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On 5850默认
本帖最后由 gz_easy 于 2009-10-31 16:15 编辑
OpenGL
UnigineHeaven Demo v1.0
Hardware Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009
| Operating system: | Windows 7 (build 7600) 32bit
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
| CPU flags: | 2669MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
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Settings Render: | opengl
| Mode: | 1680x1050 fullscreen
| Shaders: | high
| Textures: | high
| Filter: | trilinear
| Anisotropy: | 16x
| Occlusion: | enabled
| Refraction: | enabled
| Volumetric: | enabled
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Unigine Corp. © 2005-2009
DX9
UnigineHeaven Demo v1.0 Hardware Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009
| Operating system: | Windows 7 (build 7600) 32bit
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
| CPU flags: | 2670MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
| Settings Render: | direct3d9
| Mode: | 1680x1050 fullscreen
| Shaders: | high
| Textures: | high
| Filter: | trilinear
| Anisotropy: | 16x
| Occlusion: | enabled
| Refraction: | enabled
| Volumetric: | enabled
| Unigine Corp. © 2005-2009
DX10
UnigineHeaven Demo v1.0 Hardware Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009
| Operating system: | Windows 7 (build 7600) 32bit
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
| CPU flags: | 2670MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
| Settings Render: | direct3d10
| Mode: | 1680x1050 fullscreen
| Shaders: | high
| Textures: | high
| Filter: | trilinear
| Anisotropy: | 16x
| Occlusion: | enabled
| Refraction: | enabled
| Volumetric: | enabled
| Unigine Corp. © 2005-2009
DX11 (Tessellation关闭)
UnigineHeaven Demo v1.0 Hardware Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009
| Operating system: | Windows 7 (build 7600) 32bit
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
| CPU flags: | 2669MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
| Settings Render: | direct3d11
| Mode: | 1680x1050 fullscreen
| Shaders: | high
| Textures: | high
| Filter: | trilinear
| Anisotropy: | 16x
| Occlusion: | enabled
| Refraction: | enabled
| Volumetric: | enabled
| Unigine Corp. © 2005-2009
DX11 (Tessellation开启)
UnigineHeaven Demo v1.0 Hardware Binary: | Windows 32bit Visual C++ 1500 Release Oct 22 2009
| Operating system: | Windows 7 (build 7600) 32bit
| CPU model: | Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
| CPU flags: | 2669MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
| GPU model: | ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
| Settings Render: | direct3d11
| Mode: | 1680x1050 fullscreen
| Shaders: | high
| Textures: | high
| Filter: | trilinear
| Anisotropy: | 16x
| Occlusion: | enabled
| Refraction: | enabled
| Volumetric: | enabled
| Unigine Corp. © 2005-2009 |
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