With state trackers emerging for the Gallium3D driver architecture to provide acceleration for a range of APIs from OpenGL ES and OpenVG to OpenGL and OpenCL, we knew it was likely that at some point there would be support for Microsoft's DirectX API. There was even a rumor of Tungsten Graphics already having a working DirectX state tracker. As VMware, which now owns Tungsten Graphics, the creator of Gallium3D, is using this open-source driver architecture within their virtualization platform for providing all sorts of hardware acceleration support to guest operating systems over the GPU, the DirectX support has become important.
Zack Rusin has now confirmed that new features being worked on for Gallium3D are OpenCL 1.0, DirectX 10.0/10.1, and DirectX 11.0. For many months there already has been some work going forward on a OpenCL state tracker, but so far it really hasn't taken off. The DirectX support in Gallium3D should be interesting, but we still are waiting on seeing OpenGL 3.x support in a state tracker too.
Technical details about these new state trackers can be found on Zack's blog.作者: 玉清 时间: 2010-2-10 00:48
以前Wine貌似可以模拟点DX?作者: Edison 时间: 2010-2-10 01:16
现在 wine 的架构已经不算是模拟的了...
这些控件、U盾本身都是防君子不防小人的, 我不相信有这些东西在 *nix 下会完全安全,这些银行之所以优先选择做 windows 最主要的原因是 windows 是目前最广泛使用的桌面系统,而要逆转这个趋势,除非是 linux 能在用户占有率上超越 windows,但是 linux 的开发人员对此并不怎么放在心上,简单举个例子,现在 linux 跑 x 的时候 CPU 占用率 从来都不安分,如果打开 compiz 的话, cpu 占用率就很轻松的维持在 10% 以上,微软要求 Vista 采用 WDDM 驱动模型绝非因为他认为显卡厂商闲着没事。作者: pinkme005 时间: 2010-2-10 23:30 本帖最后由 pinkme005 于 2010-2-10 23:32 编辑