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标题: NVIDIA Foreceware 260.63 beta 驱动官方下载 [打印本页]

作者: Edison    时间: 2010-9-14 11:22
标题: NVIDIA Foreceware 260.63 beta 驱动官方下载
VistaWin7 64 bit:http://www.nvidia.com/object/win7-winvista-64bit-260.63-beta-driver.html

VistaWin7 32 bit:http://www.nvidia.com/object/win7-winvista-32bit-260.63-beta-driver.html

WinXP 32 bit:http://www.nvidia.com/object/winxp-260.63-beta-driver.html

WinXP 64 bit:http://www.nvidia.com/object/winxp64-260.63-beta-driver.html
作者: apogee800    时间: 2010-9-14 11:25
沙发~~~对9系有加成么
作者: huanghuooo    时间: 2010-9-14 11:27
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作者: Edison    时间: 2010-9-14 11:32
This is a beta release from the Release 260 family of drivers. This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, and 400-series desktop GPUs as well as ION desktop GPUs.

New in Release 260.63

New GPU Support

Adds support for the newly released GeForce GTS 450 GPU.
Performance

Increases performance for GeForce GTX 400 Series GPUs in several PC games vs. v258.96 WHQL drivers. The following are examples of some of the most significant improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:
GeForce GTX 480:

Up to 10% in StarCraft II (2560x1600 4xAA/16xAF Ultra)
Up to 14% in S.T.A.L.K.E.R.: Call of Pripyat (1920x1200 4xAA/16xAF)
Up to 16% in S.T.A.L.K.E.R.: Call of Pripyat (SLI – 2560x1600 4xAA/16xAF)
Up to 6% in Aliens vs. Predator (SLI – 1920x1200 noAA – Tessellation on)
GeForce GTX 460:

Up to 19% in StarCraft II (SLI – 1920x1200 4xAA/16xAF Ultra)
Up to 15% in Battlefield Bad Company 2 (SLI – 2560x1600 4xAA/16xAF)
Up to 12% in S.T.A.L.K.E.R.: Call of Pripyat (2560x1600 noAA)
Up to 9% in Aliens vs. Predator (1680x1050 4xAA/16xAF – Tessellation on)
Up to 7% in Metro 2033 (1680x1050 noAA – Tessellation on)
Up to 11% in Dirt 2 (SLI – 2560x1600 4xAA/16xAF)
Up to 12% in Crysis:Warhead (SLI – 1920x1200 4xAA/16xAF Gamer)
Up to 13% in Far Cry 2 (2560x1600 4xAA/16xAF)
Up to 12% in H.A.W.X (SLI – 1920x1200 4xAA/16xAF SSAO Very High)
Up to 5% in Just Cause 2 (1920x1200 4xAA/16xAF)
Up to 22% in Riddick: Assault on Dark Athena (1920x1200 noAA)
Up to 5% in 3DMark Vantage (Extreme Preset)
Blu-ray 3D

Adds support for playing back Blu-ray 3D discs when connecting your GPU to an HDMI 1.4 3D TV. Playback requires compatible software application from CyberLink, ArcSoft, Roxio, or Corel. For more information, NVIDIA Blu-ray 3D website.
HD Audio

Adds lossless DTS-HD Master Audio and Dolby TrueHD audio bitstreaming support for compatible Blu-ray movies with GeForce GTX 460 GPUs*.
Adds high definition 24-bit, 96 and 192 KHz multi-channel audio sampling rate support for compatible Blu-ray movies with GeForce GTX 400 Series ,GT 240, GT 220 and 210 GPUs*.
Upgrades HD Audio driver to version 1.1.9.0.
*Note: A Blu-ray movie player update may be required to enable these new features; check with your movie players software manufacturers for more details.These features are only supported on Windows 7.

