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目前唯一的商业化GPGPU应用Gelato升级到2.1了

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1#
发表于 2007-3-14 11:23 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Powerful GPU-Accelerated Final-Frame Rendering Software Adds New Features for Joe Alter's Shave and a Haircut, and Autodesk Maya 8.5 and 3ds Max 9.0 Software
Kelly Dove

NVIDIA Corporation
(512) 401-4514
kdove@nvidia.com

FOR IMMEDIATE RELEASE

SANTA CLARA, CA—March 12, 2006— NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today announced the release of NVIDIA® Gelato® 2.1 high-quality, GPU-accelerated rendering software, which now includes support for Joe Alter's Shave and a Haircut software for computer-generated hair and fur effects. Other enhancements in this newest release of Gelato include support for Autodesk® Maya® 8.5 and 3ds Max® 9.0, improved stereo rendering, fog lights, and significant performance improvements.

"Gelato is extremely powerful rendering software capable of delivering amazing results," said Joe Alter, CEO Joe Alter, Inc. "Now, with support for Shave and a Haircut, Maya users can easily add Gelato to their rendering pipelines to achieve extremely realistic hair and fur—Gelato is a potent rendering solution for Maya/Shave users."

Gelato 2.1 is available as a free download at www.nvidia.com/gelato. Gelato Pro 2.1, priced at $1500, offers advanced rendering features and greater scalability for professional production pipelines. Volume pricing and educational discounts on Gelato Pro 2.1 are also available.
Gelato is final-frame rendering software for the creation of high-quality computer-generated images that is accelerated by the NVIDIA Quadro® FX and NVIDIA GeForce® graphics hardware. Originally developed to render film and broadcast visual effects and animation, Gelato is well-suited for any 3D software application that requires high-quality rendering such as animation, game development, CAD, industrial design, and architecture. Gelato ships with plug-ins for Autodesk Maya and Autodesk 3ds Max.

New Features in Gelato 2.1
    Significantly faster raytracing and ambient occlusion Improved stereo rendering features new off-axis and parallel projection modes and a better anaglyph (red/blue) display in the image viewer Mango™ plug-in for Autodesk Maya improvements:
      Shave and a Haircut 4 support Maya 8.5 support 64-bit Maya support (currently Linux only, Windows 64-bit coming soon) Easy multi-pass rendering Full support for Maya texture bake sets
    • Fog lights: volumetric effects for spotlight cones
    Improvements to Frantic Films' Amaretto™ for Autodesk 3ds Max plug-in include:
      3ds Max 9 support
    • Sorbetto™ relighting functionality now available for 3ds Max
    Improvements in Gelato Pro Sorbetto relighting technology:
    • Interactive adjustment of camera parameters, including depth-of-field and stereo controls
    • Dynamic shadows

NVIDIA Gelato 2.1 film rendering software now supports rendering of CG fur and hair with Joe Alter's Shave and a Haircut software. Image courtesy Joe Alter.
Gelato 2.1 and Gelato Pro 2.1 currently support the Windows XP and Linux operating systems and run on NVIDIA GeForce 5200 or higher graphics, or any NVIDIA Quadro solution. Gelato Pro is certified and supported only on NVIDIA Quadro solutions. For more information about the features of Shave and a Haircut, visit www.joealter.com.

NVIDIA Corporation
NVIDIA Corporation is the worldwide leader in programmable graphics processor technologies. The Company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA is headquartered in Santa Clara, CA and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.

Certain statements in this press release including, but not limited to: the benefits, performance, uses and features of Gelato 2.1 and Gelato Pro 2.1 as well as availability and pricing of Gelato Pro 2.1 are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, developments of new products and technologies by competitors; software defects; loss of performance when different systems are used; continued acceptance and use of new technologies and products; the impact of competitive products and pricing alternatives; changes in industry standards and interfaces; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 29, 2006. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

###

Copyright® 2007 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html
2#
 楼主| 发表于 2007-3-14 11:25 | 只看该作者
Render Everywhere with NVIDIA Gelato 2.1

NVIDIA® Gelato® rendering software allows anyone with an NVIDIA GPU to create stunning images fast. A hardware-accelerated, non-real-time renderer, Gelato was originally designed for the creation of 3D visual effects and animation in feature films. But Gelato is a powerful tool for any number of industries, including film & broadcast, CAD, architecture, and print.

It's Fast
Gelato is a software program that leverages the NVIDIA GPU as a floating point math processor. This allows Gelato to render images faster than comparable renderers, but without the quality limitations traditionally associated with real-time graphics processing on the GPU.

