
作者: toshibacom    时间: 2009-2-10 21:58
本帖最后由 toshibacom 于 2009-2-10 22:02 编辑
说你是你偷换概念的AFAN....还找一堆所谓的大道理...一句话就可以打发你.

支持CUDA的N卡难道不支持WINDOWS?多一个用更简单代码开发更高效的接口标准会和WINDOWS的其它GPGPU接口标准冲突?


像有些朋友买显卡一样:"爱买N卡买N卡,爱买A卡买A卡...难道你非要买A卡来装NFAN?"

你的理论过于强大......不敢苟同.
kvip 发表于 2009-2-10 21:45

是你在偷概念吧,我什么时候说过冲突了?
一个软件开发商,用CS和OPENCL就可以在所有GPU上跑,也包括NV的GPU,那他为什么还要用CUDA开发应用程序?不要A和Intel的GPU的市场了?或者再用CS和OpenCl为A和I的GPU再开发代码,而其实这些CS和OPENCL的代码N的GPU也能跑,这不是脱裤子放屁吗,软件企业吃饱了撑的,为你NV的GPU单独用CUDA开发代码?不计算工作量和成本了?独占的标准什么时候都打不赢通用的标准,除非是MS这种windows占95%以上平台的垄断企业,他的独占标准就是整个市场的标准,所以也就是事实上的市场工业标准。
作者: westlee    时间: 2009-2-10 22:05
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作者: toshibacom    时间: 2009-2-10 22:20
标准是否有生命力取决于符合这个标准的产品是否能比竞争对手更好的符合用户的需要。cs和opencl编出来程序,在a和i上的硬件上跑,效能不如nv硬件+cuda的话,为什么不用nv的?nv如果能保持gpgpu的领先地位,cuda成为一个有生命力的gpgpu标准不成问题。和其他标准共存也属于正常。

tnt2/tnt不跑dx可以跑nv自己的图形接口标准,3dfx可以搞glide,nv自建标准有什么不可以?
westlee 发表于 2009-2-10 22:05

行业标准很多时候不一定是效能最好的标准,就像X86,windows,其实性能都不如竞争标准比如IBM的powerPC和unix/linux,再有当时的DX真的比Glide更好吗?,就算NV+CUDA比A+CS强,CUDA也没有希望,因为NV自己也支持CS,而有MS支持的CS,其SDK库和程序开发手册是NV根本无法匹敌的,这点微软有先天优势,他就是干软件这个活的,由此而使软件开发商在软件开发上可以节省大量的成本。再说了,NV+CUDA真的比A+CS好吗?谁也不敢确定。
tnt2/tnt如果不跑dx,而跑NV自己的图形接口标准,那么,3dfx的voodoo卡现在还将存在,凭当时的NV的实力,像自己搞个图形接口标准和3dfx的glide竞争,无异于异想天开
作者: toshibacom    时间: 2009-2-10 22:32
本帖最后由 toshibacom 于 2009-2-10 22:40 编辑
1.CS和OPENCL可以并存,那么多一个CUDA有什么问题?

2.任何支持CUDA的软件和程序,在无法使用CUDA高效支持的情况下.是可以使用通用支持运行和使用的.

3.你忽悠了两个概念一:CS和OPENCL 与 CUDA不可并存.   二 ...
kvip 发表于 2009-2-10 22:21

我什么时候说过CUDA和CS及OPENCL不能同时存在了?可以同时存在,就像当年glide和dx还有opengl可以同时在windows上存在阿,关键是,软件开发商会用什么接口去编程,用CS就可以全部搞定N卡A卡和I卡,那干吗多花工作时间再为N卡多用CUDA去编程?吃饱了撑的?当年游戏开发商只要用DX编程,就可以在N卡,3dfx和A卡,M卡,S3卡等所有卡上跑,而其实用Glide编程在voodoo上效率更高,画面更好(N卡当时就是啊傻快,跑极品飞车2SE和3,DX的画面和速度完全无法和glide下的voodoo卡比),但是却越来越少的游戏开发商用glide,道理就在这里。
市场需要的是统一为大家都接受的工业标准,而不是更高效、更简化的只有不占垄断地位某个厂商支持的独有标准。
作者: toshibacom    时间: 2009-2-10 22:45
你自己推翻了自己的论据......恩,强.
kvip 发表于 2009-2-10 22:37