Installation

New driver installer with enhanced user interface and new Express and Custom installation options.
Express – fast and easy one-click installation
Custom – customized installation
Option to perform a clean installation (completely removes older drivers from your system prior to installing the new driver).
Option to choose which driver components (ie. PhysX or 3D Vision) to install.
Improved installation time for multi-GPU PCs.
NVIDIA Surround

Updated NVIDIA Surround setup wizard
After first setup, wizard allows users to jump to any setup step.
Improved display connection diagrams and tooltips.
Improved UI for setup and arrangement of displays.
Improved bezel correction setup experience.
Adds help page to highlight which in-game resolution to select (e.g. how to pick bezel corrected resolutions)
Option to dedicate an extra GPU to PhysX or to drive an additional display.
Allows for portrait or landscape setup directly from the setup wizard.
Updated 3D Vision Surround and NVIDIA Surround game support list. Please visit the 3D Vision Surround web page for a full list of supported games.
NVIDIA 3D Vision

With Release 260 drivers, the installation process for 3D Vision has changed. Please view this knowledgebase article for more information on the changes.
Adds NVIDIA 3D Vision streaming support for Firefox 4 and Google Chrome web browsers.
Adds support for Sony’s 3D Sweep Panorama picture format added to NVIDIA 3D Photo Viewer (Sony digital cameras that can capture 3D Sweep Panorama pictures include NEX-5/NEX-3, Alpha a560/a580 and Cyber-shot DSC-WX5/DSC-TX9/DSC-T99 models).
Adds support for new 3D Vision Desktop LCD monitors: BenQ X2410 and NEC F23W2A
Adds support for new 3D Vision projectors: Sanyo PDG-DWL2500 and ViewSonic PJD6251
Added the following 3D Vision game profiles:
Arcania: Gothic 4
Fallout: New Vegas
FIFA 11
Formula 1 Racing
Final Fantasy XIV Benchmark
Guild Wars 2
Kane & Lynch 2 – Dog Days
Lead and Gold
Lego Harry Potter
Live For Speed
Lost Planet 2
Moonbase Alpha
Serious Sam HD – The Second Encounter
Shrek Forever After
Singularity
Vitua Tennis 2009
Virtua Tennis 3
Update the following 3D Vision game profiles
Drakensang: The Dark Eye – updated in-game compatibility text
Mafia II – updated profile to properly for 3D Vision-Rating
StarCraft II – fixed profile to properly recognize the retail game executable name and match the 3D Vision rating of “Good”
Super Commander – fixed HUD elements
TRINE – new profiles fixes that allow the game to be rated “3D Vision-Ready” when used with the TRINE patch v1.08, available via Steam.
Other Improvements

Upgrades PhysX System Software to version 9.10.0514.
Improves compatibility for older PC games (DirectX 7 to DirectX 9) running on Windows 7 (examples: Gothic, Gothic II, Falcon 4.0: Allied Force, Links 2003, Independence War II - Edge of Chaos, and X2: Wolverine's Revenge).
Adds drag and drop display arrangement support to the “Set up multiple displays” page.
Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.
Users without US English operating systems can select their language and download the International driver here.
Additional Information

Supports the new GPU-accelerated features in Adobe CS5.
Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.
Supports the new version of MotionDSP's video enhancement software, vReveal, which adds support for HD output. NVIDIA customers can download a free version of vReveal that supports up to SD output here.
Supports DirectCompute with Windows 7 and GeForce 8-series and later GPUs.
Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel X58-based motherboards.
Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
作者: xuxiaolon    时间: 2010-9-14 11:37
nice,好像260.52才没几天啊
作者: loveic    时间: 2010-9-14 11:48
不知道對GTX285有提升沒,看說明貌似沒有。
作者: blackgwt    时间: 2010-9-14 12:01
Up to 19% in StarCraft II (SLI – 1920x1200 4xAA/16xAF Ultra)
看到这个,情绪稳定
作者: bigwind001    时间: 2010-9-14 12:12
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作者: ft5555    时间: 2010-9-14 12:24
GeForce/ION Driver Release 260.63beta多国语言版下载

win7 32bit

xp 32bit

xp 64bit
win7 64bit
作者: yyzjp    时间: 2010-9-14 12:27
Crysis Warhead 只是SLI的才有提升?
460有福气了,绝大多数游戏都有不小的提升,哈哈哈
作者: qc8241    时间: 2010-9-14 12:49
460表示有提升,,不错不错,,呵呵,,
作者: yyzjp    时间: 2010-9-14 12:54
460表示有提升,,不错不错,,呵呵,,
qc8241 发表于 2010-9-14 12:49