It's Free
Yes, Gelato is available free of charge. Now students, freelancers, startups, and small studios can take advantage of a high-end renderer with the capabilities of renderers costing thousands of dollars.

Gelato Pro is available for purchase for US$1500 per node, including the first year of maintenance and support.


Jared Martin, Canberra, Australia

It's Full Featured
If you require extra power in your 3D rendering pipeline, you can upgrade to Gelato Pro. With Gelato Pro you get the features required for production rendering:
  • NVIDIA® Sorbetto™ interactive relighting technology
  • DSO shadeops
  • Network parallel rendering
  • Multithreading
  • Native 64-bit support
  • Maintenance and support from NVIDIA's High-Quality-Rendering Team
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3#
 楼主| 发表于 2007-3-14 11:26 | 只看该作者
New In Gelato/Gelato Pro 2.1
  • Windows XP Professional x64 support (coming soon)
  • Faster raytracing
  • Faster Ambient occlusion
  • Polygon meshes faster and with smaller memory footprint
  • Stereo
    • New projection modes: off-axis and parallel
    • Improved image viewer for anaglyph stereo display
  • Mango for Autodesk® Maya® Enhancements
    • Maya 8.5 supported, including 64-bit Maya
    • Mango now supports Joe Alter’s Shave and A Haircut hair plug-in for Maya
    • Easier and improved texture baking
    • Fog lights: volumetric support for spotlight cones
    • More Maya shading nodes supported
  • Sorbetto Enhancements (Gelato Pro only)
    • Dynamic shadows support
    • Recompute changes to camera parameters, including depth-of field, filters, and stereo parameters
  • Mesh per-face attributes
  • Variable-length shader array parameters
Gelato/Gelato Pro Selected Feature Comparison

FeaturesGelato Gelato Pro
GPU acceleration
Highest quality images
Raytracing, incl. global illumination and ambient occlusion
High-order geometry support
Fully programmable shading
Sorbetto interactive relighting
DSO shadeops
Multithreading
Network parallel rendering
Native 64-bit support
Comprehensive support package

See the full list




Image Quality
Unlimited Resolution: Gelato imposes no limit on the resolution of your final render; images can be as large as you like.

High-Quality Anti-Aliasing: Gelato has sub-pixel anti-aliasing, resulting in smooth surfaces. "Jaggies" are nowhere to be seen.

True Displacement: Gelato shaders support true displacement, creating accurate representations of rough or uneven surfaces. Displacement occurs at frequencies as high as are visible in the image, not merely at object control vertices.

High-Quality Motion Blur: Gelato can realistically simulate movement through a still frame by blurring moving objects in 3D.

Depth of Field: Gelato can mimic the focus of a camera lens, creating the illusion of depth by blurring objects outside the focal range.

Automatic Adaptive Tessellation: Gelato tessellates the geometry on the fly, and does not require you send pre-tessellated polygons to the renderer. This creates smooth lines and curves without artifacts or aliasing, no matter how closely or from what angle you view the geometry.

Rich Geometry: Gelato supports a wide range of geometric primitives, not just polygons. These include:
  • NURBS
  • Bicubic/bilinear patches
  • Subdivision surfaces
  • Curves (hair)
  • Wide curves (ribbons, feathers)
  • Points (particles)
  • Procedural geometry

Shading and Lighting
Sorbetto Interactive Shading and Lighting
With Gelato Pro you get fast relighting. Rapidly recompute changes to lighting.
  • API-based: All Sorbetto functions exposed in the Gelato API and not dependent on any particular modeling or animation software.
  • Relighting on final pixels: Including full antialiasing, motion blur, transparency, displacement, and production shaders. What you manipulate is always identical to the final rendered image.
  • Fully adjustable lighting:
    • Add/delete lights
    • Move/reorient lights
    • Change any light shader parameter
    • Change light linking (what lights shine on what surfaces)
  • Recomputes reflections automatically
  • Selective relighting: Recompute lighting for a crop window or specified object for even faster results.
  • Recompute dynamic shadows automatically
  • Recomputes changes to camera parameters, including depth-of field, filters, and stereo parameters
  • Interruptible: Make changes on the fly before the last render is finished.
  • Plug-in support: Supported by the plug-in for Maya and soon by the plug-in for 3ds Max.

