POPPUR爱换

 找回密码
 注册

QQ登录

只需一步,快速开始

手机号码,快捷登录

搜索
查看: 1592|回复: 8
打印 上一主题 下一主题

DX10没消息了?

[复制链接]
跳转到指定楼层
1#
发表于 2006-10-4 22:02 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
不是说了10月3日,NV和MS一起演示DX10么?怎么没动静了?:o
来不及思考 该用户已被删除
2#
发表于 2006-10-4 22:18 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

atomi 该用户已被删除
3#
发表于 2006-10-4 22:19 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

4#
发表于 2006-10-5 00:40 | 只看该作者
NVIDIA TUTORIAL :
NVIDIA, Microsoft DirectX 10 Day
Tuesday, 3 October
10:00 - 17:30

10:00 - 10:50: Gloopy Effects with DX10
Presenter: NVIDIA
With advanced vertex and geometry shading, DirectX10 allows programmers to create objects that deform when they are dropped, kicked, or fired upon. Isn't that how worlds were meant to be rendered?

11:00 - 12:00: Windows Performance Topics for Games
Presenter: Microsoft
This talk explores the low-level workings of the Windows operating
system with a view to getting the most performance out of your game,
while avoiding common pitfalls often encountered by game developers.
Topics discussed include the Windows XP Display Driver Model (XPDM) and
Windows Vista Display Driver Model (WDDM). The talk also highlights
several tools that can be used to detect game performance bottlenecks.

12:00 - 13:00 - Lunch

13:00 - 13:50: Shadow of the Beast
Presenter: NVIDIA
Depending on the context, there are many ways to produce shadows and each technique has its advantages and drawbacks. NVIDIA engineers will show how D3D 10 makes shadows better and your life easier.

14:00 - 14:50: Exploiting D3D 10 - Advanced Techniques Using D3D 10
Presenter: Microsoft
Direct3D 10 opens the door to previously unattainable real-time graphics techniques. Learn how the Direct3D 10 samples team uses this latest technology to create stunning visual effects. This talk describes in detail several techniques demonstrated in the DirectX SDK including GPU-accelerated morph targets and particle systems. This talk also speculates on the Direct3D 10 techniques game developers will be using in the near future.

15:00 - 15:30 - Break

15:30 - 16:20: The DX10 Cloning Factory
Presenter: NVIDIA
Game developers know how frustrating it is to cut down on the number of objects in a scene to save on performance. From details indoors to clutter outdoors, adding objects to a scene is critical for believability. DirectX10 has been designed to display more objects with less API calls. We look forward to seeing the DirectX10 improvements in your games.

16:30 - 17:00: Physics Simulation on NVIDIA GPUs
Presenter: NVIDIA/HAVOK
Havok FX leverages state of the art software and hardware technology
from NVIDIA to extend the capabilities of NVIDIA GPUs and SLI multi-GPU
systems to include physics processing for massive real-time effects. In
this presentation NVIDIA and Havok engineers will describe how Havok FX
utilizes NVIDIA technology to simulate and render thousands of particles
and rigid bodies in games. Live real-time demos will demonstrate the
high performance available with current GPUs and provide a look into the
future of physics processing on NVIDIA GPUs.

17:00 - 17:30 - Networking

Access to BOTH full-day sponsored tutorials is now included in the GDC London conference pass.
回复 支持 反对

使用道具 举报

5#
发表于 2006-10-5 00:47 | 只看该作者
其实我对PS3部分更加感兴趣,特别是他们怎么使用CELL和RSX的配合。
回复 支持 反对

使用道具 举报

potomac 该用户已被删除
6#
发表于 2006-10-5 00:55 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

yeguoliang2 该用户已被删除
7#
发表于 2006-10-5 01:02 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

头像被屏蔽
8#
发表于 2006-10-5 03:45 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

fiorentina 该用户已被删除
9#
发表于 2006-10-5 07:18 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

广告投放或合作|网站地图|处罚通告|

GMT+8, 2025-12-21 00:14

Powered by Discuz! X3.4

© 2001-2017 POPPUR.

快速回复 返回顶部 返回列表