lol or nvidia with its bilinear anisotropic filtering., same $hit different story..
you have to manually force trilinear ingame (Fear1,2 and few other games) and then force anisotropic filtering in driver to get normal filtering - trilienear aniso filtering without that bow wash effect..
with blurred filtering in the middle
or force trilinear in config file (unreal 3 games) otherwise same bow wash -bliniear aniso filtering..
or this lame trick in nv control panel: transparency antialiasing - multisampling mode with older gpus G80, g92, g200.. with new 2xx.xx drivers it forces them to use some weak supersampling method instead of true multisampling like with older drivers, but Fermi g100, 104, 110 is allowed and is still using this normal multisampling method.
with old drivers 195 and up to 198 it was normal
but now with newer 257 and up to most recent 263.xx its forced to use supersampling: AA_MODE_REPLAY_MODE_ALPHA_TEST = uglier image
dont get me wrong i like nvidia, its just these small things that make me mad., and these small things matter the most since it represents final product. 作者: 餐具 时间: 2010-11-20 22:34
帮顶~~~~~~求翻译~~~~作者: 河蟹万岁 时间: 2010-11-20 22:54
我只看看不说话作者: 看看看看1 时间: 2010-11-20 23:15
提示: 作者被禁止或删除 内容自动屏蔽作者: cellwing 时间: 2010-11-20 23:31
提示: 作者被禁止或删除 内容自动屏蔽作者: Travis 时间: 2010-11-21 00:58
原作者的意思似乎是MSAA比SSAA能提供更好的透明AA画质或者是速度更快?作者: 羊库库 时间: 2010-11-21 10:12
意思是说在最新的Nv的驱动里 也有偷偷降低画质的行为
不过这只对老芯片有效 G80 G92 2xx系列
对于最新的显卡则不会作者: godlike 时间: 2010-11-21 17:49
关键词Fear1,2 and FEW other games作者: kaoon 时间: 2010-11-21 17:52
这些都是**编造出来的~按提成算,不懂不要乱说!作者: SnakeLee 时间: 2010-11-21 19:47
这游戏选的不好阿,nv能这么说只少也是准备好了不让对手打脸的。作者: akiragtx 时间: 2010-11-22 07:32
提示: 作者被禁止或删除 内容自动屏蔽