POPPUR爱换

标题: 索尼 PSP 2 (代号 NGP)发布会现场直播 [打印本页]

作者: Edison    时间: 2011-1-27 14:38
标题: 索尼 PSP 2 (代号 NGP)发布会现场直播
http://www.engadget.com/2011/01/27/the-sony-psp2/




Betcha didn't think this day would come, but it finally has. Sony has just come clean with its next-generation PlayStation Portable. It's actually codenamed NGP and will revolve around five key concepts: Revolutionary User Interface, Social Connectivity, Location-based Entertainment, Converging Real and Virtual (augmented) Reality. It will be compatible with the PlayStation Suite.

Specs include a 5-inch OLED display with 960 x 544 resolution, dual analog sticks (not nubs as on the current generation), 3G, WiFi, GPS, front and rear touchpads, an electronic compass, and cameras on both the front and the rear. Available this holiday season. Wait... what?!


作者: Edison    时间: 2011-1-27 14:40
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"The most advanced CPU int its class. There are also motion sensors, and front and rear cameras.

That screen is a 5-inch OLED, with 960 x 544 resolution. That's 4x a PSP.
作者: Edison    时间: 2011-1-27 14:41
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作者: Edison    时间: 2011-1-27 14:41
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作者: Edison    时间: 2011-1-27 14:42
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作者: skyshihui    时间: 2011-1-27 14:42
本帖最后由 skyshihui 于 2011-1-27 14:42 编辑

呵呵,P.C.P.O.P小编还YY 1280*720屏幕呢。我就知道会是960*544,和IP4从3GS的升级一样。
作者: Edison    时间: 2011-1-27 14:43
It looks really nice. Not quite PS3 level, but there are still plenty of polygons and lighting effects.

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作者: Edison    时间: 2011-1-27 14:46
The dual analog sticks are a new "micro" design that is apparently more like the DualShock design.


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Now he's using the back touchpad with two fingers to simulate a hand-over-hand climb up another vine.

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That's it for the demo. Seems to combine everything a PSP or PS3 controller can do, with very iPhone-like interface elements.
作者: Edison    时间: 2011-1-27 14:47
Now Kaz is talking the UI in general. Another rehash: dual analog, front and rear cameras, front and rear touchpad.

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作者: Edison    时间: 2011-1-27 14:48
Now, front and touchpad simultaneously, using the thumb and index finger of one hand, to grab Deviants and fling them.


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作者: Edison    时间: 2011-1-27 14:49
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Next, "LiveArea," a "Game-oriented communication platform."
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作者: Edison    时间: 2011-1-27 14:51
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LiveArea UI is the main UI of the whole device. Think of the Android home screens, just turned on their side. Swipe up or down to see more screenfuls of games or apps.

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作者: Edison    时间: 2011-1-27 14:52
You can hop in and out of a game from LiveArea. There's also a friend feed, showing achievements and purchases of your friends in the particular game.

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作者: 66666    时间: 2011-1-27 14:53
E大,PSP2的GPU真的是4核SGX540?
作者: Edison    时间: 2011-1-27 14:56

Now for Location-based Entertainment.

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作者: Edison    时间: 2011-1-27 14:58
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作者: kyrome    时间: 2011-1-27 15:00
不错,正在engadge上看LIVE,还没公布用哪家GPU
作者: Edison    时间: 2011-1-27 15:01
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作者: Edison    时间: 2011-1-27 15:01
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Getting a demo of Hot Shots Golf. Very touch-centric UI. Tap the avatar to get a **o. Tap into the "eye" view and you can get a view from the avatar's point of view, which can be moved around as if the NGP is a camera, thanks to the gyroscope. You even look down and place the golf ball with your finger.

NGP and PlayStation Suite. "Content that operates on smartphones will operate on PlayStation.
作者: BDFMK2    时间: 2011-1-27 15:05
3D效果还不错啊,看上去能达到GF4 TI时代游戏最高画质的水准
作者: Edison    时间: 2011-1-27 15:10
Jun Takeuchi with Capcom.

"Two things I would like to convey to you today... But first, Monster Hunter." New version of Monster Hunter sold 4 million copies, and a portable version is coming.

