标题: Peter Glaskowsky说larrabee仅有2006年的性能的原因 [打印本页] 作者: gaiban 时间: 2008-8-26 11:59 标题: Peter Glaskowsky说larrabee仅有2006年的性能的原因 larrabee相当于2006年的产品,是Peter Glaskowsky说的,Peter Glaskowsky哪是nv员工?
8.5
The paper itself, however, has already been published, and I was able to get a copy of it. (Unfortunately, as you'll see at that link, the paper is normally available only to members of the Association for Computing Machinery.)
Peter Glaskowsky是在8月4号去Association for Computing Machinery下载了larrabee的paper后,用了一天的时间来好好分析, 在8月5号得出结论:
而Peter Glaskowsky原意是7-25核心@1G主频的larrabee--相当于2006年的产品vintage Nvidia or Advanced Micro Devices/ATI .
唯一的依据是因为paper里F.E.A.R跑到60帧以上larrabee需要7-25核心@1G主频.
Peter Glaskowsky:But given that limitation of the test procedure, the results don't look very good. To render F.E.A.R. at 60 frames per second--a common definition of good-enough gaming performance--required from 7 to 25 cores, assuming each was running at 1GHz. Although there's a range here depending on the complexity of each frame, good gameplay requires maintaining a high frame rate--so it's possible that F.E.A.R. would, in practice, require at least a 16-core Larrabee processor.And that's about the performance of a 2006-vintage Nvidia or Advanced Micro Devices/ATI graphics chip. This year's chips are three to four times as fast.
----- Peter Glaskowsky为了说明其分析是专业合理的,特地强调一天内看了paper好几次,还有机会与nv/ati的设计师有很多讨论.
I'll be at Siggraph again this year, and I'll have more to say after I've read this paper through a few more times and had a chance to speak with some of the folks I know at AMD, Nvidia, and other companies in the graphics market.
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{lol:] {lol:]作者: insect2006 时间: 2008-8-26 12:07
这个玩笑开大了。。。作者: gaiban 时间: 2008-8-26 12:33 http://news.cnet.com/8301-13512_3-10006184-23.html作者: Prescott 时间: 2008-8-26 14:55
仔细看了遍文章,这个作者不比这里的小白们多知道多少作者: gaiban 时间: 2008-8-26 17:46
那是专家. 挺懂的.作者: Prescott 时间: 2008-8-26 17:54
1600x1200 4 sample
Figure 10: Overall performance: shows the number of Larrabee
Units (cores running at 1 GHz) needed to achieve 60fps for of the
series of sample frames in each game.