












| Radeon HD 2400 XT | Radeon HD 2600 Pro | Radeon HD 2600 XT | GeForce 8500 GT | GeForce 8600 GT | GeForce 8600 GTS | |
| HD noise reduction | 0 | 25 | 25 | 0 | 0 | 0 |
| Video resolution loss | 20 | 20 | 20 | 20 | 20 | 20 |
| Jaggies | 0 | 20 | 20 | 0 | 10 | 10 |
| Film resolution loss | 25 | 25 | 25 | 0 | 0 | 0 |
| Film resolution loss - Stadium | 10 | 10 | 10 | 0 | 0 | 0 |
| Total score | 55 | 100 | 100 | 20 | 30 | 30 |
We could chalk up the GeForce cards' poor scores here to immature drivers. Obviously, the current drivers aren't doing the post-processing needed for noise reduction and the like. However, I received some pre-release ForceWare 162.19 drivers from Nvidia on the eve of this review's release, which they claimed could produce a perfect score of 100 in HQV, and I dutifully tried them out.




Here's the shame of it: the Radeon HD 2600 XT GPU packs about 100 million more transistors than the GeForce 8600 GTS, is a larger chip even though made on a smaller fab process, is built on a longer card with a larger cooler, and has more theoretical memory bandwidth and shader power. Yet it can't keep pace with the 8600 GT all of the time, let alone the GTS, in current games. AMD's aggressive pricing may make the 2600 XT a successful product and a reasonable choice for consumers, but it doesn't entirely erase the sense of unrealized potential.
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