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Company Information
RayScale is a product of the decade-long interactive ray tracing research at the University of Utah. For more information, send mail to: info@rayscale.com
RayScale Team:James Bigler, has B.S. and M.S. degrees in Computer Science from the University of Utah. He is the author of several refereed technical papers and has worked on several large-scale graphics and scientific computing systems.
- Solomon Boulos, has B.S. and M.S. degrees in Computer Science from the University of Utah and is currently in the Ph.D. program in Computer Science at Stanford University. He is the author of several refereed technical papers and has worked on several large-scale software engineering projects including Google Earth (TM).
- Mike Fahnert, Chairman, was founder, President and CEO of KeyLabs as well as founder and CEO of Micro Access. He has worked in a variety of roles including business developments, technology management, professional services, and software quality assurance. He has an MBA with an emphasis in Technology Management, a BS degree in Computer Information Systems with a minor in Electronic Engineering Technology and an Associates degree in Computer Science.
- Alan Mendel, Chief of Business Development, is the founder and managing partner of Focus 20. He has worked as an engineer and business consultant in a variety of industries mainly associated with computer-aided design. He is also a co-founder and Chairman of the Children's Biomedical center of Utah, a non-profit corporation dedicated to the treatment and care of children with Autism Spectrum Disorder (ASD) located in Salt Lake City.
- R. Keith Morley, Chief Software Engineer, has a B.S. in Computer Science from the University of Utah, and also studied at Princeton University. He served as team leader in the *RAY interactive ray tracer project. This project was performed in conjunction with Silicon Graphics and was demoed at SIGGRAPH 2002. He worked as a Senior Software Engineer at Walt Disney Feature Animation on 3D rendering and lighting tools. He is the author of a book on ray tracing.
- Steven Parker, Chief Architect, has a B.S. in Electrical Engineering from the University of Oklahoma and a Ph.D. in Computer Science from the University of Utah. He was the designer and principle author of the first highly interactive ray tracer "rtrt" presented at the Visualization 98 and I3D 99 conferences. He was a general chair of the IEEE Symposium on Interactive Ray Tracing in 2006. He teaches the graduate course on ray tracing at the University of Utah and is the author of over 60 refereed technical articles on computer graphics, visualization, scientific computing, and software engineering. He was the main architect for the technology underlying RayScale's products.
- Austin Robison, Chief Developer of Technology, has a B.S. in Computer Science from the University of Chicago and an M.S. in Computer Science from the University of Utah. He has worked on several large-scale software engineering projects including the game The World Series of Poker (TM).
- Peter Shirley, Chief Technology Officer, has a B.S. in Physics from Reed College and a Ph.D. in Computer Science from the University of Illinois. He wrote several of the lighting and material codes for the "rtrt" ray tracer. He was a papers chair of the IEEE Symposium on Interactive Ray Tracing in 2006. He teaches the realistic rendering course at the University of Utah and is the author of two graphics books and over 70 refereed papers on computer graphics and visualization.
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