DirectX 10 Geometry Shader arithmetic "Galaxy" | | polygon | GS Load | |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | Galaxy | low | Balanced | 90.4 |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | Galaxy | low | Heavy | 77.2 |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | Galaxy | high | Balanced | 23.2 |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | Galaxy | high | Heavy | 19.8 |
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DX10GS | 640X480@Windowed | AA4 | AAQ0 | Galaxy | low | Balanced | 88.9 |
DX10GS | 640X480@Windowed | AA4 | AAQ0 | Galaxy | low | Heavy | 76.2 |
DX10GS | 640X480@Windowed | AA4 | AAQ0 | Galaxy | high | Balanced | 23.1 |
DX10GS | 640X480@Windowed | AA4 | AAQ0 | Galaxy | high | Heavy | 19.7 |
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DirectX 10 Geometry Shader arithmetic "HyperLight" | | | | |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | HyperLight | low | Balanced | 283.8 |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | HyperLight | low | Heavy | 40 |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | HyperLight | high | Balanced | 75.5 |
DX10GS | 640X480@Windowed | AA1 | AAQ0 | HyperLight | high | Heavy | 10.8 |
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DX10GS | 640X480@Windowed | AA4 | AAQ0 | HyperLight | low | Balanced | 267.9 |
DX10GS | 640X480@Windowed | AA4 | AAQ0 | HyperLight | low | Heavy | 39.2 |
DX10GS | 640X480@Windowed | AA4 | AAQ0 | HyperLight | high | Balanced | 67.4 |
DX10GS | 640X480@Windowed | AA4 | AAQ0 | HyperLight | high | Heavy | 10.9 |
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DirectX 10 Pixel Shader arithmetic "Mineral" | | | | | |
DX10PS4A | 640X480@Windowed | AA1 | AAQ0 | Mineral | 289.8 | | |
DX10PS4A | 640X480@Windowed | AA4 | AAQ0 | Mineral | 270 | | |
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DirectX 10 Pixel Shader arithmetic "Fire" | | | | | |
DX10PS4A | 640X480@Windowed | AA1 | AAQ0 | Fire | 140 | | |
DX10PS4A | 640X480@Windowed | AA4 | AAQ0 | Fire | 124.1 | | |
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DirectX 10 Pixel Shader Texturing "Fur" | | | SSAA | effect detail | |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Fur | off | Low | 484.9 |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Fur | off | high | 321.9 |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Fur | 4SSAA | Low | 96.4 |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Fur | 4SSAA | high | 60.8 |
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DX10PS | 640X480@Windowed | AA4 | AAQ0 | Fur | off | Low | 441.5 |
DX10PS | 640X480@Windowed | AA4 | AAQ0 | Fur | off | high | 296.1 |
DX10PS | 640X480@Windowed | AA4 | AAQ0 | Fur | 4SSAA | Low | 94.4 |
DX10PS | 640X480@Windowed | AA4 | AAQ0 | Fur | 4SSAA | high | 59.9 |
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DirectX 10 Pixel Shader Texturing "Steep Parallax Mapping" | | | |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Steep Parallax Mapping | off | Low | 230.4 |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Steep Parallax Mapping | off | high | 158.5 |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Steep Parallax Mapping | 4SSAA | Low | 51.3 |
DX10PS | 640X480@Windowed | AA1 | AAQ0 | Steep Parallax Mapping | 4SSAA | high | 25.8 |
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DX10PS | 640X480@Windowed | AA4 | AAQ0 | Steep Parallax Mapping | off | Low | 220 |
DX10PS | 640X480@Windowed | AA4 | AAQ0 | Steep Parallax Mapping | off | high | 153.5 |
DX10PS | 640X480@Windowed | AA4 | AAQ0 | Steep Parallax Mapping | 4SSAA | Low | 50.9 |
DX10PS | 640X480@Windowed | AA4 | AAQ0 | Steep Parallax Mapping | 4SSAA | high | 25.7 |
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DirectX 10 Vertex Texture Fetch "Earth" | | | | | |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Earth | Low | Low | 487.6 |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Earth | Low | high | 68.6 |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Earth | high | Low | 82.6 |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Earth | high | high | 9.9 |
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DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Earth | Low | Low | 429 |
DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Earth | Low | high | 67.1 |
DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Earth | high | Low | 80.8 |
DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Earth | high | high | 9.8 |
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DirectX 10 Vertex Texture Fetch "Wave" | | | | | |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Wave | Low | Low | 344.4 |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Wave | Low | high | 52.9 |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Wave | high | Low | 220.1 |
DX10VTF | 640X480@Windowed | AA1 | AAQ0 | Wave | high | high | 31.8 |
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DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Wave | Low | Low | 305 |
DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Wave | Low | high | 52.2 |
DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Wave | high | Low | 203 |
DX10VTF | 640X480@Windowed | AA4 | AAQ0 | Wave | high | high | 31.5 |