标题: Quakecon 2010:John Carmack 展示 IPhone 4 60fps 运行 Rage [打印本页] 作者: Edison 时间: 2010-8-13 12:40 标题: Quakecon 2010:John Carmack 展示 IPhone 4 60fps 运行 Rage http://hothardware.com/News/John-Carmack-Shows-Rage-Running-At-60FPS-On-iPhone-4-At-QuakeCon/
There have been rumors of late that Android 3.0 will be Google's first major swing at the gaming market when it comes to smartphones. If this video demonstration is any indication of what's to come on iOS, the battle may already be over by the time Android 3.0 hits the airwaves. John Carmack, one of the most famous game designers in the history of the industry, is responsible for such famous titles as Doom, Quake and Wolfenstein 3D. He's also responsible for the development of Rage, a highly advanced and complex (in terms of polygon count) video game that has yet to hit the market. The PC version is expected sometime soon, but an iPad and iPhone version could land even sooner.
At an event at QuakeCon in Dallas, Carmack blew everyone away with a beautiful demonstration of Rage running on an iPhone 4. Aside from having an A4 processor, Apple has kept the video processor capabilities of the phone a secret from the public. Whatever is in there has some serious power behind it, as Rage was shown running at 60 frames per second, complete with MegaTextures enabled. John said that the game looked best on iPad, but would actually still run on even the iPhone 3GS. That's totally impressive, and it's probably just as impressive to think of the coding that had to be done to make this happen as it is the GPU system within the iPad and iPhone families.
According to reports, the iOS version of Rage will debut this year on the App Store, and it will be available for a lower price in line with what other high-res games are selling for. A second Rage iPhone game is expected to ship alongside the PC and console version next year, but Carmack is still evaluating the demand on Android before committing to making a Google-enabled port. The video below shows the demo, which is mind blowing on a number of levels. And it begs the question: if Carmack can do this with Rage, what other amazing iPhone and iPad games could be created with the right coding? 作者: tark 时间: 2010-8-13 12:44
提示: 作者被禁止或删除 内容自动屏蔽作者: 66666 时间: 2010-8-13 12:49
Rage正式版啥时候出啊,T5这个引擎估计很吃内存作者: 左脚选手 时间: 2010-8-13 12:52
iphone 4的分辨率才960X640吧,这个分辨率和PC上的分辨率不可同日而语。作者: gz_easy 时间: 2010-8-13 13:33
纹理质量和细节能省则省,这还是Rage吗?作者: dalao123 时间: 2010-8-13 13:40
不错啊,呵呵作者: Q神 时间: 2010-8-13 15:32