DSO Shadeops
Programmable Shading and Lighting: Gelato uses its own C-like shading language, to create surface textures and lighting for scenes using the renderer. The Gelato Shading Language (GSL) provides the flexibility required for the most complex scenes.
Layered Shaders: Instead of allowing only a single surface, displacement, volume, or light shader per object, Gelato allows you to assign multiple shaders of each type to an object. You may call several shaders in turn, specifying that one shader’s outputs be connected to the next shader’s inputs. This allows you to compose the operations of component shaders without modifying (or even having access to) the source code of any of the shaders involved, creating complex shaders without coding. For example, you can make any surface glossy by layering a "gloss" shader atop any other shader, without needing the source code to either.
Antialiased Texture, Environment, and Shadow Mapping: Gelato can apply its high-quality anti-aliasing to the surface features and shadows of objects, not just to the geometry.
Volumetric Shadows: Provides realistic shadowing for fine and detailed geometry, like hair and fur, and for translucent objects.
Atmospheric Effects: Gelato realistically renders effects such as fog and smoke.
Caustics: Gelato can render caustics, patterns of light focused via reflective or refractive objects onto surfaces.
Subsurface Scattering: Gelato can use subsurface scattering, diffusing light beneath a surface and allowing it to re-emerge, realistically creating the translucent look of materials such as skin.
Average-Z ("Woo") Shadow Maps:
Cube-Faced Shadow Maps: Look up shadows from any direction with a single query.
Vertex Variables: Gelato allows the assignment of arbitrarily named and typed data to geometric vertices and will automatically interpolate the values across the surface and make the interpolated values available to shaders.
Unlimited Lights: Gelato does not impose an arbitrary limit on the number of lights in a scene.
Global Illumination: Gelato can mimic the subtle interactions of natural light sources by computing all the possible light interactions within a scene, tracing the light bouncing between objects and carrying their diffuse color properties with them. These colors are, in turn, transferred onto other neighboring objects. This results in much more accurate tones and shadows.
Ambient Occlusion: Gelato can be used to render an ambient occlusion pass of a scene, calculating the amount of ambient light that reaches any given point on a surface. This data can be used to recreate the contribution of ambient light in a scene.
Efficient Ray-Tracing: Gelato is capable of efficient ray tracing of large scenes, including raytraced shadows, reflections, indirect global illumination, and ambient occlusion visibility queries.
Sparse Spatial Databases: Gelato shaders can create their own such databases to store the results of arbitrary computations, save them to disk, or read existing databases to disk for quick interpolation.
Shader Library: Gelato comes with a library of basic shaders, suitable for the most common surfaces and lights.
Performance Multi-threaded: Gelato is multi-threaded on the CPU and, with PCI-Express, on the GPU. Thus it is able to harness all the computing power in a single node, resulting in maximum performance under a single license.
Native 64-Bit Support: Gelato Pro has a version that runs natively on Linux 64-bit systems, enabling you to address more memory space. Gelato Pro support for Windows 64-bit is on the way. (Gelato will run in 32-bit mode on both Linux and Windows 64-bit systems.)
Hardware Acceleration: Gelato is designed from the ground up to use the NVIDIA Quadro FX line of commodity programmable graphics hardware to speed up various internal functions. No special shaders, coding, or configuration is required to use the hardware and it does not affect flexibility or image quality in any way. It does, however, approximately double performance compared to CPU-only renderers. Subsequent releases of Gelato will take greater advantage of the graphics hardware and future graphics hardware will be even faster and more capable. For the past few years, graphics hardware has been doubling in speed every 6-12 months, whereas CPUs have been doubling in speed roughly every 18 months. So renderers based on graphics hardware will not only perform well now, but will rapidly outstrip the performance of CPU-only renderers over time.
Efficient Handling of Complex Scenes: Gelato is designed for the demands of film and efficiently allocates system resources and is stable while rendering the most complex scenes.
Efficient Memory Use: The components of complex scenes can exceed the memory capacity of even the most advanced systems. Gelato makes extremely efficient use of system memory, so that scenes are accurately rendered quickly.
Selective Ray Tracing: While ray tracing can produce extremely realistic lighting and shadow effects, it is computationally very intensive. Gelato uses scanline techniques where the use of ray tracing is not required, resulting in faster renders.
Fully Selective Lighting: Gelato offers maximum flexibility in lighting by allowing lights to apply to only particular objects if desired.
Production Readiness
Comprehensive Support: NVIDIA offers a comprehensive maintenance and support program for Gelato, ensuring that rendering problems will not critically delay your production schedule.
Network Parallel Rendering: Gelato Pro can use many machines on a network or server farm to render a single frame very quickly.
Holdout Matte Objects: Gelato supports holdout mattes, allowing objects to be composited in later in post-production.
No Eyesplits: Gelato’s algorithms never create eyesplits.
Low-Cost Sampling: Pixel sampling in Gelato is cheap in terms of system resources, so you can make the spatial and temporal quality of the pixel settings absurdly high with surprisingly low impact on the overall rendering time.
Multiple Cameras: Gelato allows you to place multiple cameras within a scene, just as you would lights or objects. And since Gelato organizes the scene in "world space," there is no need to treat the camera as the original origin and carefully placing the rest of world with the inverse transformation.
State Queries and Saved States: A program or plug-in making calls to Gelato may ask for the current value of a graphics attribute. There are also calls in Gelato’s API to save all or part of the current state, name it, and later restore all or part of that saved state. This makes it easy to transfer collections of attributes from one part of your scene hierarchy to another.
Geometry Sets: In Gelato, it is possible to name groups of primitives, allowing you to specify collections of primitives for ray tracing, for use as area lights, or for other uses.
Preview Mode: Permits ultra-fast rendering with low-quality shading for iterative renders used in scene construction and lighting before the final, high-quality render.
User-Priority Rendering: Select the area of the image you want to render first.
Stereo Rendering: (Gelato 2.0 Feature) Render stereo images faster than you could by rendering two images separately.
Interleave Utility: Combine alternate scanlines from two images for "field rendering."
Multiple Operating Systems: Gelato runs on Linux (RedHat, SUSE) and Windows XP.
Flexible Licensing: Gelato can make use of floating licenses over a network, permitting many machines to share a pool of licenses, reducing operating expenses. Or alternatively, Gelato can be dedicated to a specific machine.
Royalty-Free API: Gelato’s main Application Program Interface is a modern, C++-based API. To ease training requirements, the API is simple (few calls) and orthogonal (calls are non-overlapping). The API is available at no charge to encourage and foster the development of a wide range of tools for Gelato.
Plug-In I/O Architecture and Multiple Formats: Gelato does not require any specific input or output formats. Instead, it is designed to make use of plug-ins that allow Gelato to read any type of scene file or image input or output. Gelato ships with plug-ins for the most common I/O formats; others are available from third parties; and you can create your own using the API.
Multiple Scene Input Formats: Gelato does not prescribe a specific scene file format, forcing you to convert all data into that format. Instead, Gelato has a simple API for the creation of scene format plug-ins. When a file is input, the plug-in (DSO/DLL) for that format is dynamically loaded and told to read the scene file. Thus, you may store your scene in any format for which there is a plug-in and you may freely mix different files in different formats within a single scene. Available scene file plug-ins include:
  • Python Binding: Gelato ships with a scene format plug-in that reads Python scripts that make calls to the Gelato API. This provides a flexible, fully scriptable method for scene input.
  • RIB Scene File Reader: A plug-in that allows Gelato to read Renderman scene file formats is available for free.

