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标题: NVIDIA Siggraph 2006文档发表 [打印本页]

作者: Edison    时间: 2006-8-24 10:16
标题: NVIDIA Siggraph 2006文档发表
http://developer.nvidia.com/object/siggraph-2006.html

Physics on NVIDIA GPUs (11:00am – noon)
Presenter: Mark Harris
[Slides (.pdf)]
http://developer.download.nvidia ... ics-siggraph-06.pdf

The extreme parallelism and increasing flexibility of GPUs is making general-purpose computation on GPUs useful in real-world applications. This talk will discuss the state of the art in game physics simulation on NVIDIA GPUs, from basic particle system simulation through rigid-body dynamics. The presentation will showcase Havok FX, a GPU-based game physics API co-developed by Havok and NVIDIA. Havok FX leverages state of the art software and hardware technology from NVIDIA to enable physics processing for massive real-time effects. The presentation will describe how Havok FX uses NVIDIA technology to simulate and render thousands of particles and rigid bodies in games. Live real-time demos will demonstrate the high performance available with current GPUs and provide a look into the future of physics on NVIDIA GPUs.


State of the Art Cross Platform Shader Development (1pm – 2pm)
Presenters: Chris Maughan and Ignacio Castano
[Slides (.pdf)]
http://developer.download.nvidia ... ser-siggraph-06.pdf

Now supporting both OpenGL and DirectX, FX Composer 2 provides a state-of-the-art integrated development environment for shader authoring in Cg and HLSL through COLLADA FX. Attendees will learn all about FX Composer 2's features, including shader profiling support, artist-friendly tweakables, scripting support, custom plug-in architecture, and much more.


Next Generation Effects in DirectX10 (2:15pm - 3pm)
Presenter: Sarah Tariq
[Slides (.pdf)]
http://developer.download.nvidia ... cts-siggraph-06.pdf

This talk will focus on new Direct3D10 features and effects for the next generation of games. We will discuss the new capabilities and performance enhancements that the Direct3D10 API provides. Several techniques will be demonstrated.


Optimize Your GPU with the Latest NVIDIA Performance Tools (3:30pm - 4:45pm)
Presenters: Jeff Kiel and Derek Cornish
[Slides (.pdf)]
http://developer.download.nvidia ... ols-siggraph-06.pdf

This presentation showcases NVIDIA's latest suite of GPU performance analysis tools for OpenGL and DirectX, including NVPerfKit and NVShaderPerf. Learn how to use NVPerfKit to find and remove bottlenecks with NVPerfHUD, access powerful GPU performance counters with NVPerfSDK and identify OpenGL API usage and performance errors with GLExpert. Handheld developers will get a look at NVPerfHUD ES, a new performance tool for handheld GPUs. Also, learn how to tune your fragment programs using NVShaderPerf.
作者: Edison    时间: 2006-8-24 10:32
DX10 effects
作者: Edison    时间: 2006-8-24 10:35
DX10 effects
作者: Edison    时间: 2006-8-24 10:36
DX10 effects
作者: Edison    时间: 2006-8-24 10:39
DX10 effects
作者: Edison    时间: 2006-8-24 10:41
DX10 effects
作者: Edison    时间: 2006-8-24 10:42
DX10 effects
作者: Prometheas    时间: 2006-8-25 12:03
明显的看出来,NVIDIA的优势是在于完善的开发平台。ATI是不具备这些呀,大部分软件开发者很少去用ATI。
作者: ayanamei    时间: 2006-8-27 20:36
原帖由 Prometheas 于 2006-8-25 12:03 发表
明显的看出来,NVIDIA的优势是在于完善的开发平台。ATI是不具备这些呀,大部分软件开发者很少去用ATI。

:wacko: 这个和上面说的有什么关系么 #
作者: Prometheas    时间: 2006-8-28 12:23
NVPerfSDK的安装需要专门的驱动
作者: gzeasy2006    时间: 2006-8-28 19:54
NV发布这些东西是想说明什么呢?有什么意义?
作者: ayanamei    时间: 2006-8-29 10:37
原帖由 PCINLIFE2006 于 2006-8-28 19:54 发表
NV发布这些东西是想说明什么呢?有什么意义?

展示DX10 的一些特性 和使用
作者: gzeasy2006    时间: 2006-9-4 13:33
原帖由 ayanamei 于 2006-8-29 10:37 发表

展示DX10 的一些特性 和使用


又不是发布新产品,有意义吗?




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