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Anandtech: 代号 Valhalla——XBOX 360 256GB 纤体版

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1#
发表于 2010-6-18 14:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://www.anandtech.com/show/37 ... 250gb-xbox-360-slim

by [url=]Anand Lal Shimpi[/url] on 6/18/2010 1:59:00 AM
Posted in Gadgets , Microsoft , Xbox 360 , Valhalla


I own a total of five Xbox 360s. Four of them have died. Three because of the Red Ring of Death, all out of warranty. Many have had serial Xbox 360 failures, I had them in parallel.


The last revision of the Xbox 360, codenamed Jasper, was supposed to fix the infamous RRoD problem. So far my Jasper has been running fine. While Microsoft never confirmed the cause the RRoD seemed to be a result of poor cooling and manufacturing issues (either at the die/underfill level or at the solder level or both).


Needless to say, I wasn’t terribly happy about purchasing a sixth Xbox 360, but here it is:


This is the latest revision of the Xbox 360, commonly referred to as the Xbox 360 Slim thanks to its shrinking in virtually all dimensions compared to the previous white box:



The internals are mostly new, featuring for the first time a single chip with CPU, GPU and eDRAM. Prior to this motherboard revision the Xbox 360 motherboard had two discrete packages, one with the CPU and one with the GPU + eDRAM.


The old Xbox 360 had eDRAM and GPU - Xenos on a single package (right), plus a separate chip for the CPU - Xenon (left)

For those of you who don't remember, ATI originally designed the Xbox 360's GPU and called it Xenos. The GPU was the first we ever looked at that used a unified shading architecture, so there were no dedicated pixel or vertex units. The core was made up of 48 shader processors and each SP could work on a vect4 plus a scalar op in parallel. These days we'd probably call it a GPU with 240 cores, although it's a bit dated from a functionality standpoint. The GPU runs at 500MHz and is also home to the memory controller.


On a separate die, which ATI referred to as the daughter die, was 10MB of embedded DRAM along with all of the hardware necessary for z and stencil operations, color and alphPro-Acessing and AA. This eDRAM and associated logic helped Microsoft bring AA to games and improve overall performance compared to what was possible at the time with conventional architectures.


The CPU, codenamed Xenon, implemented three in-order PowerPC cores with SMT support - meaning the whole chip could work on six threads at the same time. The design was ahead of its time but given its 90nm manufacturing process it only had 1MB of L2 cache to share among all three cores. These days it isn't really considered the ideal approach to a many-core CPU. Private L2 caches with a large shared L3 cache is preferred for scaling beyond two cores.

Leading up to Jasper, each die was shrunk independently with each Xbox iteration. The table below shows us how:


Xbox 360 RevisionCPUGPUeDRAM
Xenon/Zephyr90nm90nm90nm
Falcon/Opus65nm80nm80nm
Jasper65nm65nm80nm

With the new Xbox 360 (codenamed Valhalla), at least two, possibly all three of the die are combined and placed on a single package:



Bringing it all onto (presumably) a single die makes cooling much simpler as now there’s only one heatsink and one fan for all of the major heat generating components in the unit. This level of integration is made possible only by the not-so-magic of Moore’s Law. At 40nm it shouldn’t be Pro-Ablem to bring all of those components onto a single reasonably sized die, which in turn reduces Microsoft’s manufacturing costs. It’s not totally clear whether Microsoft is building these chips on a 40nm, 45nm or 55nm node. The 40nm approach would make the most sense but TSMC is very capacity constrained at this point so it would be a slow ramp before all Xboxes got the Valhalla treatment.


The uncertainty is because of a pesky heat spreader. While previous Xbox 360 CPU/GPUs were visible to the naked eye once you popped the heatsink off, the Valhalla design has a heat spreader covering the Xbox CGPU (Microsoft’s term, not mine). Unwilling to potentially kill yet another Xbox 360, I’ve left my heat spreader intact for the purposes of this article.


What follows is an entire dissection guide for those of you who want to get inside the new Xbox 360 (for whatever reason you might have ;), as well as some power/noise information for those of you contemplating the upgrade.

Enjoy.

2#
发表于 2010-6-18 14:58 | 只看该作者
瓦尔哈拉……
是说再来就该格力莫伦了么……
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3#
发表于 2010-6-18 15:00 | 只看该作者
是blue ray了吗。
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4#
发表于 2010-6-18 15:02 | 只看该作者
感觉还是老款好看。
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5#
发表于 2010-6-18 17:32 | 只看该作者
很不错,就是感慨待机功耗为什么依然那么高(只比满足少10来w)。
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FontainebleauV 该用户已被删除
6#
发表于 2010-6-18 19:10 | 只看该作者
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7#
发表于 2010-6-18 19:21 | 只看该作者
这次LED灯只会发绿色光,彻底杜绝三红的可能性!
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8#
发表于 2010-6-18 19:22 | 只看该作者
瓦尔哈拉啊……
下一个是什么呢
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FontainebleauV 该用户已被删除
9#
发表于 2010-6-18 19:23 | 只看该作者
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ikinari 该用户已被删除
10#
发表于 2010-6-18 19:36 | 只看该作者
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11#
发表于 2010-6-18 20:26 | 只看该作者
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12#
发表于 2010-6-18 21:05 | 只看该作者
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13#
发表于 2010-6-18 21:08 | 只看该作者
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14#
发表于 2010-6-18 21:10 | 只看该作者
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15#
发表于 2010-6-18 21:10 | 只看该作者
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16#
发表于 2010-6-18 21:11 | 只看该作者
本帖最后由 earcandy 于 2010-6-18 21:15 编辑

三个芯片装在一个盖子下面,不叫融合,叫凑合
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17#
发表于 2010-6-18 21:14 | 只看该作者
10MB 256GB/S 就想起是XBOX
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18#
发表于 2010-6-18 21:17 | 只看该作者
。。。。。竟然发现360都不认识的人 =。=||||
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19#
发表于 2010-6-18 21:20 | 只看该作者
标准的标题党
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