Now here's Monster Hunter Third, the download version, running on the NGP.


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This is actually his first time playing it on an actual NGP, he's only seen developer devices before now. "I'm a little nervous."

He's controlling it with dual analog sticks. "I must say, the stick feels great! You can quote me, that's my first impression of this."


作者: 043265    时间: 2011-1-27 15:11
硬件水准!!!
作者: Edison    时间: 2011-1-27 15:12
So, that was emulation, "the first part." But we're getting ready for NGP as well. Showing simulated images for NGP: a realtime cutscene for Lost Planet 2.

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The Lost Planet demo was done in just a few weeks.

"Just like the PS3. Only difference is the geometry capabilities. The same lighting shaders, same physics as the PS3."

It looked pretty good, but certainly a lot of jaggies.

作者: 66666    时间: 2011-1-27 15:14
我靠,连LP2都来了?这货难道还支持硬件细分曲面?
作者: nfsking2    时间: 2011-1-27 15:15
Just like the PS3. Only difference is the geometry capabilities. The same lighting shaders, same physics as the PS3

看到这句话我激动了.....
作者: Edison    时间: 2011-1-27 15:17
Toshihiro Nagoshi from Sega

"When we have new hardware, developers think about three things. Capability of the hardware, interface, communications infrastructure."


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Now showing a demo video.

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Really great quality, showing full facial animation in the cutscene. Seems like he's spending more NGP power on polygons and a little less on shaders, contrary to Capcom.

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作者: nfsking2    时间: 2011-1-27 15:17
SEGA的如龙也登陆了~~~~~
作者: defv4    时间: 2011-1-27 15:18
最后那图是黄总吗
作者: lysine1    时间: 2011-1-27 15:18
$ony威武,psp2强大到扭曲了,必须入[devil>[devil>[devil>[devil>[devil>
作者: lotuis    时间: 2011-1-27 15:20
这玩意不知道啥时候才能刷机……提前入一个,防止JS涨价?
作者: Edison    时间: 2011-1-27 15:20
Akihiro Suzuki from Tecmo Koei

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He's showing off a Dynasty Warrior game. Still have a ton of enemies, but now you touch them to kill them instead of button mashing. We've come so far!

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This UI looks really bad. Maybe they should've stuck to those cutscenes like Capcom and Sega? At least the graphics look great.
作者: Edison    时间: 2011-1-27 15:27
Now we've got Metal Gear Solid test video.

It's a cutscene rendered in realtime, but it looks pretty amazing. By far the best so far.

It's Old Man Snake and his adorable robo friend from MGS 4.

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Hideo caveats that the clip was actually pulled straight from the PS3 version and rendered on the NGP, which is rendering it at 20 fps. Naturally some graphical reductions will happen for any actual title on the NGP, but it's still pretty impressive.

Hideo envisions using the exact same game on the PS3 and the NGP. You play the game on your PS3 at home, and out and about you play the same game and same save on your NGP. A beautiful dream, indeed. "This dream is going to come true in the near future, and right now I'm working on this project. I'm sorry right now I can't disclose further information, but I'd like to present what we're doing at E3."
作者: nfsking2    时间: 2011-1-27 15:27
MGS,小岛~~
作者: pdfa    时间: 2011-1-27 15:28
无法蛋定了,发售价低于3000就入
作者: earcandy    时间: 2011-1-27 15:30
机器不会很贵,这次游戏用专用记忆卡,防盗版严厉
作者: Edison    时间: 2011-1-27 15:33
Now Tim Sweeney from Epic Games. He says "thank you very much" in our mother tongue! We're near tears.


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Showing Unreal Engine 3. Starting with the same Citadel demo from the iPhone, but taking it a step further, with a full living environment and realtime-rendered characters.

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He's also showing of Dungeon Defenders, which currently is on Android.

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Seems like Epic is just adding NGP interface to its existing mobile strategy, which makes a lot of sense.
作者: lysine1    时间: 2011-1-27 15:37
日元这两年上涨太厉害了,原来一个游戏300,现在得400
作者: Edison    时间: 2011-1-27 15:38
Now Philip Earl from Activision.

