VIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications. PerfHUD is widely used by the world's best game developers and was a 2007 Game Developer Magazine Frontline Award Finalist.
Check out screenshots of PerfHUD running in some today's most successful games, testimonials by game developers all over the world, or reviews of PerfHUD 5 from iXBT and Beyond3D. PerfKit 6.0 New Feature Highlights:
Support: Get support by posting the NVIDIA Public Developer Forums. Suggestions and Feedback: Use our new Instant Feedback feature (F4) to send the PerfHUD team your comments and suggestions directly from within PerfHUD.
Notes and Known Issues:
Don’t forget that your application must opt in to PerfHUD analysis. Instructions are page 5 of the Quick Tutorial.
3-way SLI is not supported in the PerfHUD 6.0 Beta.
The native 64-bit installer is not currently compatible with the 32-on-64 bit OS installer.
PerfHUD 6 now only pauses your graphics threads when you enter the Frame Debugger or Frame Profiler. If this is a problem, we recommend pressing Enter key to freeze time while in the Performance Dashbaord, and then switching to the Frame Debugger or Frame Profiler.
NVIDIA PerfHUD 6.0 Feature List:
Automatic Performance Analysis
API Call List
Perf Event View
Per-Draw Call GPU Graphs
New! Supports GeForce 8 and 9 series GPUs, as well as earlier models.
Supports DirectX10 on Windows Vista
Supports DirectX 9 on Windows XP and Windows Vista
Supports Managed and XNA applications
New! No special driver needed on Windows Vista
The Performance Dashboard
A completely customizable real-time graph overlay
New! Save/load custom layouts
Move, resize, and reconfigure your monitors
Full set of 50+ PerfSDK Direct3D and GPU counters available
Double-clicking color swatch in graph legend toggles display of that channel
The Frame Debugger
Texture View
Visualization of 2D textures, 3D textures, shadow maps, cube maps and render targets
New! Full screen texture/render target visualization
New! Texture Overrides: Replace your application's textures with mipmap visualizers or other debug textures all on a per-texture basis.
New! API Call List
A color-coded interactive list of every API call made in the frame.
New! Dependency View
View dependencies between draw calls.
New! Improved D3D Perf Event View
Navigate your frame using D3D Perf Events
Set a debug break on any Perf Event
Disable PerfHUD modifications in Perf Event ranges.
Advanced State Inspectors
Visually inspect all data in the graphics pipeline on a per-draw call basis.
Edit & Continue for HLSL and .fx vertex, geometry, and pixel shaders
Edit & Continue for Raster Operations state
The Frame Profiler
Automated Performance Analysis
Per-draw call graphs
New! CPU and GPU Timings Graph
Instruction Count Ratio graphs
Improved User Interface
New! A huge number of new hotkeys
New! Keyboard accelerators for context menus
New! Instant Feedback (F4) to send the PerfHUD team comments or issues from within the application.
Compatibility, stability, and reliability improvements
True frame capture
Extensive testing on a wide range of applications
Allow API specification (DX9/DX10/both) for apps that create devices from both APIs
Minor bug fixes
对我来说,关键是提供了G9X的支持^^/ 而且现在终于"No special driver needed on Windows Vista"!!作者: 365nm 时间: 2008-5-20 12:25
对我来说,关键是提供了G9X的支持