    同喜同喜!
作者: huanghuooo    时间: 2010-9-14 13:45
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作者: yyzjp    时间: 2010-9-14 14:19
不是,孤岛单卡同样提升10%,表现已经超过5850
huanghuooo 发表于 2010-9-14 13:45



    很好!!!我之前就发了帖子,我的OC460确实和默认5870非常接近在哭姐这个游戏上,可惜很多人非得以为我哗众取宠,没事做瞎折腾。

其实460的游戏性能还是非常好,可能是我的标题让大家误会了吧。:)
作者: 雪落无声    时间: 2010-9-14 14:24
回复 1# Edison


    版主,我要勋章
作者: Edison    时间: 2010-9-14 16:06
测试下来,发现 OpenCL 程序又能运行了。
作者: yyzjp    时间: 2010-9-14 16:30
测试下来,发现 OpenCL 程序又能运行了。
Edison 发表于 2010-9-14 16:06



    有了CUDA, 为啥还要OpenCL?
作者: yyzjp    时间: 2010-9-14 16:30
这两个的关系始终有点乱
作者: jhw    时间: 2010-9-14 16:42
下载看看,有什么变化
作者: yangdaye03    时间: 2010-9-14 17:12
这也太快了吧,又出新驱动了,还是等正式的吧,下载太麻烦。
作者: daijun5588    时间: 2010-9-14 17:22
强烈支持LZ,立刻就更新了,看看黑手党2有改善不....
作者: qc8241    时间: 2010-9-14 17:23
测试了一下,,,玩弹头  全热衷  1680*1050   开2X   是比以前流畅许多。
作者: daijun5588    时间: 2010-9-14 17:33
晕了,这个驱动怎么安装了不用重启啊?直接就装好了,不提示重启..
作者: photex    时间: 2010-9-14 17:36
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作者: ocuo1985    时间: 2010-9-14 19:26
下载试用,等待正式版
作者: jocover    时间: 2010-9-14 20:20
CUDA 3.2也快出来了
CUDA Toolkit 3.2 Release Candidate (RC) installers, supporting driver packages
and SDK code samples are now available to GPU Computing registered developers.

Please use the Bug Report link in your registered developer account to file a
bug if you encounter any problems.


== Release Highlights ==

New and Improved CUDA Libraries:
* CUSPARSE, a new library of GPU-accelerated sparse matrix routines for
sparse/sparse and dense/sparse operations
* CURAND, a new library of GPU-accelerated random number generation (RNG)
routines, supporting Sobol quasi-random and XORWOW pseudo-random routines
for in both host and device code
* CUFFT performance tuned for radix-3, -5, and -7 transform sizes on Fermi
architecture GPUs
* CUBLAS performance improved 50% to 300% on Fermi architecture GPUs, for
matrix multiplication of all datatypes and transpose variations
* H.264 encode/decode libraries that were previously available in the GPU
Computing SDK are now part of the CUDA Toolkit

CUDA Driver & CUDA C Runtime:
* Support for new 6GB Quadro and TeslPro-Aducts
* Support for debugging GPUs with more than 4GB device memory
* Integrated Tesla Compute Cluster (TCC) support in standard Windows driver
packages

Development Tools:
* Multi-GPU debugging support for both cuda-gdb and Parallel Nsight
* Added cuda-memcheck support for Fermi architecture GPUs
* Visual Profiler UI improvements for more productive analysis workflow
* NVCC support for Intel C Compiler (ICC) v11.1 on 64-bit Linux distros

Miscellaneous:
* Support for malloc() and free() in CUDA C compute kernels
* NVIDIA System Management Interface (nvidia-smi) support for reporting
% GPU busy, and several GPU performance counters

New GPU Computing SDK Code Samples:
* Several code samples demonstrating how to use the new CURAND library,
including MonteCarloCURAND, EstimatePiInlineP, EstimatePiInlineQ, EstimatePiP,
EstimatePiQ, and SingleAsianOptionP
* Conjugate Gradient Solver, demonstrating the use of CUBLAS and CUSPARSE
library routines together
* Function Pointers, a sample that shows how to use function pointers to
implement the Sobel Edge Detection filter for 8-bit monochrome images
* Interval Computing, demonstrating the use of interval arithmetic operators
using C++ templates and recursion
* Simple Printf, demonstrating best practices for using both printf an cuprintf
in compute kernels
* Bilateral Filter, an edge-preserving non-linear smoothing filter for image
recovery and denoising that is implemented in CUDA C with OpenGL rendering
* SLI with Direct3D Texture, a simple example demonstrating the use of SLI and
Direct3D interoperability with CUDA C


Windows developers should be sure to check out the new debugging and profiling
features in Parallel Nsight v1.5, including support for Visual Studio 2010 at
www.nvidia.com/ParallelNsight.

