*Access to shader resources improved for MSAA
*Customized Downsampling Filters
*Floating Point Blending improvement
*Better Shadow Filtering
*Large multi-core (CPU) utilzation improvement
*Less Calls to API during reflections and refractions
*Indexable arrays for Cube Mapping
*32-bit FP filtering (16-bit in dx9 and dx10.0)
*Full application control of Anti-Aliasing (On-the-fly AA switches?)
*Control over where AA is applied within a scene (rather than all-or-nothing)
*WDDM 2.1 (Instant Context Switching in shaders, Improved processing of Page Faults)作者: fineday 时间: 2006-11-29 12:14
原帖由 G70 于 2006-11-29 11:45 发表
g80 works serial?
那个图又没说R600 works in parallel:p作者: PS11 时间: 2006-11-29 12:38