| Product | GeForce GTX 480 | GeForce GTX 480 SLI (3-way) | GeForce GTX 480 SLI (4-way) | 1 versus 3 | 3 versus 4 |
| 3DMark Vantage (Performance) | 19641 | 33574 | 35213 | 70,9% | 4,9% |
| 3DMark Vantage (Extreme) | 9297 | 22487 | 24673 | 141,9% | 9,7% |
| Heaven 2.0 [1920x1080, Extreme Tesselation] | 37,1 | 90,6 | 89,9 | 144,2% | -0,8% |
| Heaven 2.0 [2560x1600, Extreme Tesselation] | 25,6 | 68,7 | 74 | 168,4% | 7,7% |
| Metro 2033 [1920x1080, Normal, AAA] | 45,1 | 113,7 | 118,6 | 152,1% | 4,3% |
| Metro 2033 [1920x1080, Very High, AAA] | 23,8 | 61,1 | 64,4 | 156,7% | 5,4% |
| Call of Pripyat [1920x1080 Extreme, 4x AA, Tesselation] | 36 | 93 | 96 | 158,3% | 3,2% |
| Call of Pripyat [2560x1600 Extreme, 4x AA, Tesselation] | 20 | 53 | 57 | 165,0% | 7,5% |
| Tom Clancy's HAWX DX10.1 [1920x1080, 4x AA] | 107 | 177 | 186 | 65,4% | 5,1% |
| Tom Clancy's HAWX DX10.1 [1920x1080, 8x AA] | 96 | 166 | 171 | 72,9% | 3,0% |
| Far Cry 2 [1920x1080, 8x AA, Ultra] | 76 | 171,2 | 169,8 | 125,3% | -0,8% |
| Far Cry 2 [2560x1600, 8x AA, Ultra] | 48,1 | 119,5 | 120,8 | 148,4% | 1,1% |
| DiRT 2 DX11 [1920x1080, 4x AA, Ultra] | 78,1 | 141,1 | 135,9 | 80,7% | -3,7% |
| DiRT 2 DX11 [2560x1600, 4x AA, Ultra] | 51 | 124,8 | 119 | 144,7% | -4,6% |
| Gemiddeld | n.v.t. | n.v.t. | n.v.t. | 128,2% | 3,0% |