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http://developer.nvidia.com/object/perhud-5-beta.html
PerfHUD 5 is a major step forward from PerfHUD 4, featuring numerous new features and improvements:
- DirectX 10 Support, GeForce 8800 GTX Support
- Microsoft Windows Vista Support (DirectX 9 and 10)
- Interactive usage model
- Shader edit-and-continue
- Render state edit-and-continue
- Revamped customizable user interface
- Numerous other improvements…
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Of course, PerfHUD still provides convenient automated bottleneck identification and all the real-time performance analysis and debugging features that you’ve used in previous versions. It allows you to analyze your application from a global view to individual draw calls, providing numerous graphics pipeline experiments, graphs of performance metrics, and interactive visualization modes – all in real-time while your application is running.
We strongly recommend that you read through our PerfHUD 5 Overview Slides, the Quick Tutorial, and the User Guide to get a good understanding of PerfHUD’s extensive capabilities.
Don’t forget that your application must opt in to PerfHUD analysis. Instructions are in Pages 30 to 32 of the User Guide.
Known Issues:
- Only the first two chapters of the User Guide have been updated.
- There may be a reference count error when you quit an application.
- The “Toggle Full Screen” button in the Sparkles sample doesn’t work, but Alt+Enter works
Key Features of NVIDIA PerfHUD 5:
- G80 support on Windows Vista and XP
- DirectX 10 support on Windows Vista
- DirectX 9 support on Windows XP and Windows Vista
- Edit & Continue for HLSL and .fx vertex, geometry, and pixel shaders
- Edit & Continue for Raster Operations state
- Customizable Performance Dashboard
- User chooses up to 4 counters per graph
- Full set of 40+ PerfSDK Direct3D and GPU counters available
- Arrange graphs as you choose
- Create and delete graphs
- Save/load custom layouts
- Layout stored automatically when exiting PerfHUD
- Double-clicking color swatch in graph legend toggles display of that channel
- Improvements to Frame Debugger
- Visualization of 2D textures, 3D textures, shadow maps, and cube maps
- User can arbitrarily rotate wireframe visualization
- Show selected draw call only (versus selected and all previous calls)
- Mouseover on textures and render targets shows texture coordinates and texel color
- Tone mapping for textures and render targets
- Improvements to Frame Profiler
- Instruction Count Ratio graphs
- Tooltips for graphs with graph values
- “Alpha Enabled” state bucket criteria
- Support for Hierarchical Direct3D Performance Markers
- Improved user interface
- Polished look-and-feel with new fonts and widgets
- Hardware mouse cursor improves responsiveness when frame rate is low
- Clicking on graphs in Frame Profiler jumps to corresponding draw call
- Clear legends for all graphs
- New Help screen with software version, GPU, driver information, and keyboard shortcuts
- Options screen with numerous configuration options:
- Clear color buffer when viewing Z-only passes
- Preserve backbuffer
- Draw call visualization mode
- F2 hides/shows PerfHUD UI
- Compatibility, stability, and reliability improvements
- Extensive testing on a wide range of applications
- Minor bug fixes
- Comprehensive documentation
[Download] PerfHUD Installer for Windows Vista and XP
[Download] Windows XP instrumented driver for PerfHUD(ForceWare 163.14 XP版)
[Download] Windows Vista instrumented driver for PerfHUD(ForceWare 163.14 Vista版)
循环不息的宇宙 如在照顾着地球
人在天天的进步无退后 如像霹雳闪电
如是变化百万年 无尽新鲜的发现造成每天
世界每刻急速旋转 像思想天天的转
散播信息千百年遥远 无穷新知将你我拉近
无穷传真送到我心 如能将心彼此牵引
这个世界 这个世界 这个世界 更快更真![]()
[ 本帖最后由 phk 于 2007-7-24 22:53 编辑 ] |
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