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下个月的众多技术会议真是很多看点

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1#
发表于 2008-7-29 13:29 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Siggraph、hotchips上有Larrabee,而NVISION上应该会正式公开DX11的paper,刚刚看到的RT 08上也有很多有趣的内容:

Program
The full schedule, including keynote addresses and other conference highlights, are available below.  A complete list of the posters accepted to this year's Symposium on Interactive Ray Tracing is also given below.  In addition, the Program Committee has invited the authors of several papers that have been presented elsewhere to exhibit their work as posters at RT08.  These invited posters are also listed below.

Saturday, 9 August 2008

Keynote Address

9:00 AM
10:00 AM
Portable Software Development for Multi-core Processors, Many-core Accelerators, and Heterogeneous Architectures

Michael McCool, University of Waterloo




Short break





Session 1:  Novel Acceleration Structures

10:10 AM
10:45 AM
Ray-specialized Acceleration Structures for Ray Tracing
Warrent Hunt, William Mark

Adaptive Acceleration Structures in Perspective Space
Warrent Hunt, William Mark


10:45 AM
11:10 AM
Raytracing Prefiltered Occlusion for Aggregate Geometry
Dylan Lacewell, Brent Burley, Solomon Boulos, Peter Shirley


11:10 AM
11:35 AM
Row Tracing using Hierarchical Occlusion Maps
Ravi Kammaje, Benjamin Mora




Lunch + Poster Session

11:35 AM
1:05 PM
During the lunch break, we encourage you to visit the posters listed below and discuss the work with the authors.





Session 2:  Bigger, Wider, Better

1:05 PM
1:30 PM
Multi Bounding Volume Hierarchies
Manfred Ernst, Günther Greiner


1:30 PM
1:55 PM
Large Ray Packets for Real-time Whitted Ray Tracing
Ryan Overbeck, Ravi Ramamoorthi, William R. Mark


1:55 PM
2:20 PM
Getting Rid of Packets -- SIMD Single-Ray Traversal using Multi-Branching BVHs
Ingo Wald, Carsten Benthin, Solomon Boulos


2:20 PM
2:45 PM
Coherent Ray Tracing via Stream Filtering
Christiaan Gribble, Karthik Ramani




Intersession break





Session 3:  Improving Traditional Acceleration Structures

3:15 PM
3:40 PM
Improving kd-tree Quality at a Reasonable Construction Cost
Maxim Shevtsov, Alexei Soupikov, Alexander Kapustin


3:40 PM
4:05 PM
Tree Rotations for Improving Bounding Volume Hierarchies
Andrew Kensler


4:05 PM
4:30 PM
Corrections to the Surface Area Metric with Respect to Mail-Boxing
Warrent Hunt


4:30 PM
4:55 PM
Fast Agglomerative Clustering for Rendering
Bruce Walter, Kavita Bala, Milind Kulkarni, Keshav Pingali





Social Event

5:00 PM
12:00 AM
Details about this year's RT08 social event will be available soon



Sunday, 10 August

Keynote Address

8:30 AM
9:30 AM
Ray Tracing:  Strengths and Opportunities

Eric Haines, Autodesk




Short break





Session 4:  Complex Effects

9:40 AM
10:05 AM
Interactive Volume Shadows in Participating Media with Single-Scattering
Chris Wyman, Shaun Ramsey


10:05 AM
10:30 AM
Simulation of Fluorescent Concentrators
Marion Bendig, Johannes Hanika, Holger Dammertz, Jan Christoph Goldschmidt, Marius Peters, Michael Weber


10:30 AM
10:55 AM
A Lighting Model for Fast Rendering of Forest Ecosystems
Robert Geist, Jay Steele


10:55 AM
11:20 AM
Towards Interactive Global Illumination Effects via Sequential Monte Carlo Adaptation
Vincent Pegoraro, Carson Brownlee, Peter S. Shirley, Steven G. Parker




Intersession break





Session 5:  New Traversal/Update Algorithms
11:30 AM
11:55 PM
RTfact:  Generic Concepts for Flexible and High Performance Ray Tracing
Iliyan Georgiev, Philipp Slusallek
11:55 PM
12:20 PM
Efficient Clustered BVH Update Algorithm for Highly-Dynamic Models
Kirill Garanzha




Lunch + Poster Session

12:30 PM
1:50 PM
During the lunch break, we encourage you to visit the posters listed below and discuss the work with the authors.