"I'm delighted to announce that Call of Duty will be coming to NGP." Surprise!

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作者: 娃娃脸雪糕    时间: 2011-1-27 15:49
最关键的是续航时间啊,机能再强大,画面再绚丽,如果2小时变板砖,还是杯具啊
作者: 66666    时间: 2011-1-27 15:54
我估计PSP2用的GPU跟现在tegra2和SGX系列都不一样,这些掌上设备GPU直接跑桌面版本shader慢的不是一点半点
作者: 孤胆小鱼    时间: 2011-1-27 15:55
没有十全十美的产品,这已经足够让人期待了
作者: iamspy    时间: 2011-1-27 16:06
等CPU,GPU,ROM,RAM等硬体参数/
作者: ellen0613    时间: 2011-1-27 16:08
这个相当于桌面型的GPU啥型号?460的效果能达到吗?
看上去很爽的样子啊。
作者: Edison    时间: 2011-1-27 16:12
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作者: kyrome    时间: 2011-1-27 16:12
八卦一下
Next generation portable entertainment system (codename: NGP) ?

CPU


ARM® CortexTM-A9 core (4 core)

GPU


SGX543MP4+

External Dimensions


Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)

Screen

(Touch screen)


5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED

Multi touch screen (capacitive type)

Rear touch pad


Multi touch pad (capacitive type)

Cameras


Front camera, Rear camera

Sound


Built-in stereo speakers

Built-in microphone

Sensors


Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass

Location


Built-in GPS

Wi-Fi location service support

Keys / Switches


PS button

Power button

Directional buttons (Up/Down/Right/Left)

Action buttons (Triangle, Circle, Cross, Square)

Shoulder buttons (Right/Left)

Right stick, Left stick

START button, SELECT button

Volume buttons (+/-)

Wireless communications


Mobile network connectivity (3G)

IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)

Bluetooth® 2.1+EDR ?A2DP/AVRCP/HSP?
作者: disruptor    时间: 2011-1-27 16:12
回复 66666 的帖子

Only difference is the geometry capabilities。说明没有插值曲面
作者: 66666    时间: 2011-1-27 16:13
Edison 发表于 2011-1-27 16:12

4核SGX543、、、、这得多大带宽可以能喂饱。。。
作者: iamspy    时间: 2011-1-27 16:17
本帖最后由 iamspy 于 2011-1-27 16:18 编辑

SONY这次的A9 4核 和 SGX543 4核都自己设计自己生产?
作者: BDFMK2    时间: 2011-1-27 16:25
Sony会用ARM?应该用MIPS才够吧
作者: xstwan    时间: 2011-1-27 16:28
本帖最后由 xstwan 于 2011-1-27 16:35 编辑

OMG !用这级别的GPU有点令人失望············
既然已成事实,希望把频率提得尽量高点就好。
不过整体性能不知比任地狱即将上市那垃圾好多少十倍?

作者: potomac    时间: 2011-1-27 16:38
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作者: swloveu    时间: 2011-1-27 16:41
我的老1000终于可以退休了
作者: solidusmic    时间: 2011-1-27 16:46
好吧,没有老黄什么事情了
作者: nfsking2    时间: 2011-1-27 16:47
SGX543MP4+跑PS3的MGS4 Demo演算场景,能达到20fps???
作者: xstwan    时间: 2011-1-27 16:50
对了,内存多少的?????
作者: nfsking2    时间: 2011-1-27 16:52
本帖最后由 nfsking2 于 2011-1-27 16:53 编辑

另外,Tegra3应该会是首个出货的Cortex A9四核CPU吧,联想到之前的新闻:“两款Tegra 3都已在去年四季度出货样品,今年秋出货”。而NGP在今年圣诞购物季出货。
所以......

作者: 66666    时间: 2011-1-27 16:57
nfsking2 发表于 2011-1-27 16:47
SGX543MP4+跑PS3的MGS4 Demo演算场景,能达到20fps???