Please refer to the Release Notes and Getting Started Guides for more
information.
作者: mzroy    时间: 2010-9-14 21:34
晕了,刚装好52的,63又来了
作者: huanghuooo    时间: 2010-9-14 21:39
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作者: mzroy    时间: 2010-9-14 21:42
回复 28# huanghuooo


    哪里一样了?
作者: 越光宝盒    时间: 2010-9-14 22:10
CUBLAS performance improved 50% to 300% on Fermi architecture GPUs, for' a. X' b: }3 m
matrix multiplication of all datatypes and transpose variations
* H.264 encode/decode libraries that were previously available in the GPU:
版主这两个解释一下啊!提高太夸张了把~
作者: huanghuooo    时间: 2010-9-14 22:12
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作者: jocover    时间: 2010-9-14 22:28
GPU视频编码器终于公布开发包了

0i-h264.cfg plush_480p_60fr.264 -format=YV12
[ CUDA H.264/VC-1 Encoder ]
  argv[0] = cudaEncode.exe
  argv[1] = dataplush_480p_60fr.yuv
  argv[2] = data1080i-h264.cfg
  argv[3] = plush_480p_60fr.264
  argv[4] = -format=YV12

YUV Surface Format: 牱?
Configuration  file: <data1080i-h264.cfg>
Source  input  file: <dataplush_480p_60fr.yuv>
Encoded output file: <plush_480p_60fr.264>
Measurement: (FPS) Frames Per Second

  NVSetCodec OK!   <H.264 Video>
  NVGetParamValue OK!

[ Detected 1 GPU(s) capable of CUDA Accelerated Video Encoding ]

  NVGetParamValue OK!
    GPU Device 0      : GeForce 9600 GT
    Compute Capability = SM 1.1
    Total Memory       = 495.56 MBytes
    GPU Clock          = 1625000 Hz
    Multiprocessors    = 8
    GPU Encoding Mode:
      CPU: PEL Processing
      GPU: Motion Estimation & Intra Prediction
YUV Format: YV12
Frame Type: Frame

  NVSetParamValue OK:     NVVE_GPU_OFFLOAD_LEVEL =        8,
  NVSetParamValue OK:              NVVE_OUT_SIZE =     1920,     1080,
  NVSetParamValue OK:          NVVE_ASPECT_RATIO =       16,        9,        0

  NVSetParamValue OK:        NVVE_FIELD_ENC_MODE =        1,
  NVSetParamValue OK:            NVVE_P_INTERVAL =        3,
  NVSetParamValue OK:            NVVE_IDR_PERIOD =       15,
  NVSetParamValue OK:           NVVE_DYNAMIC_GOP =        0,
  NVSetParamValue OK:               NVVE_RC_TYPE =        1,
  NVSetParamValue OK:           NVVE_AVG_BITRATE =  8000000,
  NVSetParamValue OK:          NVVE_PEAK_BITRATE = 20000000,
  NVSetParamValue OK:        NVVE_QP_LEVEL_INTRA =       25,
  NVSetParamValue OK:      NVVE_QP_LEVEL_INTER_P =       28,
  NVSetParamValue OK:      NVVE_QP_LEVEL_INTER_B =       31,
  NVSetParamValue OK:            NVVE_FRAME_RATE =    30000,     1000,
  NVSetParamValue OK:          NVVE_DEBLOCK_MODE =        1,
  NVSetParamValue OK:         NVVE_PROFILE_LEVEL =    65357,
  NVSetParamValue OK:      NVVE_FORCE_INTRA (DS) =        0,
  NVSetParamValue OK:      NVVE_FORCE_IDR   (DS) =        0,
  NVSetParamValue OK:      NVVE_CLEAR_STAT  (DS) =        0,
  NVSetParamValue OK:       NVVE_SET_DEINTERLACE =        1,
  NVSetParamValue OK:               NVVE_PRESETS =        2,  [AVCHD Profile]
  NVSetParamValue OK:         NVVE_DISABLE_CABAC =        0,
  NVSetParamValue OK: NVVE_CONFIGURE_NALU_FRAMING_TYPE =        0,
  NVSetParamValue OK:       NVVE_DISABLE_SPS_PPS =        0,