Autodesk Maya Plug-In: Gelato ships with Mango, a plug-in to Autodesk’s Maya modeling and animation software package that reads scenes and objects created in Maya.
  • Maya 8.5 support: Mango runs on the latest version of Maya.
  • Sorbetto support: Mango with Gelato Pro supports all Sorbetto features.
  • Familiar user interface: Mango uses the Maya GUI, familiar to any Maya user, minimizing training time.
  • Loads Automatically: Mango loads whenever Maya is launched. No special startup commands are necessary. Once inside Maya, the user simply has to specify Gelato as the renderer.
  • Geometry: Mango supports the a wide variety of geometry types.
  • Mango supports Joe Alter’s Shave and A Haircut hair plug-in for Maya
  • Surface Shaders:
    • Hypershade translation: Mango automatically translates your Hypershade network to a series of Gelato shader layers.
    • Gelato shaders: Mango can use any Gelato shader in your library, allowing you to assign it and set its parameters from within the Maya GUI.
  • Lights and Shadows:
    • Light shaders behave much like surface shaders
    • Mango supports all Maya’s default light types
    • Depth-mapped shadows
    • Raytraced shadows
  • Render Selected Objects: You can render selected objects in the scene or the entire Maya scene.
  • Python Scripting: Attach Python scripts to Maya nodes using the Maya GUI for execution during rendering.
  • Multiple Viewers: You can render to either Gelato’s image viewer or Maya’s render window.

