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Xbit最近重新测试了一下8600gts在vista下的表现,结果发现8600gts今非昔比,很多测试都打了翻身仗,看来随着驱动的进一步优化,以及价格的进一步降低,8600gts的性价比将超过x1950pro,当然700/2000的8600gt就更值得买了,:lol: ,另外XP下,8600gts的性能还会更强一些。:lol:
Testbed and Methods
To test the performance of MSI NX8600GTS-T2D256E-HD-OC we assembled the following standard test platform:
Intel Core 2 Extreme X6800 processor (3.0GHz, FSB 1333MHz x 9);
Asus P5N32-E SLI Plus mainboard (Nvidia nForce 680i SLI chipset);
Corsair TWIN2X2048-8500C5 (2x1GB, 1066MHz, 5-5-5-15, 2T);
Maxtor MaXLine III 7B250S0 HDD (250GB, Serial ATA-150, 16MB buffer);
Enermax Galaxy DXX EGX1000EWL 1000W power supply;
Dell 3007WFP monitor (30", 2560x1600@60Hz max display resolution);
Microsoft Windows Vista Ultimate 32-bit;
ATI Catalyst 7.5;
Nvidia ForceWare 158.24.
Since we believe that the use of tri-linear and anisotropic filtering optimizations is not justified in this case, the AMD and Nvidia graphics card drivers were set up to provide the highest possible quality of tri-linear and anisotropic texture filtering. We have also enabled transparent texture filtering. As a result, our AMD and Nvidia driver settings looked as follows:
ATI Catalyst:
Catalyst A.I.: Standard
Mipmap Detail Level: High Quality
Wait for vertical refresh: Always off
Adaptive antialiasing: On
Temporal antialiasing: Off
High Quality AF: On
Other settings: by default
Nvidia ForceWare:
Texture Filtering: High quality
Vertical sync: Off
Trilinear optimization: Off
Anisotropic optimization: Off
Anisotropic sample optimization: Off
Gamma correct antialiasing: On
Transparency antialiasing: On (multi-sampling)
Other settings: by default
We selected the highest possible graphics quality level in each game using standard tools provided by the game itself. The games configuration files weren’t modified in any way. Performance was measured with the games’ own tools or, if not available, manually with Fraps utility version 2.8.2. We also measured the minimum speed of the cards where possible.
We performed tests in 1280x1024/960, 1600x1200 and 1920x1200 resolutions. The games that didn’t support 16:10 ratio were run in 1920x1440 resolution. We used “eye candy” mode everywhere, where it was possible without disabling the HDR or Shader Model 3.0. Namely, we ran the tests with enabled anisotropic filtering as well as MSAA 4x. We enabled them from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of Catalyst and ForceWare.
MSI NX8600GTS-T2D256E-HD-OC will be competing against the following graphics accelerators participating in our test session:
Nvidia GeForce 8600 GTS (G84, 675/1450/2000MHz, 32sp, 16tmu, 8rop, 128-bit, 256MB)
Nvidia GeForce 8800 GTS 320MB (G80, 513/1188/1600MHz, 96sp, 24tmu, 20rop, 320-bit, 320MB)
AMD Radeon X1950 Pro (RV570, 575/1380MHz, 36pp, 8vp, 12tmu, 12rop, 256-bit, 256MB)
[ 本帖最后由 zzhang 于 2007-6-30 18:44 编辑 ] |
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