我的观点是,CUDA和stream都是在GPGPU上没有希望的,未来的GPGPU标准就是CS和OPENCL,我这个观点从来没有变过,看了这个帖子,我想其他人不会得出我改变观点了,除了你。
作者: toshibacom    时间: 2009-2-10 22:52
本帖最后由 toshibacom 于 2009-2-10 22:54 编辑
如果你非要说CUDA相对平台接口是要争一个接口标准而不是把它理解成一个解决方案的话..

不如说CUDA的竞争对手是STREAM....

非要把CUDA拿来和其它标准比.....
kvip 发表于 2009-2-10 22:44

是啊,我不一开始就说了,这2个东西都是没前途的。
软件开发商不会为了N卡就用CUDA,为了A卡就用stream,他们只会用CS和OPENCL,可以在N卡,A卡和I卡及所有的卡上跑,这样可以节省大量的编程时间,工业标准是用来干什么的,就是干这事的。同一标准,同一接口,同一编程,CUDA或stream还可以再存在一段时间,但是最终,企业标准如果不能成为行业标准,都免不了被淘汰。
作者: ithouzi    时间: 2009-2-10 22:56
顶了 14楼头像酷
作者: ithouzi    时间: 2009-2-10 23:10
看不到主页啊
作者: toshibacom    时间: 2009-2-10 23:11
本帖最后由 toshibacom 于 2009-2-10 23:13 编辑
那什么才有希望呢?

那我们举个例吧.....现今的视频转换软件....在什么情况下会比使用了CUDA技术的转码质量和效率双高更高的情况?


PS的专业显卡支持QD加速....又有什么东西可以比这样高效率的提升使用更好的方案?

民用级的东西还不多....你觉得看不到希望,要是你以后用的东西越来越多了,那时候你又会说什么呢?最少NV这个公司花大把的钱弄这些通用运算,提升软件支持....只要是个N卡用户应该都会看见有希望.

而不是像你说的STREAM已经放弃了.
kvip 发表于 2009-2-10 22:48

说了半天,CS和OPENCL才是未来,你怎么还问我什么才是希望?N和A以及所有GPU厂商都支持CS和OPENCL,这就是希望。
你不要跟我说现今,当初还所有3D游戏全用Glide编程呢,最后呢?
就拿PS CS4来说,adobe如果要用N的GPU加速,就要用CUDA,要用A的GPU加速(Adobe不会放弃A的GPU的,A的GPU也是有相当市场占有率的),那就要用stream编程,下次I的拉拉比出来了,要用I的GPU加速,I好像没有提出自己GPGPU标准,肯定用CS或OPENCL了,那Adobe就要为每一家GPU厂家都编程?其实只要用CS或OPENCL,就可以搞定所有GPU了,一个企业从软件开发成本和维护成本上来说,adobe将来要使用GPU加速的时候会怎么选择?明摆着的事情。独有企业标准之所以干不过通用标准,就是这个道理,就算独有企业标准有着更高的效率,成不了行业标准,最终只会被淘汰。
作者: toshibacom    时间: 2009-2-10 23:17
最后再重复问你一次...如果没有CUDA....现在你在这个主题里..能不能将BD软件的速度和质量并存?如果没有CUDA...这个帖子不会存在.我们也不会在这儿讨论你所谓的有没有希望.
kvip 发表于 2009-2-10 23:00

没有glide,还没有3d游戏,没有netscape,还没有互联网web的大发展,没有IBM还没有X86呢,我从来没否认CUDA现在在GPGPU应用方面的优势,可是这没用,注定GPGPU将来是CS和OPENCL的天下。
作者: toshibacom    时间: 2009-2-10 23:18
51# toshibacom  你在每一个帖子里面一再强调的你字....是在提醒我们,这只是你个人的猜想罢了,但你的猜想却联系了一堆不切实际的东西来论证实际.
你的猜想     不等于     实际......你搞清楚这点...讨论就结束了.
kvip 发表于 2009-2-10 23:03