3ds Max Plug-In: Gelato ships with Amaretto, a plug-in to Autodesk 3ds Max that reads scenes and objects created in Max.
  • Geometry. Amaretto supports all 3ds Max geometry objects.
  • Surface Shaders
    • Supports Gelato shader networks
    • Gelato GSO base material implementation in 3ds Max
    • File parsing and automatic GUI generation of Gelato shaders in 3ds Max
    • 3ds Max standard materials implemented as GSO shaders.
    • 3ds Max maps implemented as GSO shaders
    • Advanced shader preview in the material editor
  • Lights and Shadows
    • 3ds max direct lights
    • 3ds Max default scene lights supported as direct lights.
    • Omni lights support.
    • 3ds Max spot lights
    • Both raytraced shadows and shadow maps supported
    • Global illumination support
    • Ambient occlusion shader support
  • Cameras.
    • 3ds Max standard cameras and perspective viewports
    • Orthogonal cameras and viewports
    • Camera and object multi-segment motion blur with shutter angle support, centered, forward and backward alignment, segments and temporal quality controls
    • Depth of field global or camera-specific settings, including explicit, target and custom focus objects support
  • Output
    • RGBA Output as TIFF, EXR, JPEG files
    • Render Passes output to TIFF, EXR, JPEG for Diffuse, Specular, Ambient, Normals and any custom shader variables

Image Viewer: Gelato ships with a tool, called the Image Viewer or iv, for displaying multiple images in any format for which there is an installed plug-in. iv can correct the gamma of the display, zoom, and playback and loop sequences of frames.
FeatureGelato 2.0Gelato Pro 2.0
Image Quality
Unlimited Resolution
High-Quality Antialiasing
True Displacement
High-Quality Motion Blur
Depth of Field
Automatic Adaptive Tessellation
Rich Geometry
[url=http://www.nvidia.com/object/gz_features_benefits.html#shading]Shading and Lighting
Sorbetto Interactive Shading and Lighting
DSO Shadeops
Programmable Shading and Lighting
Layered Shaders
Antialiased Texture, Environment, and Shadow Maps
Volumetric Shadows
Atmospheric Effects
Caustics
Subsurface Scattering
Average-Z (“Woo”) Shadow Maps
Cube-Faced Shadow Maps
Vertex Variables
Unlimited Lights
Global Illumination
Ambient Occlusion
Efficient Raytracing
Sparse Spatial Databases
Shader Library
Performance
Multithreaded
Native 64-Bit Support
Hardware Acceleration
Efficient Handling of Complex Scenes
Efficient Memory Use
Selective Raytracing
Fully Selective Lighting
Production Readiness
Comprehensive Support
Network Parallel Rendering
Holdout Matte Objects
No Eyesplits
Low-Cost Sampling
Multiple Cameras
Saved Queries and States
Geometry Sets
Preview Mode
User-Priority Rendering
Stereo Rendering
Interleave Utility
Multiple Operating Systems
Flexible LicensingN/A
Royalty-Free API
Plug-In I/O Architecture and Multiple Formats
Multiple Scene File Formats
Python Binding
RIB Scene File Reader3rd Party3rd Party
Autodesk Maya Plug-In
Autodesk 3ds Max Plug-In
Image Viewer
[/url]
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头像被屏蔽
4#
发表于 2007-3-14 11:37 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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5#
发表于 2007-3-14 11:41 | 只看该作者
哇赛,老大,满篇E文,能看的人顾及不多吧,有没有地方可以下载这个东东?
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6#
 楼主| 发表于 2007-3-14 11:42 | 只看该作者
原帖由 zzhang 于 2007-3-14 11:41 发表
哇赛,老大,满篇E文,能看的人顾及不多吧,有没有地方可以下载这个东东?

http://www.nvidia.com/page/gz_get.html
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7#
发表于 2007-3-14 11:53 | 只看该作者
不是quadro也能用???w00t):wub:  看来以后要买n卡
要是有for alias或是Rhino的就好了:p
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8#
发表于 2007-3-14 11:56 | 只看该作者
不是专业卡应该不能用的吧?
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9#
 楼主| 发表于 2007-3-14 11:56 | 只看该作者
Quadro的话可以获得官方支持。
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10#
发表于 2007-3-14 12:00 | 只看该作者
Gelato is final-frame rendering software for the creation of high-quality computer-generated images that is accelerated by the NVIDIA Quadro® FX and NVIDIA GeForce® graphics hardware.

Gelato 2.1 and Gelato Pro 2.1 currently support the Windows XP and Linux operating systems and run on NVIDIA GeForce 5200 or higher graphics, or any NVIDIA Quadro solution. Gelato Pro is certified and supported only on NVIDIA Quadro solutions.

w00t) w00t)

[ 本帖最后由 Crazylord 于 2007-3-14 12:02 编辑 ]
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11#
发表于 2007-3-14 12:21 | 只看该作者
上几日驱动之家已经讲过了.
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12#
发表于 2007-3-14 12:34 | 只看该作者
看不太懂,很多专业术语
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potomac 该用户已被删除
13#
发表于 2007-3-14 13:20 | 只看该作者
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