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Civilization 5: Where are the real innovations? & |) L 'c "Y! J / S
Courage to prove evolution but not with the fifth developer Firaxis Civ shoot. No matter whether the new political system, the hexes, which defended cities, or the detailed DirectX 11 graphics in the presentation of the units, the landscape and the historical personalities in diplomacy-Part - all this does not extend the already known since the age of 19 game mechanics really : lack of real innovation. There are also smaller KI-outs here and there a few lengths, especially when many cities and units to manage. And the question of why the player does not build civilization with its own name, remain unanswered. That spectacle is the acoustic background of the strategy very well done, same goes for the revised user interface. $ [& A3 P5 w o) S
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Civilization 5: DX11 executable (1) [Source: see Image Gallery]: o. o2 l * $ s ^ 0 w8 F; @ (y * k
Very proud of developer Firaxis to its DirectX 11-Renderpfad - Civilization 5 offers a DirectX 9 runtime also a corresponding DX11 executable. DirectX 11 is the "native version of the game", as the developers interviewed by PC Games Hardware put on record. This is unusual, but after five Civilization is a computer game. Firaxis has been working very closely with Nvidia together to establish the most optimal result. Therefore, the developers also believe that the game uses the graphics card more than most other games. Nice side effect, according to Firaxis: if the Playstation 4 or Xbox "720" appear to have the technology ready. Especially popular is the hardware tessellation of DirectX 11 at Firaxis. They come in terrain rendering used and would be much faster and prettier than under DirectX 9 In DX11 the scenes would load quickly, even the texture resolution is better. Waves would elaborate animated, even particle and fog effects would be delicate. Highlights and shadows higher resolutions are more DX11 benefits, including Direct Compute is used. |
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