不愿意承认现实,做把头埋在沙子里的鸵鸟,就是你现在这个样。{lol:]
作者: garou    时间: 2009-2-10 23:20
解码器没意思,要编码器才比较刺激~
作者: fenwuding    时间: 2009-2-10 23:21
ls的别死撑了,我对你的映象只有不要lian
2600XT DDR4的大言不惭还摆在年前,好一个HD2600系列轻松做掉8600,到最后被8600干的成了国宝
作者: jocover    时间: 2009-2-10 23:21
CS和OpenCL在哪里?
作者: toshibacom    时间: 2009-2-10 23:24
本帖最后由 toshibacom 于 2009-2-10 23:26 编辑
这只能说你用电脑都是用来使用的,用来享受的...

PS你搞过最大的图片是多大?知道快那几倍的速度是多么可怕的区别?局里在曾经做洛带的美化方案图的时候,如果有PS的更高速度的支持,也不会浪费好几天的经费.

而 ...
kvip 发表于 2009-2-10 23:22

你不是说过讨论到此结束吗?怎么自己说过的话像放屁?别改帖子阿
作者: jocover    时间: 2009-2-10 23:29
PS CS4加速支持OpenGL2.0的卡都可以用吧
需要QD专业卡+CUDA那个插件是给Premiere Pro用的
PS CS3有使用CUDA的滤镜,支持CUDA的卡都能使用
作者: toshibacom    时间: 2009-2-10 23:33
就PS讨论下的话....

在基于OPENGL3.0的标准下可以运行GPU加速,达到民用效果..

而基于QD专业显卡下开启的 3D图型加速 对于本身拥有专业显卡的设计师而言.

这能够更容易让他在更短的时间进行更多的图片调试,让 ...
kvip 发表于 2009-2-10 23:25

别来混淆视听,OPENGL3.0根本就不是正宗的GPGPU,OPENCL才是今后的GPGPU标准。这里又要说一个通用标准的好处,就是如果CS4支持Computer shader,那么所有支持Computer shader的GPU都能全功能,不管专业还是民用显卡,其实NV的专业和民用显卡,硬件完全一样,只是驱动有区别,由于CUDA是NV独家标准,所以他就能控制专业和民用显卡的GPGPU功能差别,就冲这点,我也支持通用GPGPU的CS。
A卡好像民用和专业卡在CS4中支持的功能是一样的,这个不错,值得表扬。
作者: toshibacom    时间: 2009-2-10 23:41
A卡好像民用和专业卡在CS4中支持的功能是一样的,这个不错,值得表扬。


...........A卡民用卡和专业卡在PS中只支持基本的OPENGL加速........

支持QD专业卡CUDA加速的时候....A卡的STREAM还没有产出来... ...
kvip 发表于 2009-2-10 23:37

只是一个插件而已,什么时候photoshop内置CUDA加速再来吠吧。
作者: toshibacom    时间: 2009-2-10 23:46
有更多的选择比没有选择更好而已.

难道你想说没有比有更好?{titter:]
kvip 发表于 2009-2-10 23:44

有没有对比,有多少性能提升?拿出来看看阿。{titter:]
作者: toshibacom    时间: 2009-2-10 23:55
CUDA SDK code samples

http://www.nvidia.com/object/cuda_get.html

自己去看SAMPLES
kvip 发表于 2009-2-10 23:52

别蒙事,NV和ATI官方自己自吹自擂的东西我从来不看,给个像样点有点名气的第三方网站的测试来看看?{lol:]
作者: pamagia    时间: 2009-2-11 00:19
本帖最后由 pamagia 于 2009-2-11 00:23 编辑

