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Rage 1.2,新增 GPU 转码性能测试等

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1#
发表于 2012-2-3 10:46 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
11:52
Rage Updated
Product Update - Valve
RAGE 1.2 Patch Release Notes
--------------------------------------------------------------------
This RAGE patch adds some new features and addresses various compatibility and performance issues.

New Functionality
------------------------
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a quad-core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -> Video Menu.

Transcode Benchmark: A new benchmark has been added that determines how quickly texture data can be translated from the compressed format on your hard drive to a format that can be used by your video card. The higher your score, the faster your PC is able to make higher detail texture data available. This is not a traditional benchmark that runs through a scene of the game and returns a min/max/average framerate based on hardware and video settings. Other than the GPU Transcode option, the score will not be affected by changing any video settings. The Transcode Benchmark option can be found in the Settings -> Video Menu.

Error Messaging: If you attempt to apply video settings on a system that is not capable of handling them, an error may come up stating that your system ran out of memory. You will be allowed to continue, however, it is recommended that you either reduce your video settings until this message no longer occurs or you will be asked to restart the game with lower video settings. If you ignore this error and continue playing without altering your settings you will likely encounter texture corruption and/or system instability.

Automatic Video Settings Fallbacks: When an advanced video setting fails to apply, the setting may be set back to a safe default. Anti-aliasing will fall back to NONE if the allocation of a multi-sampled FBO fails. Texture Cache will fall back to SMALL when the allocation of a large texture cache fails. Texture Detail will fall back to OFF when large page table allocations fail. On failure, these settings will automatically fall back to safe values without the need for user input.

Patch Changes / Fixes
-----------------------------
- Fixed crash from potentially having stale transcode jobs in flight when switching between texture cache sizes.
- Fixed crash from using SIMD optimized memcpy with a PBO pointer that is not 16-byte aligned.
- Fixed GPU transcode option always turning off when restarting the game.
- Fixed progression in Dead City where player could not advance through sliding door en route to the defibrillator upgrade.
- Fixed CPU feature detection.
- Fixed issues with launching MP by using double quotes around path name.
- Fixed lack of texture detail on parts of the screen at high resolutions due to limited feedback analysis buffer.
- Fixed thread stack space usage and freed up 700 MB of virtual address space.
- Re-enabled UBOs.
- Adjustments to default VDM values for balance.


破解:http://turbobit.net/9o9rbm6qeh8w.html
2#
发表于 2012-2-3 10:50 | 只看该作者
有点意思,回去看看
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3#
发表于 2012-2-3 12:23 | 只看该作者
看描述像是在测电脑整个架构的性能,包括磁盘性能

GTX580 + Intel G3 跑了如下




不知道都有些啥影响因素

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4#
 楼主| 发表于 2012-2-3 12:40 | 只看该作者
因为 megatexture 非常大,都是存放在硬盘上,所以会涉及到一些 I/O,但是每次的存取量其实非常低。
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5#
发表于 2012-2-3 13:10 | 只看该作者
本帖最后由 voidshatter 于 2012-2-3 13:11 编辑
Edison 发表于 2012-2-3 12:40
因为 megatexture 非常大,都是存放在硬盘上,所以会涉及到一些 I/O,但是每次的存取量其实非常低。

有人刚用 7970 + 机械硬盘跑了 29 分,可能确实是吃 IOPS,不过不排除 7970 驱动还不完善的可能,或者压根A卡就悲剧。
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6#
发表于 2012-2-3 13:16 | 只看该作者
voidshatter 发表于 2012-2-3 13:10
有人刚用 7970 + 机械硬盘跑了 29 分,可能确实是吃 IOPS,不过不排除 7970 驱动还不完善的可能,或者压根 ...

RAGE本来就只支持CUDA转码嘛。
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7#
发表于 2012-2-3 17:01 | 只看该作者
破解要翻墙?!
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8#
发表于 2012-2-3 19:30 | 只看该作者
游戏都删了好久
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9#
发表于 2012-2-4 15:05 | 只看该作者
GTX470默认 I5-750@3.8G WIN7 X86 SP1 4GB WD黑盘



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