原帖由 <i>GOOGLEME</i> 于 2007-9-26 13:50 发表 <a href="http://we.pcinlife.com/redirect.php?goto=findpost&pid=15436451&ptid=825031" target="_blank"><img src="http://we.pcinlife.com/images/common/back.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://we.pcinlife.com/images/common/back.gif');}" onmousewheel="return imgzoom(this);" alt="" /></a><br />
就是输入信号分辨率是多少 显示器就显示多少个象素 输入画面不会因为终端设备的比例而出现变形的现象 <br />
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1:1等比缩放对于XBOX360和PS3的玩家来说相当重要 <br />
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那些不玩游戏机的人你可以把V247当作你的 ...
原帖由 <i>汉尼拔</i> 于 2007-9-26 16:39 发表 <a href="http://we.pcinlife.com/redirect.php?goto=findpost&pid=15437584&ptid=825031" target="_blank"><img src="http://we.pcinlife.com/images/common/back.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://we.pcinlife.com/images/common/back.gif');}" onmousewheel="return imgzoom(this);" alt="" /></a><br />
LZ的标题有错,1:1不叫缩放,1:1叫点对点显示!<img src="images/smilies/laugh.gif" smilieid="31" border="0" alt="" />
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