Chapter 36. Stream Reduction Operations for GPGPU Applications
Part V: Image-Oriented Computing
Chapter 37. Octree Textures on the GPU Chapter 38. High-Quality Global Illumination Rendering Using Rasterization Chapter 39. Global Illumination Using Progressive Refinement Radiosity Chapter 40. Computer Vision on the GPU Chapter 41. Deferred Filtering: Rendering from Difficult Data Formats
Chapter 42. Conservative Rasterization
Part VI: Simulation and Numerical Algorithms
Chapter 43. GPU Computing for Protein Structure Prediction Chapter 44. A GPU Framework for Solving Systems of Linear Equations Chapter 45. Options Pricing on the GPU Chapter 46. Improved GPU Sorting
Chapter 47. Flow Simulation with Complex Boundaries
Chapter 48. Medical Image Reconstruction with the FFT