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Pre-E3:it will be near impossible to tell Xbox360 and PS3 screenshots apart

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1#
发表于 2006-5-3 16:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
IGN: What is it like to program and design the game for Xbox 360 versus the PlayStation 3? We're not looking to start a blood war here. We're more interested in what it's like to program for each, and what each one's strengths and weaknesses seem to be? Also, how do you foresee the two versions differing in the final product visually, gameplay-wise, sound wise?


This limb of yours is always hungry.

Magnus Högdahl: The PS3 will have a content size advantage with blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox360 and PS3 screenshots apart.

http://xbox360.ign.com/articles/704/704421p2.html

报告完毕。
2#
发表于 2006-5-3 19:36 | 只看该作者
又是鸟语~~~汗一下
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