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标题: 火星了,原来nv也有hm [打印本页]

作者: ljlxl    时间: 2008-7-20 16:40
标题: 火星了,原来nv也有hm
{lol:] {lol:] 觉得这些全是摆设{shocked:]
作者: clawhammer    时间: 2008-7-20 16:42
那个叫Turbo-Cache
作者: ljlxl    时间: 2008-7-20 16:45
原帖由 clawhammer 于 2008-7-20 16:42 发表
那个叫Turbo-Cache

和hm是一个道理吧
作者: liutiao3    时间: 2008-7-20 16:46
7600GS没有TC  只是因为vista而已 换XP就不是这样

除去常见的零售型号外,那些oem的7500LE之流也是真TC
作者: liutiao3    时间: 2008-7-20 16:47
原帖由 ljlxl 于 2008-7-20 16:45 发表

和hm是一个道理吧

TC比HM早
作者: ljlxl    时间: 2008-7-20 16:47
原帖由 liutiao3 于 2008-7-20 16:46 发表
7600GS没有TC  只是因为vista而已 换XP就不是这样

除去常见的零售型号外,那些oem的7500LE之流也是真TC

难道vista下有共享内存,xp下没有?
作者: liutiao3    时间: 2008-7-20 16:53
原帖由 yngwie 于 2008-7-20 16:49 发表


TC 哪年
HM 哪年

忘了集显了 {lol:]
作者: cool_exorcist    时间: 2008-7-20 16:56
2004年9月17日,ATI发布了一项名为HyperMemory的创新技术
2004年12月16日讯NVIDIA在北京正式发布加载了TurboCache™技术的NVIDIA® GeForce™ 6200 GPU

还是ATi厉害{victory:] {victory:] {lol:]
作者: ljlxl    时间: 2008-7-20 16:57
那我这个7600gs到底算不算tc?
作者: cool_exorcist    时间: 2008-7-20 16:57
HM最早用在Xpress200芯片组上。
作者: liutiao3    时间: 2008-7-20 16:59
原帖由 ljlxl 于 2008-7-20 16:57 发表
那我这个7600gs到底算不算tc?

不算         
作者: liutiao3    时间: 2008-7-20 16:59
忘了集显而被人钻空子了 {wink:]   失败
作者: ljlxl    时间: 2008-7-20 17:00
原帖由 liutiao3 于 2008-7-20 16:59 发表

不算         

那算什么?{shy:]
作者: blackgwt    时间: 2008-7-20 17:03
好像vista都这样
作者: liutiao3    时间: 2008-7-20 17:10
原帖由 ljlxl 于 2008-7-20 17:00 发表

那算什么?{shy:]

http://forums.nvidia.com/lofiversion/index.php?t24151.html


Raystonn
Dec 31 2006, 05:23 PM
Windows Vista has its own Shared System Memory used by the video subsystem. It has nothing to do with your hardware (other than being limited by the available system RAM you have) or any BIOS settings. This is not something that is limited to video chipsets that have no built in RAM, such as the old laptop chipsets. All systems get Shared System Memory for the video subsystem.

In Windows Vista all video memory is managed by the operating system, dedicated and shared alike. Windows Vista has added the concept of Shared System Memory for the video subsystem. It handles swapping to the higher-speed dedicated memory as needed to optimize performance.

However, it looks like nVidia's current drivers are handicapping this feature. As my application uses much more texture memory than today's typical GPU hardware has available, and the subset of textures needed for each frame is not known until the fragment shader is run, I need this functionality so I can keep all data in memory that is addressable by the GPU.

-Raystonn
作者: EveningRain    时间: 2008-7-20 17:13
hm纸面发布早,tc实际产品早
作者: ljlxl    时间: 2008-7-20 17:15
原帖由 liutiao3 于 2008-7-20 17:10 发表

http://forums.nvidia.com/lofiversion/index.php?t24151.html


Raystonn
Dec 31 2006, 05:23 PM
Windows Vista has its own Shared System Memory used by the video subsystem. It has nothing to do with ...

谢谢{handshake:]




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