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http://developer.nvidia.com/object/perfhud6_beta.html
VIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications. PerfHUD is widely used by the world's best game developers and was a 2007 Game Developer Magazine Frontline Award Finalist.
Check out screenshots of PerfHUD running in some today's most successful games, testimonials by game developers all over the world, or reviews of PerfHUD 5 from iXBT and Beyond3D.
PerfKit 6.0 New Feature Highlights:
- Supports GeForce 8 and 9 GPUs
- SLI Support
- Texture Visualization and Overrides [Screencast]
- API Call List
- Dependency View
- New CPU/GPU Timing graph
- And much more!
PerfKit 6.0 Beta Installers:
Documentation:
- [PDF] PerfHUD 6.0 Beta Quick Tutorial
- [PDF] PerfHUD 6.0 Beta User Guide
- [PDF] PerfKit 6.0 Beta Overview Slides
- [WMV, YouTube] Overview Video (PerfHUD 5)
Support: Get support by posting the NVIDIA Public Developer Forums.
Suggestions and Feedback: Use our new Instant Feedback feature (F4) to send the PerfHUD team your comments and suggestions directly from within PerfHUD.
Notes and Known Issues:
- Don’t forget that your application must opt in to PerfHUD analysis. Instructions are page 5 of the Quick Tutorial.
3-way SLI is not supported in the PerfHUD 6.0 Beta.- The native 64-bit installer is not currently compatible with the 32-on-64 bit OS installer.
- PerfHUD 6 now only pauses your graphics threads when you enter the Frame Debugger or Frame Profiler. If this is a problem, we recommend pressing Enter key to freeze time while in the Performance Dashbaord, and then switching to the Frame Debugger or Frame Profiler.
NVIDIA PerfHUD 6.0 Feature List:
![]() | Automatic Performance Analysis | | ![]() | API Call List | | ![]() | Perf Event View | | ![]() | Per-Draw Call GPU Graphs |
- New! Supports GeForce 8 and 9 series GPUs, as well as earlier models.
- Supports DirectX10 on Windows Vista
- Supports DirectX 9 on Windows XP and Windows Vista
- Supports Managed and XNA applications
- New! No special driver needed on Windows Vista
- The Performance Dashboard
- A completely customizable real-time graph overlay
- New! Save/load custom layouts
- Move, resize, and reconfigure your monitors
- Full set of 50+ PerfSDK Direct3D and GPU counters available
- Double-clicking color swatch in graph legend toggles display of that channel
- The Frame Debugger
- Texture View
- Visualization of 2D textures, 3D textures, shadow maps, cube maps and render targets
- New! Full screen texture/render target visualization
- New! Texture Overrides: Replace your application's textures with mipmap visualizers or other debug textures all on a per-texture basis.
- New! API Call List
- A color-coded interactive list of every API call made in the frame.
- New! Dependency View
- View dependencies between draw calls.
- New! Improved D3D Perf Event View
- Navigate your frame using D3D Perf Events
- Set a debug break on any Perf Event
- Disable PerfHUD modifications in Perf Event ranges.
- Advanced State Inspectors
- Visually inspect all data in the graphics pipeline on a per-draw call basis.
- Edit & Continue for HLSL and .fx vertex, geometry, and pixel shaders
- Edit & Continue for Raster Operations state
- The Frame Profiler
- Automated Performance Analysis
- Per-draw call graphs
- New! CPU and GPU Timings Graph
- Instruction Count Ratio graphs
- Improved User Interface
- New! A huge number of new hotkeys
- New! Keyboard accelerators for context menus
- New! Instant Feedback (F4) to send the PerfHUD team comments or issues from within the application.
- Compatibility, stability, and reliability improvements
- True frame capture
- Extensive testing on a wide range of applications
- Allow API specification (DX9/DX10/both) for apps that create devices from both APIs
- Minor bug fixes
对我来说,关键是提供了G9X的支持^^/ 而且现在终于"No special driver needed on Windows Vista"!! |
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