| FPS: | 27.1 |
| Scores: | 682 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 64bit |
| CPU model: | Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz |
| CPU flags: | 2838MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT |
| GPU model: | NVIDIA GeForce 8800 GT 8.16.11.9107 512Mb |
| Render: | opengl |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 28.5 |
| Scores: | 719 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 64bit |
| CPU model: | Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz |
| CPU flags: | 2838MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT |
| GPU model: | NVIDIA GeForce 8800 GT 8.16.11.9107 512Mb |
| Render: | direct3d9 |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 29.3 |
| Scores: | 738 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 64bit |
| CPU model: | Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz |
| CPU flags: | 2838MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT |
| GPU model: | NVIDIA GeForce 8800 GT 8.16.11.9107 512Mb |
| Render: | direct3d10 |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 28.9 |
| Scores: | 727 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 64bit |
| CPU model: | Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz |
| CPU flags: | 2838MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT |
| GPU model: | NVIDIA GeForce 8800 GT 8.16.11.9107 512Mb |
| Render: | direct3d11 |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 39.6 |
| Scores: | 999 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 32bit |
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz |
| CPU flags: | 2669MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT |
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb |
| Render: | opengl |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 58.7 |
| Scores: | 1480 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 32bit |
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz |
| CPU flags: | 2670MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT |
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb |
| Render: | direct3d9 |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 55.6 |
| Scores: | 1400 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 32bit |
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz |
| CPU flags: | 2670MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT |
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb |
| Render: | direct3d10 |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 57.5 |
| Scores: | 1448 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 32bit |
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz |
| CPU flags: | 2669MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT |
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb |
| Render: | direct3d11 |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |
| FPS: | 33.6 |
| Scores: | 847 |
| Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009 |
| Operating system: | Windows 7 (build 7600) 32bit |
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz |
| CPU flags: | 2669MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT |
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb |
| Render: | direct3d11 |
| Mode: | 1680x1050 fullscreen |
| Shaders: | high |
| Textures: | high |
| Filter: | trilinear |
| Anisotropy: | 16x |
| Occlusion: | enabled |
| Refraction: | enabled |
| Volumetric: | enabled |

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