POPPUR爱换

标题: Futuremark 官方发布 3DMARK11 官方截图抢先看 [打印本页]

作者: Edison    时间: 2010-5-25 00:41
标题: Futuremark 官方发布 3DMARK11 官方截图抢先看
http://www.futuremark.com/pressroom/pressreleases/57577/


3DMark?11 Announced, Trailer and Images Released
Deep Sea Tech Demo to be Shown at Computex, Taipei


HELSINKI, FINLAND ?May 24, 2010 ?/b> Futuremark? the developer of the world抯 most popular benchmarking software, today announced 3DMark?11, the latest version of their industry standard benchmark for real-time 3D graphics. Designed to measure the performance of DirectX 11 gaming PCs, 3DMark 11 uses a native DirectX 11 engine created in-house. To accompany the announcement Futuremark has released a trailer and screenshots taken from a 3DMark 11 tech demo called "Deep Sea". http://www.3dmark.com/

Deep Sea is a demonstration of DirectX 11 technologies created using an early development build of the 3DMark 11 engine. The Deep Sea trailer features submersibles exploring the sea floor. Volumetric lighting illuminates the seabed with tessellation used to add rich detail to the rock, coral and manmade structures. Post processing delivers depth of field and other lens effects. The music is an original composition.

"For over 10 years 3DMark has shown gamers what to expect from the next generation of real-time 3D graphics," said Jukka M鋕inen, Futuremark CEO, "So we are especially excited to announce 3DMark 11 and show the possibilities of DirectX 11 with the release of the Deep Sea trailer."

The trailer, a selection of screenshots and further information about 3DMark 11 can be found on a newly launched website: http://www.3dmark.com/

The 3DMark 11 Deep Sea tech demo will be shown publicly for the first time on the MSI booth at Computex in Taipei, from June 1 - 5.

3DMark 11 will be released in the third quarter of 2010. There will be a free edition available at launch. 3DMark 11 will join existing Futuremark benchmarks 3DMark Vantage for DirectX 10 and 3DMark06 for DirectX 9. Please visit the official website for more details: http://www.3dmark.com/


--------------------------------------------------------------------------------

About 3DMark
3DMark is the world抯 most popular benchmark for evaluating next generation PC gaming hardware. First released in 1998, 3DMark has since been downloaded by millions of people around the world. It is supported by an online database containing over 35 million results with new results submitted every few seconds on average. Featuring a combination of real-time visual and numerical computation tests, 3DMark is the standard for measuring PC gaming performance. Widely used by the hardware press and technology manufacturers, 3DMark is trusted by gamers and enthusiasts worldwide to cut through marketing hype and technical jargon to give accurate and unbiased guidance for PC hardware purchasing decisions.

About Futuremark?Corporation
Futuremark?Corporation is the leading provider of performance analysis software and services for PCs. Futuremark?is known around the world for its benchmark products, including 3DMark? PCMark?and Peacekeeper? and its value-added online services. Futuremark?Games Studio, wholly owned by Futuremark?Corporation, creates original games with new and entertaining gameplay. The studio's first title, Shattered Horizon? was released in November 2009. Futuremark maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit http://www.futuremark.com.

?2010 Futuremark?Corporation. Futuremark? 3DMark? PCMark? Peacekeeper? Futuremark?Games Studio, and Shattered Horizon?trademarks and logos, character names and distinctive likenesses, are the exclusive property of Futuremark Corporation. The names of other companies and products mentioned herein may be the trademarks of their respective owners.

Company Contacts
Futuremark Press Room RSS Feed
Europe and rest of the world:
Jukka M鋕inen, CEO, Futuremark
Phone: +358 20 759 8250 (GMT +2)
Email: jukka@futuremark.com


North America:
Oliver Baltuch, President, Futuremark Inc.
Phone: +1 408 517 0910 (PST)
Email: ollie@futuremark.com
作者: Edison    时间: 2010-5-25 00:43







作者: chtknight3    时间: 2010-5-25 01:00
3dmark 单从画面的震撼度来说,提升是越来越少了
作者: 混乱黑龙    时间: 2010-5-25 01:03
提示: 作者被禁止或删除 内容自动屏蔽
作者: super286    时间: 2010-5-25 01:03
E大 夜猫子
作者: slr    时间: 2010-5-25 01:05
夜猫子不少啊
作者: amx004    时间: 2010-5-25 02:30
最近重温了一下titanic
这里又看到类似的画面了
作者: shu0202    时间: 2010-5-25 08:10
这样的细节精致程度HD5000会死掉的……
作者: SnakeLee    时间: 2010-5-25 08:28
最后一张大好,这些图给人的感觉就是干净,和以前不一样了呢
作者: sowo    时间: 2010-5-25 08:37
画面比以前精细得多了
作者: cool_exorcist    时间: 2010-5-25 08:54
好像有一大堆的DC应用
作者: 380    时间: 2010-5-25 09:01
提示: 作者被禁止或删除 内容自动屏蔽
作者: gz_easy    时间: 2010-5-25 09:46
DX11两大性能杀手:Tessellation、DOF。
作者: shu0202    时间: 2010-5-25 10:18
理想状态下,HD6000的Tessellation性能会是HD5000相应级别的2倍,仍然比不上GTX400……
作者: achaley    时间: 2010-5-25 10:21
硕大一个MSI
作者: 66666    时间: 2010-5-25 10:24
3dmark 单从画面的震撼度来说,提升是越来越少了
chtknight3 发表于 2010-5-25 01:00



   
这画面还不好啊,Tessellation+DOF用的这么多。我估计480GTX在1080P下都跑不到30帧,5970之流就更别提了
作者: 66666    时间: 2010-5-25 10:25
理想状态下,HD6000的Tessellation性能会是HD5000相应级别的2倍,仍然比不上GTX400……
shu0202 发表于 2010-5-25 10:18



   
流水线后端不改Tessellation性能还是没戏,GTX400整个构架简直就是为Tessellation而生的
作者: 冬瓜大师    时间: 2010-5-25 10:26
提示: 作者被禁止或删除 内容自动屏蔽
作者: shu0202    时间: 2010-5-25 10:30
这画面还不好啊,Tessellation+DOF用的这么多。我估计480GTX在1080P下都跑不到30帧,5970之流就 ...
66666 发表于 2010-5-25 10:24

个人预计GTX480的帧数不会超过20……
作者: gz_easy    时间: 2010-5-25 10:33
目前NV和AMD在DX11 DOF上都比较悲剧,打开后二者性能都大幅下降。
作者: 来力    时间: 2010-5-25 10:42
海底世界?3Dmark也走真实路线了啊
作者: 梦游的猪    时间: 2010-5-25 10:42
评测何在?
作者: 66666    时间: 2010-5-25 10:57
不能这么说,只能说GTX400的架构更为灵活,就和DX9到DX10一样    AMD对于细分曲面的需求预估不准 ...
我是来围观的 发表于 2010-5-25 10:39



如果要加一倍的话可不仅仅只是Tessellation单元加一倍了,包括光栅,三角形setup都要大幅度增加。

如果这样的话南岛的晶体管数量和大小可以跟砍掉双精度的400系列看齐了
作者: 梦游的猪    时间: 2010-5-25 11:05
好像6月才能上货,到时候PCI动作要快啊!
作者: momocha    时间: 2010-5-25 11:05
再次来打击大家的显卡
作者: crazystone    时间: 2010-5-25 11:15
msi很强大啊
作者: lovehebe330    时间: 2010-5-25 11:56
这次要等68系列了 58是没希望了




欢迎光临 POPPUR爱换 (https://we.poppur.com/) Powered by Discuz! X3.4