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FluidMark 1.2.2:首个采用 SSE2 指令优化的 PhysX 程序发布

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1#
发表于 2010-9-21 21:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式





A new update of FluidMark, Geeks3D’s PhysX benchmark is ready for downloading. The main feature of FluidMark 1.2.2 is the compilation with the latest PhysX SDK 2.8.4.4.

The direct consequence of the use of PhysX SDK 2.8.4.4 is the use of the new driverless model. No longer need to install the PhysX System software to enjoy PhysX. Now any PhysX app can embed all necessary PhysX files and that’s exactly what FluidMark does.

And the cool thing is that when NVIDIA will release an update of its PhysX System Software, just install it and FluidMark will use the new PhysX runtimes thanks to the update system in the new PhysX SDK (see HERE for more details).

Other interesting consequence of PhysX SDK 2.8.4.4 is that the engine core is compiled with SSE2. So CPU PhysX takes advantage of that and from my first tests, there is a gain (not a huge gain but a gain anyway):

FluidMark 1.2.2
- CPU: Quad Core X9650 @ 3.2GHz
- 60000 part, Multi-core:ON – Async mode: OFF
- Res: 1024×768 windowed
- Global SCORE: 65 points (60000 ms) – CPU PhysX
- PhysX: 65 (11 SPS) – GraphX: 65 (11 FPS)

FluidMark 1.2.0
- CPU: Quad Core X9650 @ 3.2GHz
- 60000 part, Multi-core:ON – Async mode: OFF
- Global SCORE: 57 points (60000 ms) – CPU PhysX
- PhysX: 57 (10 SPS) – GraphX: 57 (10 FPS)

See this post and this one for additional details about PhysX and FP87 / SSE2.

PhysXInfo has done some performance tests. You can read PhysXInfo’s article HERE (english) or HERE (russian).



I changed the post processing effect because the previous one was subject to some misunderstanding (see HERE ):




I also restricted the online score submission. Now only scores in fullscreen mode, without AA and without PostFX can be submited. The same kind of restriction will be used in the upcoming FurMark.


FluidMark Download

You can download PhysX FluidMark 1.2.2 here:
Webmasters: hotlinking is not allowed, please use the post url as download link.


What is FluidMark?

FluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. The fluid simulation uses the SPH or Smoothed Particle Hydrodynamics method where interparticle forces are considered (SPH requires more CPU or GPU horsepower!). FluidMark support both CPU and GPU PhysX and in CPU mode, multi-core CPUs are supported (see HERE).



PhysX FluidMark 1.2.2 changelog

  • Change: new post processing (post-FX) effect.
  • Update: compiled with PhysX SDK 2.8.4.4.
  • Change: scores submissions are limited to fullscreen mode + No AA + No PostFX.
  • Bugfix: the resolution 1920×1080 was not saved at the closing of FluidMark.
2#
发表于 2010-9-21 21:12 | 只看该作者
能有多少提升呢?I家自己的havok不也是以X87为主体的吗?
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3#
 楼主| 发表于 2010-9-21 21:15 | 只看该作者
成绩不是已经在上面吗? +10% :p
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nemol_xc 该用户已被删除
4#
发表于 2010-9-21 21:51 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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5#
发表于 2010-9-21 21:58 | 只看该作者
本帖最后由 ft5555 于 2010-9-21 22:39 编辑

欲加之罪 何患无辞

ssse3 sse4.1 SSE4.2等时刻准备着!



GT 240M 的测试成绩奉上!

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6#
发表于 2010-9-21 22:03 | 只看该作者
顶起。。。。。。。
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7#
发表于 2010-9-21 22:41 | 只看该作者
SSE4.2是杯具吗?只能用SSE2?
提升只有10%?
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westlee 该用户已被删除
8#
发表于 2010-9-22 14:19 | 只看该作者
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9#
发表于 2010-9-22 14:43 | 只看该作者
你们忘了AVX
不用AVX,就是劣化!
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