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标题: AMD beliefs: DirectX 11 Radeons pleasantly fast [打印本页]

作者: Edison    时间: 2009-7-9 21:55
标题: AMD beliefs: DirectX 11 Radeons pleasantly fast
http://www.pcgameshardware.com/aid,689522/AMD-beliefs-DirectX-11-Radeons-pleasantly-fast/News/

AMD's Developer Relations Chief Richard Huddy demonstrated the abilities of the first DirectX 11 graphics card from the Evergreen series. He is sure that the DX11 graphics cards will be a pleasant surprise when they are released later this year.
Richard Huddy, AMD's boss of the Developer Relations department [Source: view picture gallery]AMD's Evergreen family of DirectX 11 compatible graphics card is supposed to be launched in 2009 - the GPU manufacturer is quite sure that it will be possible to offer DirectX 11 cards in time for the release of Microsoft's Windows 7 on October 22.

According to AMD's head of the Developer Relations department, Richard Huddy, AMD expects to be surprise the customers with the performance of the Evergreen cards. Mr. Huddy said:

"I would say we don't make money by delivering slow hardware. Our expectation is that we'll give you a really pleasant surprise this year when we ship our DX11 hardware."


After that he ran several DirectX 11 demos that demonstrated the advantages of Hardware Tessellation and DirectX 11 Compute Shaders on appropriate DirectX 11 compatible graphics cards. As it has already been the case at the Computex AMD concealed the real performance of the graphics card - accordingly the fps values visible on the display are not representative for the final products. The Evergreen card with a dual slot cooling solution is, according to Huddy, neither an entry level nor a high-end product - it is supposed to be part of the product array above 100 USD.

Below the video interview with Richard Huddy you can find an example for the DirectX 11 Tessellation Wireframe Mode.



Huddy 心宽体胖了不少^^


作者: rickerlian    时间: 2009-7-9 22:18
ls
google翻译机
作者: sleepyboy    时间: 2009-7-9 22:23
看得出AMD对新的DX11显卡信心很足,这是个好兆头。
作者: westlee    时间: 2009-7-9 22:31
提示: 作者被禁止或删除 内容自动屏蔽
作者: 不喝孟婆汤    时间: 2009-7-9 22:36
AMD的豪言壮语。。。
作者: Edison    时间: 2009-7-9 22:36
DX11 对 Tessellation 的要求不可能透过 geometry shader 实现。

compute shader 方面, nvidia g80 以后的产品都能支持 compute shader 4.x, 5.0 需要 Fermi 才能支持。
作者: 66666    时间: 2009-7-9 23:02
Tessellation 这个东西物理判断很麻烦吧,难道这些新增多边形物理运算都用GPU来搞定?
作者: MAGICWIN    时间: 2009-7-9 23:10
似乎G80时代又到来了
作者: Edison    时间: 2009-7-9 23:31
Tessellation 这个东西物理判断很麻烦吧,难道这些新增多边形物理运算都用GPU来搞定?
66666 发表于 2009-7-9 23:02


架构区有关于这方面的讨论。
作者: ifu    时间: 2009-7-9 23:57
哪里有dx11的demo下,最好能展现明显强于dx10的
作者: Edison    时间: 2009-7-10 00:06
到了 dx10后,你提的问题就好像在问两代 cpu 之间,有什么 demo 能证明新的 cpu 明显强于上一代 cpu。
作者: eeerrr    时间: 2009-7-10 09:00
底气明显不足,底气足应该是ultra fast
作者: Michal    时间: 2009-7-10 09:30
嘛...说说罢了,感觉上两家这代也就是半斤八两,估计A快个两个月罢了




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