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remake over 500 new textures (I didn't create textures which monoxead already did).
Texture are 16-36 times bigger than original doom 3 texture,
for example: if the original texture had resolution 256 * 256, now has resolution 1024 * 1024 or higher (sometimes specular map and height map is little lower resolution).
About 85%-90% textures is completely reconstructed (modeling in 3d max, baking, drawing),
about 10-15% textures is only rescaled and overlay other texture in higher resolution(some bricks, clothes).
Majority textures has height maps, so looks rally wonderful with parallax occlusion mapping or relief mapping(but remember- POM or relief is very heavy for graphics card and generated some artifact on edge objects).
In the future I will try to add new textures.
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