视频里面没有明确使用CUDA啊,
After Effects CS4 卡通效果里面选项只是说明,使用opengl 当可用的时候 (经过试验,A卡也可以打开这个选项)
后面一些选项根本看不到,只有效果
ps里面的A卡也支持的呀,photoshop没有说只支持CUDA
作者: toshibacom    时间: 2009-2-11 00:19
Samples不是新闻稿....你这英文水平.....我以为我都是小学程度...原来一山还比一山高啊.
kvip 发表于 2009-2-10 23:58

谁和你说新闻稿了,我要测试对比阿,看看性能提升了多少,你给我个samples干吗?牛头不对马嘴。NV网站的东西,我点都不点。没有第三方对比测试,说得再好也是空话。
作者: toshibacom    时间: 2009-2-11 00:23
铁杆AFAN想知道CUDA的应用实战.....小熊在线应该还算个不错的地方.

http://www.beareyes.com.cn/2/lib/200810/13/20081013175_0.htm

全是视频......更直观哦.....欢迎你以后也搞点STREAM的视频来对比哦.{titte ...
kvip 发表于 2009-2-11 00:04

要对比,知不知道什么叫对比测试,这里那样是没有CUDA的A卡做不了的,不然只要支持OPENGL的卡都行,关你CUDA什么事。
作者: toshibacom    时间: 2009-2-11 00:26
看72楼....有CUDA1.1和2.0的下载地址.....

CUDA 2.0版本的最大特点是对Mac OS X和32位、64位Windows的支持,同时包括添加了Adobe Photoshop的插件技术,利用CUDA技术分担了CPU原有的工作,将例如过滤、图像操 ...
kvip 发表于 2009-2-11 00:22

不要光说,给对比测试,到底比没有CUDA的A卡好在哪里,那个PX至少还能看到有破布和碎玻璃的情况下N卡的确跑得快。
作者: pamagia    时间: 2009-2-11 00:28
本帖最后由 pamagia 于 2009-2-11 00:30 编辑
看72楼....有CUDA1.1和2.0的下载地址.....

CUDA 2.0版本的最大特点是对Mac OS X和32位、64位Windows的支持,同时包括添加了Adobe Photoshop的插件技术,利用CUDA技术分担了CPU原有的工作,将例如过滤、图像操 ...
kvip 发表于 2009-2-11 00:22


http://kb.adobe.com/selfservice/viewContent.do?externalId=kb405745&sliceId=2

只要显卡达到页面上的要求,就可以加速对应的操作,没有强制要求CUDA

Hardware/Application Combinations and Available Functionality
Windows: Shader Model 3.0 + OpenGL 2.0 card + 128 megs of VRAM or greater

作者: toshibacom    时间: 2009-2-11 00:30
N卡叫CUDA...

A卡叫STREAM....

你不会不知道吧??呵呵.....要对比上几楼已经说了,等STREAM支持的时候你去做个视频对比啊....

现在A卡STREAM还不支持..这关CUDA鸟事.
kvip 发表于 2009-2-11 00:25

A卡驱动叫催化剂,N卡以前叫雷管,只是个名字而已,我们只看最终结果,你N有CUDA,我A没有CUDA,都可以测,对比测,快多少,A没有PX,这里的N饭不是玻璃、布条测得很愉快吗?
作者: toshibacom    时间: 2009-2-11 00:36
本帖最后由 toshibacom 于 2009-2-11 00:39 编辑
等你有的时候就可以看了呀....你都没有...还测什么测啊.我又不是苦力.
kvip 发表于 2009-2-11 00:32

不告诉你了,A没有PX这里的N饭也照样测了。你说N有CUDA,那至少要让我们看到CUDA好在哪里,那里快了,CS4中几乎只要支持OPENGL2.0就有GPU加速了,唯一的CUDA插件,你到底好在哪里,比没有这个插件的A卡好在哪里?这是你在说什么N的专业卡如何如何,你当然要给出数据,否则你不是信口开河了?
作者: pamagia    时间: 2009-2-11 00:39
N卡叫CUDA...

A卡叫STREAM....

你不会不知道吧??呵呵.....要对比上几楼已经说了,等STREAM支持的时候你去做个视频对比啊....