Session 5 (continued)

1:50 PM
2:15 PM
Adaptive Ray Packet Reordering
Solomon Boulos, Ingo Wald, Carsten Benthin


2:15 PM
2:40 PM
Interactive Particle Tracing in Dynamic Scenes consisting of NURBS Surfaces
Jakob Bärz, Oliver Abert, Stefan Müller




Intersession break






Session 6:  Modifications of Traditional Acceleration Structures

3:10 PM
3:35 PM
Interactive SIMD Ray Tracing for Large Deformable Tetrahedral Meshes
Matthias Groß, Hans Hagen, Franz-Josef Pfreundt


3:35 PM
4:00 PM
The Edge-Volume Heuristic - Robust Triangle Subdivision for Improved BVH Performance
Holger Dammertz, Alexander Keller


4:00 PM
4:25 PM
Ray Tracing with the BSP Tree
Thiago Ize, Ingo Wald, Steven Parker


4:25 PM
4:50 PM
Accelerated Building and Ray Tracing of Restricted BPS Trees
Brian Budge, Daniel Coming, Derek Norpchen, Kenneth Joy  




Closing Remarks and Town Hall Meeting

4:50 PM
6:00 PM
All symposium participants are invited to attend the town hall meeting following closing remarks by the RT08 conference chairs



Posters

Run-Time Code Generation for Materials
Stephan Reiter


Ray Traversal of Octree Point Clouds on the GPU
Aaron Knoll, Charles Hansen


Accelerating Ray Tracing using Constrained Tetrahedralizations
Ares Lagae, Philip Dutré


An FPGA Implementation of Whitted-style Ray Tracing Accelerator
Woo-chan Park, Jae-ho Nah, Jeong-soo Park, Kyung-ho Lee, Dong-seok Kim, Sang-duk Kim, Jin-hong Park, Yoon-sig Kang, Sung-bong Yang, Tack-don Han


A Split Node Cache Scheme for Fast Ray Tracing
Jae-ho Nah, Jin-suk Heo, Woo-chan Park, Tack-don Han


Ray Tracing on an Architecture Built from Reuseable IP Components
Andrew Cox, Agis Theodoropoulos


Hardware Architecture Design and Implementation of Ray-Triangle Intersection with Bounding Volume Hierarchies
Chen-Haur Cheng, Chuan-Yiu Lee, Shao-Yi Chien


A Hybrid CPU-GPU Implemenation for Interactive Ray Tracing of Dynamic Scenes
Brian Budge, John Anderson, Christoph Garth, Kenneth Joy


High-Speed Volume Ray Casting with CUDA
Lukas Marsalek, Armin Hauber, Philipp Slusallek


kd-Tree Traversal Techniques
John Tsakok


Comparing Incoherent Ray Performance of TRaX vs. Manta
Danny Kopta, Josef Spujt, Erik Brunvand, Steve Parker


A Proposal for Terminology Related to Ray Tracing
Peter Shirley


Ray Tracing NPR-Style Feature Lines
A.N.M. Choudhury, Steven Parker


Augenblick:  A User-Friendly and Extensible Realtime Ray Tracing Architecture
Oliver Abert


A Straightforward CUDA Implementation for Interactive Ray-Tracing
Brian Budge, John Anderson, Christoph Garth, Kenneth Joy

Invited Posters

Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
Holger Dammertz, Johannes Hanika, Alexander Keller


Compact, Fast and Robust Grids for Ray Tracing
Ares Lagae, Philip Dutré


ReduceM:  Interactive and Memory Efficient Ray Tracing of Large Models
Christian Lauterbach, Sung-eui Yoon, Min Tang, Dinesh Manocha


TRaX:  A Multi-Threaded Architecture for Real-Time Ray Tracing
Josef Spjut, Daniel Kopta, Erik Brunvand, Solomon Boulos, Spencer Kellis
2#
发表于 2008-7-29 13:32 | 只看该作者
恩  不错 ,到时候 研究下 这方面的资料。
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3#
发表于 2008-7-29 13:32 | 只看该作者
近1/3的内容和Ray tracing有关...
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