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ATI关于Ghost Recon: Advanced Warfighter未能实现HDR AA的半官方声明

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1#
发表于 2006-5-4 09:51 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
ATI's 'Chuck' on HDR with AA in Ghost Recon: Advanced Warfighter
When the demo of Ghost Recon: Advanced Warfighter for the PC became available last week, one of the first and loudest complaints to come out of our forums was that the game didn't allow for the use of anti-aliasing in any shape or form, leaving users with jaggies galore wherever they cared to look in the game.

As the game utilises High Dynamic Range rendering, it was already clear that there was no chance of NVIDIA boards supporting anti-aliasing in this title, but what of ATI?  Thoughts immediately turned to recent developments with Elder Scrolls IV: Oblivion, and ATI's special driver that allowed for High Dynamic Range and anti-aliasing to be used in this title.  The question on everybodies lips was - Could ATI pull off the same trick in Ghost Recon: Advanced Warfighter?

Of course, there is only one man at ATI to whom this question can be posed - The mysterious driver developer known only as 'Chuck'.  So, over the past few days we set out to communicate with this international man of mystery - 'X's were taped to windows, cryptic messages were left in the classified sections of newspapers, boxes of chocolate were squirreled into Terry Makedon's bedroom late at night while he showered.  And finally, we had it - An official response from ATI's 'Chuck' regarding the possibility of anti-aliasing being enabled in Ghost Recon: Advanced Warfighter.

What did he have to say?  Here's the quote, directly from the man himself, in full:

Quote:
The rendering path in G.R.A.W is very different from most games in that it appears to make extensive use of multiple render targets (MRTs). (This is where one draw operation can write different values to different surfaces.)

The DX9 spec doesn't allow multi-sample AA when using MRTs and our hardware requires that all of the destination surfaces either have AA or not. This means that in order to get AA in G.R.A.W. we'd need to have lots of AA surfaces and perform a ton of AA resolves. The end result would be slow and require much more texture memory. It's not 100% impossible, and I'm not giving up on the possibility, but there is no playable solution right now.



So, there you have it - There is still a chance of being able to use anti-aliasing in Ghost Recon: Advanced Warfighter on ATI hardware, but seemingly only a very slim one.  Our assumption was that the use of deferred shading for the game's lighting technique was the prime suspect, but it seems from ATI's own analysis is that it's the use of multiple render targets that cause the issue here.

I'd like to thank 'Chuck' for his time and thoughts on this issue - But I can't, because he's returned to his secret underground lair in a parallel dimension.  So, instead, I'd like to thank Terry Makedon for his time and efforts, and hopefully he can pass our gratitude on to 'Chuck' via Morse Code.  Or something.
2#
发表于 2006-5-4 13:36 | 只看该作者
Every game needs a special patch

that's the so called "HDR with AA"of ATI
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3#
发表于 2006-5-4 13:59 | 只看该作者
Ghost Recon: Advanced Warfighter操控感不行,最终我还是删除了。:sleeping:
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4#
发表于 2006-5-4 21:32 | 只看该作者
主要感觉速度太慢了,人走起来像蜗牛,玩起来没有那种刺激感    白白期待了好长时间 唉
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5#
发表于 2006-5-4 22:19 | 只看该作者
原帖由 taotao0210 于 2006-5-4 21:32 发表
主要感觉速度太慢了,人走起来像蜗牛,玩起来没有那种刺激感    白白期待了好长时间 唉

比起三角洲来说,人物行走、蹲伏、卧倒时行动更慢,画面很晃。卧倒时射击受很大的影响……
游戏里换弹夹的设计让CS狂们发狂:lol:
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6#
发表于 2006-5-4 23:57 | 只看该作者
原帖由 taotao0210 于 2006-5-4 21:32 发表
主要感觉速度太慢了,人走起来像蜗牛,玩起来没有那种刺激感    白白期待了好长时间 唉


不会跑么
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头像被屏蔽
7#
发表于 2006-5-5 15:37 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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8#
发表于 2006-5-5 15:41 | 只看该作者
原帖由 cloudol 于 2006-5-4 23:57 发表


不会跑么


最讨厌就在这里,要按着个run来跑。:thumbsup:
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9#
发表于 2006-5-5 16:04 | 只看该作者
原帖由 phk 于 2006-5-5 15:41 发表


最讨厌就在这里,要按着个run来跑。:thumbsup:

不错了~
比起有些游戏跑动还有气力限制)_)
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10#
发表于 2006-5-6 09:19 | 只看该作者
原帖由 phk 于 2006-5-4 13:59 发表
Ghost Recon: Advanced Warfighter操控感不行,最终我还是删除了。:sleeping:


:thumbsup: 说得太对啦!
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11#
发表于 2006-5-6 09:31 | 只看该作者
原帖由 cloudol 于 2006-5-4 23:57 发表


不会跑么


跑?幽灵3的跑简直是在折磨人,还要先摆1秒的pose才动得起来!
加上ai不行,全靠牛x得不敢相信的枪法和老鼠不出洞的躲藏黑枪打法压制住你。

算了,可能是我要求太高,玩过farcry realistic难度及f.e.a.r后,对其它ai基本无视。
直接期待crysis,加入了新元素,也可以指挥团队的。
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12#
发表于 2006-5-10 22:05 | 只看该作者
AI的枪法准不说``黑枪太恶心```死了N次了`
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13#
发表于 2006-5-10 22:21 | 只看该作者
都是从这个角落溜到那个角落,不断切换战术地图观察,下令

影响了流畅感

不过貌似就是设计来这么玩的
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