现在A卡STREAM还不支持..这关CUDA鸟事.
kvip 发表于 2009-2-11 00:25


A卡是支持adobe 系列的加速的,唉
作者: 76752309    时间: 2009-2-11 00:39
继续用KMP吧
作者: toshibacom    时间: 2009-2-11 00:41
90# kvip
88L人家没有CUDA的A卡照样能选3D加速了。
作者: toshibacom    时间: 2009-2-11 00:42
本帖最后由 toshibacom 于 2009-2-11 00:43 编辑
OGL加速当然支持啦....这不是AFAN唯一的加速了吗?不支持那还玩什么.
kvip 发表于 2009-2-11 00:41

你62L放出的那幅图干吗?记住,Photoshop cs4唯一支持的官方加速就是OPENGL。
作者: toshibacom    时间: 2009-2-11 00:46
本帖最后由 toshibacom 于 2009-2-11 00:48 编辑

95# kvip
这里早就说过了,PS中的GPU加速和CUDA没什么关系,只是OPENGL,CUDA只是一个插件,还不是Photoshop的插件,只是Premiere Pro的一个插件,而且你也拿不出用了这个插件比煤油这个插件的A卡好在哪里的证据,别来拿PS说事。
作者: pamagia    时间: 2009-2-11 00:48
To kvip
不好意思,回复你在86楼的话
我搞错你的意思了,以为你说a卡不支持在photoshop中加速,抱歉
作者: toshibacom    时间: 2009-2-11 00:50
PS是用来干嘛的?滤镜是PS的什么?

这语文水平...太作孽了.再来次.

而QD专业显卡的CUDA使用是在更高级的加速上
kvip 发表于 2009-2-11 00:47

都说了,CUDA的这个插件不是Photoshop的,是Premiere Pro的,更高级的CUDA加速,给出数据阿,难道只能靠吹?对比数据都没有?
作者: toshibacom    时间: 2009-2-11 00:53
好了,睡觉了,K god此人素质有问题,老是“语文水平”“小学”什么的人身攻击,正是浪费时间。
作者: zengsiyu10    时间: 2009-2-11 02:16
不错 顶顶顶
作者: stcshy_1    时间: 2009-2-11 09:41
本帖最后由 stcshy_1 于 2009-2-11 09:43 编辑
就PS讨论下的话....

在基于OPENGL3.0的标准下可以运行GPU加速,达到民用效果..

而基于QD专业显卡下开启的 3D图型加速 对于本身拥有专业显卡的设计师而言.

这能够更容易让他在更短的时间进行更多的图片调试,让 ...
kvip 发表于 2009-2-10 23:25

真丢人现眼到家了你
PS CS4的GPU加速基于OPENGL,和什么CUDA没有任何干系
而QD所独有的CUDA加速插件只是Premiere用来加速视频编码的
这种东西A卡在CS3的时候就已经有了,CS4也一样有,而且是民用专业卡都支持的
无知者无畏啊
作者: westlee    时间: 2009-2-11 09:43
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作者: westlee    时间: 2009-2-11 10:05
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作者: jocover    时间: 2009-2-11 10:55
CoreAVC H.264 Video Codec - Version 1.9.0.0 (20090210)
- Add: NVIDIA CUDA accelerated video decoding (Thanks NVIDIA!!!)
- Add: NVIDIA CUDA detection to installer
- Add: Tray icon showing NVIDIA CUDA state (green=in use, blue=not in use)
- Add: Tray icon mouse over shows 32bit/64bit states
- Add: Initial installer changes for 32/64bit - Add: Updated Haali Media Splitter
- Fix: Focus bug related to MCE - Fix: Focus prevention when the tray icon is off
- Fix: Improve seeking on frames with one IDR frame
- Fix: Various small bugs
作者: 奶牛老仙    时间: 2009-2-11 12:40
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作者: gz0921    时间: 2009-2-11 13:23
cuda兼容性比硬解好?
出了这一点,想不出在现在这回总硬解满天下的情况下,用cuda实现加速有什么实际意义~




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