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标题: NVIDIA 285.27 beta 下载 [打印本页]

作者: Edison    时间: 2011-9-13 20:01
标题: NVIDIA 285.27 beta 下载
台式机:
http://www.nvidia.com/object/win ... 27-beta-driver.html

http://www.nvidia.com/object/win ... 27-beta-driver.html

http://www.nvidia.com/object/winxp-285.27-beta-driver.html

http://www.nvidia.com/object/winxp64-285.27-beta-driver.html

笔记本:
http://www.nvidia.com/object/not ... 27-beta-driver.html

http://www.nvidia.com/object/not ... 27-beta-driver.html
作者: Edison    时间: 2011-9-13 20:01
This is the first beta release from the Release 285 family of drivers. You can read more about this family of drivers on GeForce.com.

This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.

New in Release 285.27

Performance

    Increases performance for GeForce 400 and 500-series GPUs in several PC games vs. v280.26 WHQL drivers. The following are some examples of improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:

    GeForce GTX 580:
        Up to 5% in Call of Duty: Black Ops
        Up to 7% in Civilization V with SLI
        Up to 5% in Crysis 2 DX11 with SLI
        Up to 7% in F1 2010 with SLI
        Up to 5% in Lost Planet 2 with SLI
        Up to 5% in Mafia 2 with SLI
        Up to 13% in Metro 2033 with SLI
        Up to 8% in STALKER: Call of Pripyat with SLI
        Up to 5% in StarCraft II (Check out the finals of the GeForce StarCraft II Pro/Am Tournament)
    GeForce GTX 560:
        Up to 4% in Bulletstorm
        Up to 5% in Battlefield: Bad Company 2 with SLI
        Up to 6% in Call of Duty: Black Ops
        Up to 5% in Crysis 2 DX11 with SLI
        Up to 7% in Dragon Age 2 with SLI
        Up to 7% in F1 2010 with SLI
        Up to 5% in Just Cause 2 with SLI
        Up to 5% in Lost Planet 2 with SLI
        Up to 4% in Mafia 2 with SLI
        Up to 7% in Metro 2033 with SLI
        Up to 11% in STALKER: Call of Pripyat with SLI
        Up to 7% in StarCraft II

NVIDIA PhysX

    Updates PhysX System Software to version 9.11.06.21.

HD Audio

    Updates HD Audio driver to version 1.2.24.0.

OpenGL

    Adds support for OpenGL 4.2 for GeForce 400 series and 500 series GPUs.

NVIDIA 3D Vision

    The 3D Vision Controller (USB) driver is included in this driver package. Users are no longer required to install the 3D Vision CD driver or a separate 3D Vision Controller driver. For more information, please view this knowledgebase article.
    Adds support for viewing 3DVisionLive.com and YouTube 3D with NVIDIA SLI PCs. Please view this knowledgebase article for more information on 3D Vision Window Mode.
    Window mode is now the default viewing option for the 3D Vision Photo Viewer.
    Added the following 3D Vision game profiles:
        Aion
        Diablo 3
        Dead Rising 2: Off The Record
        Defense of the Ancients (DOTA) 2
        From Dust
        Harry Potter and the Deathly Hollows Part 2
        Last Remnant Benchmark
        Men of War Assault Squad
        Stock Car
    Update the following 3D Vision game profiles:
        Dirt 3 – updated rating to Excellent

Other

    Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
    Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
    Supports playing back Blu-ray 3D discs when connecting your GPU to an HDMI 1.4 3D TV. Playback requires compatible software application from CyberLink, ArcSoft, Roxio, or Corel. For GPU and system requirements, visit the NVIDIA Blu-ray 3D website.
    Supports the new GPU-accelerated features in Adobe Creative Suite 5 including Photoshop CS5.
    Supports GPU-acceleration for smoother online HD videos with Adobe Flash.
    Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
    Users without US English operating systems can select their language and download the International driver here.



