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标题: 用R600或者RV670或者其他RV6xx型号的同学来运行一下这个程序试试看 [打印本页]

作者: rongronglulu    时间: 2007-12-11 16:55
标题: 用R600或者RV670或者其他RV6xx型号的同学来运行一下这个程序试试看
看看5Dshader执行纯理论测试效率如何,呵呵。

解压后,运行可执行文件issue.exe,打开后按A切换1D和4D指令,按S切换mad,mul,add指令。按空格保存当前指令的测试结果。结果保存在同目录下的result.txt中,测好的人发上来看看啊:lol:顺便报一下测试时用的核心频率哦!

[ 本帖最后由 rongronglulu 于 2007-12-11 19:01 编辑 ]
作者: lgl525    时间: 2007-12-11 17:17
什么东东。:a)
作者: rongronglulu    时间: 2007-12-11 19:01
原帖由 lgl525 于 2007-12-11 17:17 发表
什么东东。:a)

测试理论上每秒钟跑多少指令的
作者: jhj9    时间: 2007-12-11 19:47
3870 @ 800/2500

Shader = MAD_MAD_1D_Issue
Issue Rate: 99.00G instr/s

Shader = ADD_ADD_1D_Issue
Issue Rate: 98.90G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 99.02G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 99.02G instr/s

Shader = MAD_MUL_1D_Issue
Issue Rate: 99.02G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 49.88G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 61.54G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 62.15G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 61.67G instr/s

Shader = MAD_MUL_4D_Issue
Issue Rate: 61.67G instr/s
作者: protossxp    时间: 2007-12-11 19:52
提示: 作者被禁止或删除 内容自动屏蔽
作者: jhj9    时间: 2007-12-11 19:55
8800GT Core/Shader/Mem : 800/2000/1800

Shader = MAD_MAD_1D_Issue
Issue Rate: 132.60G instr/s

Shader = ADD_ADD_1D_Issue
Issue Rate: 137.66G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 131.09G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 143.67G instr/s

Shader = MAD_MUL_1D_Issue
Issue Rate: 137.54G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 55.10G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 55.61G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 54.18G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 55.46G instr/s

Shader = MAD_MUL_4D_Issue
Issue Rate: 54.92G instr/s

[ 本帖最后由 jhj9 于 2007-12-11 19:56 编辑 ]
作者: jhj9    时间: 2007-12-11 20:04
对比一下800/2500的3870和800/2000/1800的8800GT
8800GT : 3870 = 112*2000 : 320*800 =224000 : 256000 = 7 : 8
这与它们4D的差距是完全一致的
而1D的差距就很奇怪了
作者: protossxp    时间: 2007-12-11 20:05
提示: 作者被禁止或删除 内容自动屏蔽
作者: jhj9    时间: 2007-12-11 20:07
原帖由 protossxp 于 2007-12-11 20:05 发表
为什么我的X1650GT这几项这么高?
Shader = MAD_MAD_4D_Issue
Issue Rate: 661.40G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 658.21G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 659.88G inst ...


不是高,而是根本没正确跑起来
作者: Akarphear    时间: 2007-12-11 20:14
8800Ultra 650/1660/2250
Shader = MAD_MAD_1D_Issue
Issue Rate: 146.59G instr/s
Shader = MAD_MAD_1D_Issue
Issue Rate: 145.97G instr/s
Shader = MUL_MUL_4D_Issue
Issue Rate: 52.65G instr/s
Shader = MUL_MUL_4D_Issue
Issue Rate: 52.65G instr/s
Shader = MAD_MUL_4D_Issue
Issue Rate: 50.05G instr/s
Shader = MAD_MAD_4D_Issue
Issue Rate: 48.13G instr/s
Shader = ADD_ADD_4D_Issue
Issue Rate: 48.13G instr/s
Shader = MUL_MUL_4D_Issue
Issue Rate: 48.68G instr/s
Shader = MAD_ADD_4D_Issue
Issue Rate: 51.78G instr/s
Shader = MAD_MUL_4D_Issue
Issue Rate: 51.78G instr/s
Shader = MAD_MAD_4D_Issue
Issue Rate: 47.10G instr/s
Shader = MAD_MAD_1D_Issue
Issue Rate: 45.15G instr/s
Shader = MAD_MAD_1D_Issue
Issue Rate: 146.36G instr/s
Shader = MAD_MAD_1D_Issue
Issue Rate: 146.36G instr/s
作者: happens    时间: 2007-12-11 20:20
1950Pro

Shader = MAD_MAD_1D_Issue
Issue Rate: 81.24G instr/s

Shader = MAD_MAD_1D_Issue
Issue Rate: 81.24G instr/s

Shader = ADD_ADD_1D_Issue
Issue Rate: 82.47G instr/s

Shader = ADD_ADD_1D_Issue
Issue Rate: 82.45G instr/s

Shader = ADD_ADD_1D_Issue
Issue Rate: 82.45G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 79.79G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 79.79G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 79.80G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 79.80G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 82.19G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 82.19G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 82.19G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 82.19G instr/s

Shader = MAD_MUL_1D_Issue
Issue Rate: 81.87G instr/s

Shader = MAD_MUL_1D_Issue
Issue Rate: 79.51G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 757.48G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 762.66G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 741.44G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 751.20G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 772.64G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 767.99G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 767.99G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 770.85G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 767.58G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 775.44G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 762.69G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 386.55G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 50.03G instr/s

