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Friday, March 12, 2010
APEX Clothing with 3ds Max
Gavin Kistner, Product Designer, NVIDIA
NVIDIA Immersive Gaming–3D and Multi-Display Support
Andrew Fear, Senior Product Manager, Consumer 3D Products, NVIDIA
Practical Triangle Tessellation
Dan Amerson, Technical Director, Runtime: Emergent Game Technologies
Enlighten: Total Artistic Control over Game Lighting
Chris Doran, COO and Founder, GEOMERICS
Ivan Pedersen, Lead Artist, GEOMERICS
Unity for Engineers
Lucas Meijer, Engineer, Principal Presenter, Unity
Aras Pranckevicius, Lead Graphics Engineer, Unity
Physically Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX
Vigfus Omarsson, Lead Technical Artist, CCP
Snorri Sturluson, Senior Software Engineer, CCP
Monier Maher, APEX Product Manager, NVIDIA
APEX Vegetation with the SpeedTree® Modeler
Michael Sechrest, President and Co-Founder, Interactive Data Visualization (IDV), Inc.,
Lou Rohan, Senior Software Engineer, NVIDIA
Vision Engine 8
Dag Frommhold, Managing Partner, Trinigy
Parallel Nsight: GPU Development in Visual Studio
Kumar Iyer, Product Manager, NVIDIA
Saturday, March 13, 2010
Practical Use of Tessellation in Unigine Heaven Benchmark
Denis Shergin, CEO and Co-Founder, Unigine Corp.
Alexander Zaprjagaev, CTO, Unigine Corp.
Lip Syncing with Face Robot using Softimage 2011
Mark Schoennagel, Senior 3D Evangelist, Autodesk Softimage
Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger Avi Shapira, Founder and CEO of Graphic Remedy
CryENGINE®3 Sean Tracy, Field Applications Engineer, Crytek
DMM2–Next Generation Digital Molecular Matter by Pixelux Mitch Bunnell, Chief Executive Officer, Pixelux Entertainment, Inc.
APEX Destruction using PhysX Lab Bryan Galdrikian, Senior Apps Engineer, Physics R&D, NVIDIA |
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