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卢卡斯电影首席技术官和哈佛大学应用科学与工程学院计算机科学教授参加 GTC

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1#
发表于 2009-7-15 13:39 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://www.nvidia.com/object/io_1246945519474.html

Lucasfilm Chief Technology Officer And Harvard University Computing Visionary To Headline NVIDIA’S GPU Technology Conference

Registration Opens for Inaugural Conference Highlighting Advances in GPU Computing
For further information, contact:

Hector MarinezAndrew Humber
NVIDIA CorporationNVIDIA Corporation
(408) 486-3443(408) 486-8138
hmarinez@nvidia.com ahumber@nvidia.com
Richard Kerris
Hanspeter Pfister


SANTA CLARA, CA—July 7, 2009— NVIDIA Corporation today announced that Richard Kerris, chief technology officer of Lucasfilm, and Hanspeter Pfister, computer science professor at Harvard University’s School of Engineering and Applied Sciences, will join NVIDIA CEO and Co-Founder Jen-Hsun Huang as keynote speakers at the inaugural GPU Technology Conference.

Registration has now opened for the conference, which will focus on the latest breakthroughs developers, engineers and researchers are achieving through the use of the graphics processing unit (GPU). This event will be held at the Fairmont Hotel in San Jose, Calif. from Sept. 30 to Oct. 2, 2009. Detailed registration and conference information, including keynotes, sessions, tutorials, roundtables, and call for submissions can be found at www.nvidia.com/gtc.

“We are in the midst of seismic shifts in computing, triggered by the GPU and its rich possibilities,” said Bill Dally, chief scientist at NVIDIA. “The GPU Technology Conference is the single best place to learn about these changes, see the technologies and applications causing this disruption and get the tools to solve the world’s most important computing challenges.”
The conference comprises three parallel summits:

Emerging Companies Summit - a unique event that provides start-ups that are basing their business around GPU computing with the opportunity to present their company to entrepreneurs and venture capitalists involved in the GPU computing ecosystem.
GPU Developer Summit – a series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ with CUDA extensions and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ software and OpenGL.

NVIDIA Research Summit - designed by researchers and academics for researchers and academics. Sessions are aimed at those using GPUs in science and engineering research who are keen to learn how GPU computing can increase computational power and reduce time-to-discovery.

Background on the keynote speakers is below:
Richard Kerris joined Lucasfilm in December of 2007. As Chief Technology Officer of one of the world’s leading film and entertainment companies, Kerris oversees the company’s technical operations and is responsible for the development and execution of technology strategy for Industrial Light & Magic, Skywalker Sound, LucasArts, Lucasfilm Animation, Lucasfilm Animation Singapore and Lucas Online. Prior to joining Lucasfilm, Kerris held key posts at Apple, Alias|Wavefront, Electric Image and Silicon Graphics.

Hanspeter Pfister is a Gordon McKay Professor of the Practice of Computer Science at Harvard’s School of Engineering and Applied Sciences. His research lies at the intersection of visualization, computer graphics, and computer vision, and spans a wide range of topics, including scientific visualization, computational photography, point-based graphics, appearance modeling, 3D television, and face recognition. Previously, he spent 11 years at Mitsubishi Electric Research Laboratories, where he was most recently Associate Director and Senior Research Scientist.
Jen-Hsun Huang co-founded NVIDIA in 1993 and has served since its inception as president, chief executive officer and a member of the board of directors.

About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
Certain statements in this press release including, but not limited to, statements as to: the benefits, impact, and capabilities of the NVIDIA GPU; and the benefits of the GPU Technology Conference, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended April 26, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
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Copyright © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce, Quadro, and Tesla are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. OpenCL is a trademark of AppleInc. used under license to the Khronos Group Inc. All other company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated.
2#
发表于 2009-7-15 14:09 | 只看该作者
加利福尼亚州,圣克拉拉市2009年7月7日- NVIDIA公司今天宣布,理查德说法首席技术官卢卡斯电影公司,和汉斯普菲斯特,计算机科学,哈佛大学教授,学院的工程与应用科学,将加盟NVIDIA公司公司首席执行官兼联合创始人仁黄仁勋作为基调发言者在首届GPU技术会议。

注册现已开放的会议,这次会议将着重于最新的突破,开发者,工程师和研究人员正在实现通过使用图形处理单元( GPU ) 。这项活动将在Fairmont酒店位于美国加州圣荷西,从9月30日至10月2日, 2009年。详细的登记和会议资料,包括主题演讲,会议,辅导,圆桌会议,并要求提交的,可同时通过www.nvidia.com网站/教学专业议会。