作者: gtx5    时间: 2011-9-13 20:09
没有BUG修正????
作者: ft5555    时间: 2011-9-13 20:13
Understanding Dynamic GPU Performance Mode
With the Release 280 drivers, NVIDIA GPU clock speeds will increase more quickly in
response to increased graphics demands. Conversely, with lower graphics use the GPU
clock speed slows down more quickly, conserving as much power as possible.
In the Release 280 drivers, some users reported a noticeable fluctuation in clock speeds
while engaging in various tasks on the PC. With the Release 285 drivers, adjustments
have been made to reduce the sensitivity to levels similar to the R275 driver.
作者: asdf666    时间: 2011-9-13 20:19
回家就下住。。。。

虽然是几年前的老GPU了    追新的习惯还是改不了{:5_211:}
作者: gz_easy    时间: 2011-9-13 20:27
千年不变的PhysX版本终于升级了.
作者: jocover    时间: 2011-9-13 21:54
本帖最后由 jocover 于 2011-9-13 22:04 编辑

相比280.47好了点 http://we.pcinlife.com/thread-1734526-1-1.html
不过opengl、opencl对老卡支持上还有问题
  1. Internal error: assembly compile error for vertex shader at offset 886:
  2. -- error message --
  3. line 26, column 25:  error: expected ';'
  4. line 27, column 25:  error: expected ';'
  5. line 30, column 25:  error: expected ';'
  6. -- internal assembly text --
  7. !!NVvp4.0
  8. OPTION NV_parameter_buffer_object2;
  9. # cgc version 3.1.0001, build date Sep  9 2011
  10. # command line args:
  11. #vendor NVIDIA Corporation
  12. #version 3.1.0.1
  13. #profile gp4vp
  14. #program main
  15. #semantic transform.Transform
  16. #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
  17. #var int gl_InstanceID : $vin.INSTANCEID : INSTANCEID : -1 : 1
  18. #var float4x4 Transform[0].MVP : BUFFER[0] : buffer[0][0], 4 : -1 : 1
  19. #var float4x4 Transform[1].MVP : BUFFER[1] : buffer[1][0], 4 : -1 : 0
  20. #var float2 Position : $vin.ATTR0 : ATTR0 : -1 : 1
  21. CBUFFER buf0[] = { program.buffer[0] };//这里好了
  22. CBUFFER buf1[] = { program.buffer[1] };
  23. ATTRIB vertex_attrib[] = { vertex.attrib[0..0] };
  24. TEMP R0, R1, R2;
  25. MOV.S R1.y, {16, 0, 0, 0}.x;
  26. MUL.S R0.x, R1.y, {3, 0, 0, 0};
  27. MUL.S R1.x, R1.y, {1, 0, 0, 0};
  28. MUL.S R2.y, R1, {0, 0, 0, 0}.x;
  29. MOV.U R2.x, vertex.instance;
  30. MOV.U R0.x, R0;
  31. MOV.U R1.x, R1;
  32. LDC.F32X4 R1, buf0[R2.x][R1.x];
  33. LDC.F32X4 R0, buf0[R2.x][R0.x];
  34. MOV.U R2.y, R2;
  35. MUL.F R1, vertex.attrib[0].y, R1;
  36. LDC.F32X4 R2, buf0[R2.x][R2.y];
  37. MAD.F R1, vertex.attrib[0].x, R2, R1;
  38. ADD.F R0, R1, R0;
  39. ADD.F result.position, R0, {0, 0, 0, 0}.x;
  40. END
  41. # 15 instructions, 3 R-regs
复制代码

作者: pangauto    时间: 2011-9-13 22:01
GAMMA设置重启失效依旧惨遭NV无视{sweat:]........
作者: ft5555    时间: 2011-9-13 22:11
pangauto 发表于 2011-9-13 22:01
GAMMA设置重启失效依旧惨遭NV无视........

我的用了这版不失效了
作者: pangauto    时间: 2011-9-13 22:13
ft5555 发表于 2011-9-13 22:11
我的用了这版不失效了

什么???怎么我的还是老样子?
作者: nicklu    时间: 2011-9-13 22:21
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作者: chenhua007very    时间: 2011-9-13 23:30
  修正那些糟糕的分辨率bug是王道,性能什么的先可以放一放
作者: erhang    时间: 2011-9-14 00:40
GAMMA问题到底解决没有?
不过我还是不敢用BETA版驱动
作者: liming3431282    时间: 2011-9-14 14:31
为什么驱动不一样  分辨率也可以不一样
作者: akiragtx    时间: 2011-9-14 15:03
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