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【OGL革新】id Software“Rage”在Quakecon 07揭幕,加入最新HD视频

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1#
发表于 2007-8-6 11:02 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://www.fudzilla.com/index.php?option=com_content&task=view&id=2295&Itemid=1

id Software unveils “Rage” at Quakecon 07
Written by David Stellmack   
Sunday, 05 August 2007 08:47



First game on new id Tech 5 engine


Quakecon attendees received a big surprise during famed developer John Carmack’s keynote address. The next game from id Software will be called “Rage.” “Rage” will be the first game from id to use the new “Tech 5 engine” which Carmack previewed during the Mac WWDC in June.

“Rage” will be somewhat of a departure for id Software. The game will be a different from the typical FPS style games that id has become known for over the years; while it will feature some FPS elements it will also feature a focus on driving and racing, new elements for id.












The game is being described as an “adventure in a post-apocalyptic world” that was inspired by the classic action movie, “The Road Warrior,” starring Mel Gibson. Creative Director Tim Willits says this game will feature about 60% FPS and 40% combat with adventure elements in a massive world. Carmack indicated that currently the uncompressed data for the game is over 80GB and he went on to estimate that the two largest levels in the game will fill 10,000 monitors. These worlds are possible thanks to Carmack’s innovative megatexturing technology, a glimpse of which will first be unveiled in the upcoming “Enemy Territory Quake Wars.”

Multiplayer is an area in which id has excelled and “Rage” will feature an interesting take on multiplayer - it will feature some co-op gameplay that will allow a player to run missions with another player. Due to the enormous size of the game, however, it is unlikely that a player will be able to play all of the single player missions in co-op mode. Instead, the co-op mode will be focused on special co-op missions.

The game also signals another change for id Software, as the game is being targeted at a teen and above audience, which means that they intend to tone down both the violence and graphic nature of the combat in order to receive a “T” (Teen) rating.

“Rage” is being developed for the PC, Mac, Xbox 360, and PS3. Another highlight of the Quakecon presentation was that Carmack showed the Tech 5 engine running on all four platforms simultaneously with no noticeable difference among them. Carmack said that while he would like to develop the game for the Nintendo Wii platform, the Tech 5 engine would not be able to run on that platform. This is a radical departure from past id Software titles that were exclusive to the PC platform and later ported to console systems. The focus on console systems is part of an id Software strategy to be platform agnostic and deliver content on a variety of platforms.

As for a possible release date, Carmack gave his usual typical answer, “when it’s done.” At least for right now letting the fans know about the new game and technology is enough. “Rage” presents many new challenges for id and it will be worth watching to see if they are able to develop a more mainstream title that is a departure from what they have been best known for. The Tech 5 technology does look impressive and the concept of “Rage” sounds good, but until the game is in some sort of playable form it will be hard to tell if id can deliver all of its lofty goals for this title.




视频下载:

http://download.gametrailers.com/gt_vault/t_rage_qc07_h264.wmv

循环不息的宇宙 如在照顾着地球
人在天天的进步无退后 如像霹雳闪电
如是变化百万年 无尽新鲜的发现造成每天
世界每刻急速旋转 像思想天天的转
散播信息千百年遥远 无穷新知将你我拉近
无穷传真送到我心 如能将心彼此牵引
这个世界 这个世界 这个世界 更快更真

[ 本帖最后由 phk 于 2007-8-6 22:23 编辑 ]
2#
发表于 2007-8-6 11:20 | 只看该作者
又一轮升级狂潮到来?
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3#
发表于 2007-8-6 11:27 | 只看该作者
id最厚道的就是优化,相比crysis和ut3对shader堆积使用,这个引擎使用的是独创的第二代megatexture技术,256显存的显卡就可以应付了,这种低配置对于crysis和ut3是难以想象的。:lol:
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4#
发表于 2007-8-6 11:37 | 只看该作者
id确实做的不错......画面不错,同时要求也不算高.......
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5#
发表于 2007-8-6 13:29 | 只看该作者
原帖由 fspgp 于 2007-8-6 11:27 发表
id最厚道的就是优化,相比crysis和ut3对shader堆积使用,这个引擎使用的是独创的第二代megatexture技术,256显存的显卡就可以应付了,这种低配置对于crysis和ut3是难以想象的。:lol:

ID不是每一次发布新引擎都会导致硬件狂升级么……
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6#
发表于 2007-8-6 13:37 | 只看该作者
id根硬件厂商肯定有一腿,那次不是ID带动升级风潮的?
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7#
发表于 2007-8-6 13:40 | 只看该作者
原帖由 chikkery 于 2007-8-6 13:29 发表

ID不是每一次发布新引擎都会导致硬件狂升级么……

那时因为你要开全特效!!!!!!!
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8#
 楼主| 发表于 2007-8-6 13:53 | 只看该作者
原帖由 陶仁贤 于 2007-8-6 13:37 发表
id根硬件厂商肯定有一腿,那次不是ID带动升级风潮的?


这叫市场经济:thumbsup:
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9#
发表于 2007-8-6 14:02 | 只看该作者
原帖由 fspgp 于 2007-8-6 11:27 发表
id最厚道的就是优化,相比crysis和ut3对shader堆积使用,这个引擎使用的是独创的第二代megatexture技术,256显存的显卡就可以应付了,这种低配置对于crysis和ut3是难以想象的。:lol:


这个肯定是要充分利用硬件的,降低配置要求那是暴雪干的事
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10#
发表于 2007-8-6 15:17 | 只看该作者
最起码DOOMIII和Q4,用9600XT和9800PRO也能跑的比较好......而现在有的游戏,不支持SM3的直接不让运行,哪怕你是X800XT也不成,这就有点过分了....
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11#
发表于 2007-8-6 15:28 | 只看该作者
:loveliness: 无论Q1234都没一个是好玩的~
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12#
发表于 2007-8-6 15:35 | 只看该作者
跟楼仩感覚一样..............
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cogitata 该用户已被删除
13#
发表于 2007-8-6 17:38 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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cogitata 该用户已被删除
14#
发表于 2007-8-6 17:44 | 只看该作者
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15#
 楼主| 发表于 2007-8-6 22:24 | 只看该作者
已经加入最新视频,大家慢用
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ikinari 该用户已被删除
16#
发表于 2007-8-6 23:34 | 只看该作者
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fiorentina 该用户已被删除
17#
发表于 2007-8-7 07:49 | 只看该作者
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