“我们正处于转变的计算地震所引发的GPU和丰富的可能性,说: ”比尔戴利, NVIDIA公司首席科学家。 “ GPU的技术会议是唯一的最佳地点,了解这些变化,看到了技术和应用造成了这种混乱和获取工具,以解决世界上最重要的计算挑战。 ”
会议由三个平行的首脑会议:

新兴企业首脑会议-一个独特的活动,提供创业是基于其在GPU计算业务的机会,介绍他们的公司的企业家和风险资本家参与GPU计算能力的生态系统。
GPU的开发首脑会议-一系列的技术专题讲座,辅导和小组讨论,旨在开发消费,专业和高性能计算应用寻求利用更多的GPU的并行处理能力,采用业界标准的语言,如C / C + +语言在CUDA扩展和Fortran以及宣传短片等的Direct3D ,以及对DirectX计算, OpenCL ™软件和OpenGL 。

NVIDIA的研究首脑会议-设计的研究人员和学者的研究人员和学者。会议的目的是使用的GPU在科学和工程研究谁热衷于学习如何GPU计算能力可提高计算能力,减少时间发现。

背景上的主旨发言者是如下:
理查德卢卡斯加入这一说法, 2007年12月。担任首席技术官一个世界领先的电影和娱乐公司,这一说法,监督公司的技术业务,并负责制定和实施技术战略的工业光魔,天行者音效,卢卡斯艺术,卢卡斯电影动画,卢卡斯电影动画新加坡和卢卡斯在线。之前,卢卡斯电影公司,举行了这一说法,关键职位苹果,别名| Wavefront公司,电气图像和Silicon Graphics 。

汉斯普菲斯特是戈登麦凯教授的做法,在哈佛大学计算机科学学院的工程与应用科学。他的研究处于十字路口的可视化,计算机图形学,计算机视觉,和跨越广泛的题目,包括科学可视化,计算摄影,点为基础的图形,外观造型,三维电视,人脸识别。此前,他在11年三菱电机研究实验室,在那里,他最近的副主任和高级研究员。
黄仁勋共同创办的NVIDIA ,并于1993年成立以来担任主席,首席执行官和董事会成员的董事。

有关NVIDIA
NVIDIA公司( Nasdaq代码: NVDA )是世界领先的视觉计算技术的发明者,在GPU的高性能处理器产生激动人心的,交互式的图形工作站上,个人电脑,游戏机和移动设备。 NVIDIA公司提供的娱乐和消费市场的GeForce ®产品,专业设计和可视化市场的的Quadro ®产品,以及高性能计算市场的特斯拉™产品。 NVIDIA公司总部设在加利福尼亚州圣克拉拉市,办事处遍布亚洲,欧洲和美洲。欲了解更多信息,访问www.nvidia.com
中的某些陈述本新闻稿,其中包括但不限于,以:的利益,影响和能力的NVIDIA GPU和好处的GPU技术会议,均为前瞻性陈述,受风险和不确定性存在可能导致结果与预期实质上不同。重要的因素,可能导致实际结果大不相同包括:发展更有效或更快速的技术,设计,制造或软件缺陷的影响,科技发展和竞争的变化,消费者的喜好和需求;客户采用不同的标准或我们的竞争者产品;改变行业标准和接口;意想不到的损失,我们的产品性能或技术集成到系统时,以及其他因素的详细不时NVIDIA公司的报告文件,证券和交易委员会包括10 - Q表格财政期结束2009年4月26日。报告的副本提交给证券交易委员会张贴在我们的网站,可以从NVIDIA的不收费。这些前瞻性陈述不能保证未来的性能和仅为截止日期,并除非法律要求, NVIDIA不承担任何更新这些前瞻性声明以反映未来事件或情况。

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版权所有© 2009年NVIDIA公司。保留所有权利。 NVIDIA公司的NVIDIA标志,的GeForce ,的Quadro和特斯拉的商标和/或注册商标的NVIDIA公司在美国和/或其他国家。 OpenCL是一个商标AppleInc 。授权下使用的Khronos集团有限公司所有其他公司和/或产品名称可能是商标名称,商标,和/或注册商标的所有者是它们相关。
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3#
发表于 2009-7-15 14:10 | 只看该作者
我很看好GPU并行运算,因为比目前的CPU快太多了,有人会说CPU会追上来,科技是不断进步的,到那时GT300,GT400就更强了,GPU补助CPU运算是最好的选择,用过分布计算的人就知道,效率太惊人了
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