Description
- adds "Subpixel Morphological Antialiasing" to an application
- is based on "injectFXAA" (written by "some dude")
- is supposed to work only with directx 9, directx 10, directx 11, x86 applications
- may be incompatible with any other form of antialiasing
SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism. http://www.iryoku.com/smaa/
Install
If the game uses DirectX 9, put all files from the d3d9 directory into the directory containing the game executable.
If the game uses DirectX 10/11, put all files from the d3d10 directory into the directory containing the game executable.
Uninstall
Remove the files.
Notes
You may need to run your applications as administrator (required to write the logfile).
Do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!
Do not mix d3d9 and d3d10 the files.
Install the latest DirectX runtime.
A "log.log" file is created to log behaviour/ bugs. Look inside to get additional information.
If the "log.log" file is not created then you use the wrong "*.dll" or you put it into the wrong directory.
Try to put the files into different directories before saying it doesn't work.
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Id like to try it as my gfx card isnt very good (id like to upgrade my gfx card someday but means new motherboard cpu and memory) and i hate the jaggies when running rift at low res, but dont wish to be told ive been banned for cheating after paying 6months subs.
I've used this in Project Cars and it definitely does a better job than FXAA and possibly even a slightly smaller performance hit. The FXAA here has a sharpening filter too tho.