Number of Coded Frames        : 18
Elapsed time                  : 489 ms
End to End FPS                : 36.809814
CPU utilization               : 43.07% (user:156.32%, kernel:15.95%) / 4 cores

> cudaEncode.exe  returned with return value = 0
作者: WHAT??    时间: 2010-9-14 22:59
本版最勤劳的总是管理员… …
作者: mooncocoon    时间: 2010-9-14 23:00
全新安装
GPC测试减了10%成绩,主要来源于全局存储器
heaven减了3%,主要来源于最低幁的衰减
FAH成绩止跌,目前看比258.96高了……好吧,1%到2%……

联合其他游戏测试来看,这驱动显存和cache的配合似乎存在问题,或者就是迁就老式程序的需要而将更多的L1更长时间的划分为shared。总之测试结果来看cache表现不如从前,在DX11下作为tex cache的作用似乎也不如前了
好吧,其实这是我瞎猜的……
作者: mooncocoon    时间: 2010-9-14 23:02
另外,频率重归稳定,之前260.52跑不了0.975V的满载,现在又可以了
其他问题和改进留给别人吧
作者: Edison    时间: 2010-9-14 23:13
GPU视频编码器终于公布开发包了

0i-h264.cfg plush_480p_60fr.264 -format=YV12
[ CUDA H.264/VC-1 Enc ...
jocover 发表于 2010-9-14 22:28


其实在 mediacoder 里就有这个东西,当然,可能有些不一样。。
作者: jocover    时间: 2010-9-15 07:01
新版本支持VC1编码了
作者: 鱼儿水中游    时间: 2010-9-15 09:53
啥时候支持xvid解码啊。。。
作者: netsnake    时间: 2010-9-15 11:33
xvid解码要求很低,应该没这个必要,再高分辨率或码率的估计都是用新编码器
作者: ycj1006    时间: 2010-9-15 12:04
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作者: netsnake    时间: 2010-9-15 12:42
回复 40# ycj1006
多国语言
http://us.download.nvidia.com/Wi ... ernational_beta.exe
作者: ycj1006    时间: 2010-9-15 12:46
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作者: mAn!a    时间: 2010-9-15 13:31
回复 42# ycj1006


    一定要卸載...避免問題
作者: JoshuaChang    时间: 2010-9-15 14:05
GPU视频编码器终于公布开发包了

0i-h264.cfg plush_480p_60fr.264 -format=YV12
[ CUDA H.264/VC-1 Enc ...
jocover 发表于 2010-9-14 22:28


psnr/ssim怎么样?和x264比
作者: 鱼儿水中游    时间: 2010-9-15 15:20
这驱动无语啊,进wow后 全屏幕变矮了。。。
果断删除。。。
作者: goerr    时间: 2010-9-15 15:40
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作者: McQ    时间: 2010-9-15 18:07
还是和260.52一样不支持 Hyper SLI, Hyper Power, nvidia 放弃了这个特性?
作者: jocover    时间: 2010-9-15 19:01
啥时候支持xvid解码啊。。。
鱼儿水中游 发表于 2010-9-15 09:53



MPEG-4 ASP support
DivX and MPEG-4 ASP decoding up to HD (1080i/p)
Available on NVIDIA GPUs: GT21x, GF1xx
R256+ (Windows), R260+ (Linux)
作者: 新世界    时间: 2010-9-15 19:25
针对GTX400?等等正式版
作者: gw000tj    时间: 2010-9-15 20:10
昨天才装的260.52
作者: singotam    时间: 2010-9-16 00:09
街霸4悲剧了,画面不堪入目 !!!

是我个体的问题吗 ?




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