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GDC 2010:NVIDIA 自家及协办讲座演讲播放连接

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发表于 2010-3-16 16:57 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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Friday, March 12, 2010   

APEX Clothing with 3ds Max
Gavin Kistner, Product Designer, NVIDIA
      
NVIDIA Immersive Gaming–3D and Multi-Display Support
Andrew Fear, Senior Product Manager, Consumer 3D Products, NVIDIA

Practical Triangle Tessellation
Dan Amerson, Technical Director, Runtime: Emergent Game Technologies
      
Enlighten: Total Artistic Control over Game Lighting
Chris Doran, COO and Founder, GEOMERICS
Ivan Pedersen, Lead Artist, GEOMERICS
     
Unity for Engineers
Lucas Meijer, Engineer, Principal Presenter, Unity
Aras Pranckevicius, Lead Graphics Engineer, Unity
     
Physically Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX
Vigfus Omarsson, Lead Technical Artist, CCP
Snorri Sturluson, Senior Software Engineer, CCP
Monier Maher, APEX Product Manager, NVIDIA
      
APEX Vegetation with the SpeedTree® Modeler
Michael Sechrest, President and Co-Founder, Interactive Data Visualization (IDV), Inc.,
Lou Rohan, Senior Software Engineer, NVIDIA
      
Vision Engine 8
Dag Frommhold, Managing Partner, Trinigy
      
Parallel Nsight: GPU Development in Visual Studio
Kumar Iyer, Product Manager, NVIDIA
      Saturday, March 13, 2010  
Practical Use of Tessellation in Unigine Heaven Benchmark
Denis Shergin, CEO and Co-Founder, Unigine Corp.
Alexander Zaprjagaev, CTO, Unigine Corp.
      
Lip Syncing with Face Robot using Softimage 2011
Mark Schoennagel, Senior 3D Evangelist, Autodesk Softimage
      
Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger  Avi Shapira, Founder and CEO of Graphic Remedy      
CryENGINE®3  Sean Tracy, Field Applications Engineer, Crytek      
DMM2–Next Generation Digital Molecular Matter by Pixelux   Mitch Bunnell, Chief Executive Officer, Pixelux Entertainment, Inc.      
APEX Destruction using PhysX Lab  Bryan Galdrikian, Senior Apps Engineer, Physics R&D, NVIDIA
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