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标题: Crysis 2:来自 Crytek 创办者 Cevat Yerli 提供的 CryEngine 3 新信息 [打印本页]

作者: Edison    时间: 2010-2-10 09:11
标题: Crysis 2:来自 Crytek 创办者 Cevat Yerli 提供的 CryEngine 3 新信息
Crysis 2: New info about Cryengine 3 from Crytek founder Cevat Yerli
In an interview with PC Games Hardware Cevat Yerli talked about the Cryengine 3, which the forthcoming Crysis 2 is based on. Which advantages and improvements have been integrated in the new structure?

                                                                                                                                                                                                                       
                       
                                                                                               
                                Cevat Yerli: The Crytek founder answered the questions of PC Games Hardware. [Source: view picture gallery]                               

               
       

In January 2010 PC Games Hardware visited Crytek in Frankfurt, Germany. This gave us the chance to ask Cevat Yerli, founder of Crytek, technical questions about the Cryengine 3. From the interview we learned that although the Cryengine 3 is a multi-platform technology, there is no lead platform which is usually the case. Instead the Live Create feature of the engine allows the developers for example to transfer an adjustment they just made on the PC to the consoles. The Cryengien 3 automatically converts, compresses and optimizes the content and conveys the output to the platforms. One of the most important features of the Cryengine 3 is its cross-platform scaling capability that makes it possible to reach best results from each platform.

Cevat Yerli also told us that the development of the Cryengine 3 started shortly after the Cryengine 2 based Crysis had been released in 2007. Besides Live Create the new version of the engine also offers new features and supports multi-core processors. Deferred Lighting makes it possible to integrate a lot of dynamic lights into a scene without challenging the hardware too much. The Cryengine 3 is also capable of Realtime Global Illumination: This feature makes it possible to display flashes, color gradients or mirror effects without prior calculations or geometry restrictions - for static and dynamic objects. According to Mr. Yerli the aim is to use all the innovations and enhancements to set new standards on all platforms. Another advantage of the Cryengine 3 is that it is delivered with a physics engine that has been developed by Crytek and doesn't use middleware like Physx or Havok. The in-house creation allows the destruction of almost any object (trees, vehicles or buildings).

Our last question to Cevat Yerli was if Crysis 2 would get modern high-end PCs to their limits as Crysis one did in its time and what hardware would be required to play the game at 1920 x 1200 pixels with 4x MSAA and 16:1 AF. Unfortunately the Crytek founder couldn't comment on that topic yet.
作者: 380    时间: 2010-2-10 10:02
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作者: 380    时间: 2010-2-10 10:11
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作者: sunboy77    时间: 2010-2-10 10:46
那就玩1024x768......
作者: 380    时间: 2010-2-10 10:52
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作者: aaa777ly    时间: 2010-2-10 10:57
6核i7和5970交火被秒杀多好
380 发表于 2010-2-10 10:52



    那就等sandybridge 8核心@1366+6970CF
作者: 侏罗纪跑步龙    时间: 2010-2-10 11:49
看来普通显卡还是得被秒
作者: disruptor    时间: 2010-2-10 12:12
cryengine3 支持dx11吗?
作者: sheep111    时间: 2010-2-10 12:56
显卡危机2
作者: 86027456    时间: 2010-2-10 12:59
没过年就要等到年底
太没影了
这一年宣传图视频看看新鲜感都没了
作者: jiangpeng6    时间: 2010-2-10 13:05
我个人感觉这个游戏,只是过分的去渲染绿叶和周围小范围景物。我觉得这个画质很骗人,若他显卡危机,我认为是程序或者优化本身有问题。
相比而言,若大家有玩过神秘海域2(这里说的是玩过神秘海域2的,不是看视频)看看里面的渲染和游戏桥段的设计,就会有一个对比。
我个人认为这个显卡危机的游戏很一般,或者说这个游戏相当的小众化!
作者: cutekiller    时间: 2010-2-10 13:22
玩了九百多兆的英雄萨姆HD,才知道一切D9的画质大作都是纸老虎……
作者: zgmfx10akira    时间: 2010-2-10 14:13
我个人感觉这个游戏,只是过分的去渲染绿叶和周围小范围景物。我觉得这个画质很骗人,若他显卡危机,我认为 ...
jiangpeng6 发表于 2010-2-10 13:05



    显卡危机就是用来测显卡的。。。当然也是用来改的。。。改得越面目全非越好玩
作者: skywalker_hao    时间: 2010-2-10 16:28
那就玩1024x768......
sunboy77 发表于 2010-2-10 10:46


21‘  CRT  玩1024的飘过
作者: warterfly    时间: 2010-2-10 19:06
期待被秒啊
作者: sleepyboy    时间: 2010-2-10 21:59
怎么我觉得这照片在哪看过呢?
作者: Fantasio    时间: 2010-2-12 17:15
玩了九百多兆的英雄萨姆HD,才知道一切D9的画质大作都是纸老虎……
cutekiller 发表于 2010-2-10 13:22



    啥意思?英雄萨姆HD的画质我看还不如一代的二次出击,更比不上二代……真不知道那个Serious Engine 3吃什么的
作者: smartrice    时间: 2010-2-12 18:56
希望AI的智商更高一点,能更好的陪我玩
作者: 冰河冰冰水    时间: 2010-2-12 21:27
我的4850又要杯具了
作者: huosongbo    时间: 2010-2-12 21:30
没记错的话,宣传这个引擎在家用机上都很速度,在PC上就危机?




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