4核SGX543的填充率已经比7600gt还要强了,PS3的RSX也就这性能,PSP2还不用跑720P
作者: nfsking2    时间: 2011-1-27 17:06
66666 发表于 2011-1-27 16:57
4核SGX543的填充率已经比7600gt还要强了,PS3的RSX也就这性能,PSP2还不用跑720P

四核是指A9 CPU,不是指四个SGX543.........
作者: 66666    时间: 2011-1-27 17:08
nfsking2 发表于 2011-1-27 17:06
四核是指A9 CPU,不是指四个SGX543.........

SGX543MP4+,即为4核心的543
作者: nfsking2    时间: 2011-1-27 17:10
66666 发表于 2011-1-27 17:08
SGX543MP4+,即为4核心的543

OK,你赢了
作者: wradin    时间: 2011-1-27 17:18
再好的机器,没有游戏支持也是个摆设,
PSP玩了1个月就卖掉的飘过~~~
作者: sszr    时间: 2011-1-27 17:28
能打电话发短信上网不
作者: kyrome    时间: 2011-1-27 17:39
推算一下,400Mhz下SGX543MP4的三角形生成是7m*4=2.8亿,像素是250m*4=10GPixel/s,
对比Geforce8600是4GPixel/s,如果考虑到功耗只运行在200Mhz,SGX543MP4性能则再缩水一半,
也达到了Geforce8600同等水平,已经很给力了,毕竟PSP2的分辨率才960*544而已。
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作者: earcandy    时间: 2011-1-27 17:46
potomac 发表于 2011-1-27 16:38
Sony的市场不够开放。
将来会被MID取代。

这次索尼推出Playstation Suite,以后所有的 Android 手机都能玩 PSP 游戏
作者: R620    时间: 2011-1-27 17:50
SGX543MP4还是达不到GT240的水平啊~~
作者: Asuka    时间: 2011-1-27 17:52
kyrome 发表于 2011-1-27 17:39
推算一下,400Mhz下SGX543MP4的三角形生成是7m*4=2.8亿,像素是250m*4=10GPixel/s,
对比Geforce8600是4GPix ...

.......GF8这个时代,填充率已经没有什么意义了

作者: Asuka    时间: 2011-1-27 17:53
从NV40(GeForce 6)开始,NVIDIA芯片和游戏相关的设计重头都是shader,也就是浮点运算能力
作者: potomac    时间: 2011-1-27 18:01
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作者: 66666    时间: 2011-1-27 18:08
kyrome 发表于 2011-1-27 17:39
推算一下,400Mhz下SGX543MP4的三角形生成是7m*4=2.8亿,像素是250m*4=10GPixel/s,
对比Geforce8600是4GPix ...

多边形很强,shader性能就。。。。

同频率的543MP4像素着色能力只有PS3用RSX的八分之一到24分之一

PS3游戏移植到PSP2上估计大部分shader代码都得砍掉

作者: jk1526    时间: 2011-1-27 18:20
3D效果还不错啊,psp2
作者: earcandy    时间: 2011-1-27 18:34
potomac 发表于 2011-1-27 18:01
那是仿真PSP。和PS3仿真PS2一般,鸡肋。
这块市场很快就会被MID取代。

MID会有游戏厂商支持吗,本身就是鸡肋吧

作者: ifu    时间: 2011-1-27 18:34
回头看这个帖子,真是欢乐啊
http://we.pcinlife.com/thread-1598190-1-1.html
作者: samsunggram    时间: 2011-1-27 18:44
本帖最后由 samsunggram 于 2011-1-27 18:44 编辑

现在SONY整体的品牌形象早就大不如以前了

光说PSP这块,3000极易变砖的问题都没法处理
作者: potomac    时间: 2011-1-27 18:50
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作者: crazystone    时间: 2011-1-27 19:02
终于要出来啦
作者: R620    时间: 2011-1-27 19:09
Asuka 发表于 2011-1-27 17:52
.......GF8这个时代,填充率已经没有什么意义了

请解释一下为什么没有意义呢?
作者: mya1001    时间: 2011-1-27 19:28
我cao~sony的话能听么?当初sony发布ps3的时候大家还没被忽悠够?
作者: kyrome    时间: 2011-1-27 19:38
66666 发表于 2011-1-27 18:08
多边形很强,shader性能就。。。。

同频率的543MP4像素着色能力只有PS3用RSX的八分之一到24分之一

关于shader性能的推论,请教消息来源自?