[ 本帖最后由 happens 于 2007-12-11 20:22 编辑 ]
作者: happens    时间: 2007-12-11 20:23
这个程序有问题吧, 怎么1950Pro比3870还强大?
作者: rongronglulu    时间: 2007-12-11 22:11
从上面有两位同学的结果来看。这个程序在R5x0上跑4D有问题:a) 不知道是R5x0的问题还是程序本身的问题。
作者: rongronglulu    时间: 2007-12-11 22:20
谢谢楼上那么多同学的支持和测试哦:loveliness::loveliness:

从测试结果来看,R6xx跑双mad 4D发射的时候只相当于64个4D的shader,其他4D指令的组合都可以充分用到5D。而1D指令时,每个5D shader都只处理了两条指令,也就是一个shader只能融合两条指令,完全做不到5D。

8800GT的情况则非常奇怪,按理说8800GT在任何情况下shader都是满负荷运作的,但是在1D测试中只表现出60%的效率。
作者: Edison    时间: 2007-12-11 22:43
r6xx是可以做到5D的,3870:

MAD_MUL_4D_Issue, 55.985115 B instr/s
MAD_ADD_4D_Issue, 59.848671 B instr/s
MAD_MAD_4D_Issue, 48.455677 B instr/s
ADD_ADD_4D_Issue, 59.142555 B instr/s
MUL_MUL_4D_Issue, 60.117100 B instr/s
MAD_MUL_1D_Issue, 93.708328 B instr/s
MAD_ADD_1D_Issue, 95.334122 B instr/s
MAD_MAD_1D_Issue, 95.368279 B instr/s
ADD_ADD_1D_Issue, 95.713928 B instr/s
MUL_MUL_1D_Issue, 95.345406 B instr/s
MUL_RSQ_1D_Issue, 94.996910 B instr/s
R600_MIX_Issue, 219.081757 B instr/s

作者: kunnsr    时间: 2007-12-12 12:50
Shader = ADD_ADD_1D_Issue
Issue Rate: 7.76G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 3.95G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 15.02G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 7.73G instr/s
黑黑 这个卡也跑起了?

Shader = MAD_ADD_1D_Issue
Issue Rate: 7.73G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 3.94G instr/s

Shader = MAD_MUL_1D_Issue
Issue Rate: 7.72G instr/s

Shader = MAD_MUL_4D_Issue
Issue Rate: 7.72G instr/s

Shader = MAD_MAD_1D_Issue
Issue Rate: 7.82G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 3.93G instr/s
作者: rongronglulu    时间: 2007-12-12 20:35
原帖由 kunnsr 于 2007-12-12 12:50 发表
Shader = ADD_ADD_1D_Issue
Issue Rate: 7.76G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 3.95G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 15.02G instr/s

Shader = MUL_MUL_4D_Issue
Issu ...

6600GT吧:lol:
作者: 诸葛长亮    时间: 2008-9-12 22:17
提示: 作者被禁止或删除 内容自动屏蔽
作者: cdqmxd    时间: 2008-9-12 22:23
667/1600
Shader = MUL_MUL_4D_Issue
Issue Rate: 51.48G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 81.56G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 51.47G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 51.40G instr/s
作者: ultrattack    时间: 2008-9-12 23:07
88GT @691 1782
Shader = MAD_MAD_1D_Issue
Issue Rate: 188.51G instr/s

Shader = MAD_MAD_1D_Issue
Issue Rate: 188.55G instr/s

Shader = ADD_ADD_1D_Issue
Issue Rate: 189.76G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 282.76G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 189.17G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 49.23G instr/s

Shader = MAD_MUL_4D_Issue
Issue Rate: 72.10G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 49.00G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 49.39G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 75.82G instr/s
作者: cool_exorcist    时间: 2008-9-12 23:19
谁拿4850跑一下?
作者: amuly    时间: 2008-9-12 23:23
9800gtx 800/ shader 2000
Shader = MAD_MAD_1D_Issue
Issue Rate: 239.12G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 62.66G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 63.17G instr/s

Shader = ADD_ADD_1D_Issue
Issue Rate: 241.43G instr/s

Shader = MUL_MUL_1D_Issue
Issue Rate: 356.83G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 96.85G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 62.99G instr/s

Shader = MAD_ADD_1D_Issue
Issue Rate: 240.82G instr/s

Shader = MAD_MUL_1D_Issue
Issue Rate: 349.14G instr/s

Shader = MAD_MUL_4D_Issue
Issue Rate: 92.25G instr/s
作者: yurizzr    时间: 2008-9-12 23:32
3870X2

Shader = MAD_MAD_1D_Issue
Issue Rate: 193.12G instr/s

Shader = MAD_MAD_1D_Issue
Issue Rate: 193.16G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 99.00G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 99.03G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 123.47G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 123.94G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 123.90G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 123.94G instr/s
作者: Albatron    时间: 2008-9-12 23:46
RV635(Z3650)@725/1600

Shader = MAD_MAD_1D_Issue
Issue Rate: 33.62G instr/s

Shader = MAD_MAD_4D_Issue
Issue Rate: 16.41G instr/s

Shader = ADD_ADD_4D_Issue
Issue Rate: 20.39G instr/s

Shader = MUL_MUL_4D_Issue
Issue Rate: 20.37G instr/s

Shader = MAD_ADD_4D_Issue
Issue Rate: 20.42G instr/s




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