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怀旧的来看看,3dfx 模拟器达成

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1#
发表于 2010-10-21 17:38 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://kingofgng.com/eng/2010/10/20/3dfx-voodoo-graphic-cards-emulation-coming-to-dosbox/

3dfx Voodoo graphic cards emulation coming to DOSBox                                                        October 20, 2010 · Filed Under Emulation & Retrogaming,  News                 
                               

Followers of the VOGONS board and DOSBox official forum are already aware of this: one of the forthcoming versions of the best PC-with-DOS emulator out there should include a very important architectural novelty, ie the software implementation of the historical Voodoo Graphics chipset created by 3dfx Interactive in the Nineties. “Kekko”, the programmer working on the project with the aid of the DOSBox crew and the coding-capable VOGONS users, says that his aim is the complete and faithful emulation of SST-1, the first Voodoo chipset marketed in 1996 inside the first 3D graphics accelerated cards on the PC.




Voodoo Graphics by 3dfx has actually the merit of having paved the way for the independent management of polygonal graphics, freeing the CPU from the demanding workload of three dimensional scenes rendering and giving them smoothness and visual quality never seen before. Supplied in wholesale volumes to third party manufacturers of graphic cards, for a short period of time SST-1 has been the point of reference for the then-born universe of accelerated 3D graphics. After the original Voodoo Graphics chipset came four other unique iterations of the Voodoo series (Voodoo 2, 3, 4 and 5), until wrong economic choices and the always increasing competition from ATI, NVIDIA and others brought 3dfx to bankruptcy in 2000.


The Voodoo Graphics chips appeared on the PC market in a very important period: Windows 95 was a novelty still far away from being installed on all the x86 computers of the planet, and the MS-DOS command prompt was the king in the households as much as in the enterprises. Before the definitive success of Windows and the DirectX libraries, games developers made a certain amount of DOS titles capable of exploiting the 3dfx accelerating technology through the proprietary API Glide.





Right now DOSBox can’t manage Glide games by itself, and there is no such thing like a true PC emulator able to simulate the behaviour of the SST-1 chipset. The new engine by Kekko and the other contributors will dismiss the need to use a particular DOSBox build (originally created by developer “gulikoza”) to access the Glide libraries on the host computer and the external wrappers (emulation layers designed to convert API Glide calls in native DirectX or OpenGL calls meaningful to modern 3D technologies) like OpenGLide or the Glidos commercial product based on it.


Kekko announced the beginning of the SST-1 emulation project on August, and the development work has advanced quickly thanks to the contribution - critical as usual - by Aaron Giles, main contributor and director of the MAME project. Giles started to work on the emulation of 3dfx technology (popular on the PC but also on the arcade machines) years ago, and thanks to the work “behind the scenes” by the mamedev “Stiletto” the MAME code related to the Voodoo chipset has been released with an open source license (BSD) that is compatible with the GPL one adopted by DOSBox.




Three different moments in the development of the SST-1 emulation under DOSBox


Working “on the shoulders of the giants”, in a few weeks Kekko has succeeded in achieving an almost-complete emulation of the SST-1 chipset with 3D graphics rendering right inside DOSBox, with no additional patches or external wrappers. But the work isn’t complete for sure, the developer says on VOGONS: the main areas to advance the emulation on include a better compatibility with the few Glide games for DOS and improved performances by using a multi-threading architecture on multi-core CPUs, or else by using the GPU to ease the workload of the main processor. Right now, the developers say, the activation of the SST-1 core - which like the original hardware needs a 2D card working simultaneously - turns DOSBox into a useless snail.

2#
发表于 2010-10-21 17:40 | 只看该作者
不错么。DOSBOX V5。
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3#
发表于 2010-10-21 17:43 | 只看该作者
我买的VOODOO1 那是热呀, 70多度 我用皮筋给上了2个散热片OK了
游戏是没有的说,全兼容 只要在VOODOO后出的游戏全是兼容的
一进游戏就会出现3DFX标志,说明是优化的,速度和性能都很完美
不过只有4M 而且呢要配合我的S3 765才行 765加到2M 显存了
玩游戏QUAKE2都流畅
后来的VOODOO2 也买了,不过8M 12M 还必须加2D显卡
VOODOO3就没有买了  改成了TNT2
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4#
发表于 2010-10-21 17:55 | 只看该作者
帅,下个极品2试试
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5#
发表于 2010-10-21 18:05 | 只看该作者
玩过用Glide的Diablo II之后
才知道Diablo II的画面有多好, Direct3D的效果有多**
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6#
发表于 2010-10-21 18:21 | 只看该作者
E大今天很活跃
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qween 该用户已被删除
7#
发表于 2010-10-21 18:25 | 只看该作者
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8#
发表于 2010-10-21 18:30 | 只看该作者
留名备用
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9#
发表于 2010-10-21 18:31 | 只看该作者
for win的game应该是没办法用吧
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10#
发表于 2010-10-21 18:40 | 只看该作者
voodoo2当年玩n64模拟器也舒服
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11#
发表于 2010-10-21 18:42 | 只看该作者
玩过用Glide的Diablo II之后
才知道Diablo II的画面有多好, Direct3D的效果有多**
zhjecho 发表于 2010-10-21 18:05



    无图无真相!!!
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12#
发表于 2010-10-21 19:08 | 只看该作者
本帖最后由 skyeagel 于 2010-10-21 19:09 编辑
无图无真相!!!
akos1234 发表于 2010-10-21 18:42


这个玩过的都知道

diablo的视频设置里面是有专门的glide选项的
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13#
发表于 2010-10-21 19:14 | 只看该作者
看惯现在的看不下去这个。。
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14#
发表于 2010-10-21 19:19 | 只看该作者
无图无真相!!!
akos1234 发表于 2010-10-21 18:42



    这个图网上有,搜索一下就知道
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15#
发表于 2010-10-21 19:22 | 只看该作者
for win的game应该是没办法用吧
goldman948 发表于 2010-10-21 18:31



    FOR WIN的3DFX模拟器早有了, 有D3D的也有OPENGL的
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16#
发表于 2010-10-21 19:31 | 只看该作者
很早已经就有了,当年的ps模拟器还有专门模拟3dfx的插件呢
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17#
发表于 2010-10-21 19:57 | 只看该作者
确实VOODOO的glide玩暗黑2画面非常犀利,当初我的那块创新的VOODOO女妖玩着画面非常好,后来用ATI的9100再玩一下子差距就大了,立马把2机都开暗黑2才发觉画面差距非常大

VOODOO的画面非常好,那个时代NV的TNT速度虽快(记得当时很多人说是傻快),但是画面很差,印象非常深刻,99年我和朋友一起换新装机,我显卡用女妖,他装TNT2同时玩极品飞车3,VOODOO的画面明显优于TNT
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18#
发表于 2010-10-21 19:59 | 只看该作者
DOSbox一直是我的福音,好多游戏啊,万恶的MS
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头像被屏蔽
19#
发表于 2010-10-21 20:36 | 只看该作者
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cellwing 该用户已被删除
20#
发表于 2010-10-21 22:12 | 只看该作者
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