作者: 66666    时间: 2011-1-27 19:59
kyrome 发表于 2011-1-27 19:38
关于shader性能的推论,请教消息来源自?

SGX543MP4有8个USSE2,一个USSE只有2个1D的FP32shader计算能力。RSX一个pixel shader有2个4D FP32单元

你自己计算下差距多大。。。

作者: 歪歪贼    时间: 2011-1-27 20:29
本帖最后由 歪歪贼 于 2011-1-27 20:30 编辑

哥只想知道,是放的视频还是实机操作??

会不会是机器放的预录视频,演员假装在操作??
作者: kyrome    时间: 2011-1-27 20:33
回复 歪歪贼 的帖子

看这个,背后的触摸版原来是这个用途
http://player.youku.com/player.php/sid/XMjQwMDE4MTI4/v.swf

作者: 梦游的猪    时间: 2011-1-27 20:47
四个字形容:乏善可陈。
作者: waldo    时间: 2011-1-27 20:49
66666 发表于 2011-1-27 19:59
SGX543MP4有8个USSE2,一个USSE只有2个1D的FP32shader计算能力。RSX一个pixel shader有2个4D FP32单元

...

G7X 的双4D dual-issue的效率正常情况下有120%么
而且其中一个记得还要跑TA。


作者: genesisx    时间: 2011-1-27 20:50
看起来好怪异···
呃···双摇杆很诡异···
体积太胖了吧···
山寨机要先行一步推出了···

作者: 梦游的猪    时间: 2011-1-27 21:30
爱迪生的规格表是猜测的还是正式发布的啊?
RAM有多大?这个相当重要。
作者: 鱼儿水中游    时间: 2011-1-27 21:33
不是滑盖的,太好了。
作者: Edison    时间: 2011-1-27 21:34
梦游的猪 发表于 2011-1-27 21:30
爱迪生的规格表是猜测的还是正式发布的啊?
RAM有多大?这个相当重要。

是索尼官方网站新闻稿里提供的。

内存好像是 512MB LDDR2.

作者: 梦游的猪    时间: 2011-1-27 21:43
回复 Edison 的帖子

三克油,512M算是马马虎虎吧,感觉还是1G更好点,毕竟这玩意拉出来就要挺5-6年的。

索尼总是在RAM配置上吝啬啊,而且512M的话估计像样点的网游是没戏了。

作者: s252    时间: 2011-1-27 21:51
只是性能上的提升。没有其他突破不行啊
作者: orz2009    时间: 2011-1-27 21:58
给力的配置。。。。。

话说那个 SGX显卡有独立显存没》?  还要从512MB调用?


作者: orz2009    时间: 2011-1-27 21:58
给力的配置。。。。。

话说那个 SGX显卡有独立显存没》?  还要从512MB调用?


作者: shineqqq    时间: 2011-1-27 21:59
感觉没创新啊
就像当初psp完全堆技术的产物
作者: xxxyyy    时间: 2011-1-27 22:00
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作者: feel囝    时间: 2011-1-27 22:11
怎么带3g??
作者: the_god_of_pig    时间: 2011-1-27 22:37
挺不错的啊
但是还是A不过苹果,人家过两年再换两次代机能就有被甩开了
作者: the_god_of_pig    时间: 2011-1-27 22:38
而且没3d屏是硬伤
过几年这个要标配的
作者: rickerlian    时间: 2011-1-27 23:04
较关心续航时间及有没有行货,另外ngp好像也不吉利,以前也有过掌机叫ngp的
作者: inSeek    时间: 2011-1-27 23:27
回复 orz2009 的帖子

据说是128MB的VRAM

作者: diabloxxb    时间: 2011-1-27 23:53
准备入手一个
作者: SnakeLee    时间: 2011-1-28 00:11
想法理念什么的都挺好,只可惜这是sony,凡事这个动作慢啊....




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