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DirectX完整安装包2010.2最新版

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1#
发表于 2010-2-8 14:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
推荐下载:DirectX完整安装包2010.2最新版http://www.sina.com.cn  2010年02月08日 13:23  驱动之家
  作者:Zzyq

  微软刚刚放出了其DirectX End-User Runtimes(终端用户运行时)的2010年2月最新版完整可再发行组件包。

  这是微软官方放出的最终用户分发包,非个人整理版,该软件包是微软的DirectX一系列技术的集成,用来提供 Windows平台多媒体运行的API,支持应用程序、多 媒体软件和3D游戏及其声效。最终用户需要安装DirectX End-User Runtime,才能让应用了新技术特征的程序顺利执行,多数新开发的游戏需要该安装包的支持。

  DirectX Runtimes包含了各种多媒体应用程序所需的影音API接口文件,尤其是可以更好地支持最新地3D游戏,重要性无需赘言,因此强烈推荐更新,可以避免 某些新程序无法运行。







  支持的操作系统: Windows 2000; Windows 2000 Advanced Server; Windows 2000 Professional Edition ; Windows 2000 Server; Windows 2000 Service Pack 2; Windows 2000 Service Pack 3; Windows 2000 Service Pack 4; Windows 7; Windows 98; Windows 98 Second Edition; Windows Home Server; Windows ME; Windows Server 2003; Windows Server 2003 R2 Datacenter Edition (32-Bit x86); Windows Server 2003 R2 Standard Edition (32-bit x86); Windows Server 2003 Service Pack 1; Windows Server 2003 Service Pack 2; Windows Server 2003 Service Pack 2 x64 Edition; Windows Server 2003 x64 editions; Windows Server 2003, Datacenter Edition (32-bit x86); Windows Server 2003, Enterprise Edition (32-bit x86); Windows Server 2003, Standard Edition (32-bit x86); Windows Server 2003, Web Edition; Windows Server 2008; Windows Server 2008 Datacenter; Windows Server 2008 Datacenter without Hyper-V; Windows Server 2008 Enterprise; Windows Server 2008 Enterprise without Hyper-V; Windows Server 2008 Standard; Windows Server 2008 Standard without Hyper-V; Windows Small Business Server 2003 ; Windows Vista; Windows Vista 64-bit Editions Service Pack 1; Windows Vista Business; Windows Vista Business 64-bit edition; Windows Vista Enterprise; Windows Vista Enterprise 64-bit edition; Windows Vista Home Basic; Windows Vista Home Basic 64-bit edition; Windows Vista Home Premium; Windows Vista Home Premium 64-bit edition; Windows Vista Service Pack 1; Windows Vista Starter; Windows Vista Ultimate; Windows Vista Ultimate 64-bit edition; Windows Web Server 2008; Windows XP; Windows XP 64-bit; Windows XP Home Edition ; Windows XP Media Center Edition; Windows XP Professional Edition ; Windows XP Professional x64 Edition ; Windows XP Service Pack 1; Windows XP Service Pack 2; Windows XP Service Pack 3; Windows XP Starter Edition; Windows XP Tablet PC Edition

  本地下载:

    http://down.tech.sina.com.cn/content/3224.html

   

  官方下载地址:

  http://download.microsoft.com/do ... _feb2010_redist.exe
2#
发表于 2010-2-8 14:49 | 只看该作者
Direct3D runtime没更新,和august 2009一样
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3#
发表于 2010-2-8 16:07 | 只看该作者
这是9还是10啊?
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4#
发表于 2010-2-8 17:01 | 只看该作者
又有新版的啦!
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5#
发表于 2010-2-8 17:14 | 只看该作者
9.0c....
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6#
发表于 2010-2-8 17:29 | 只看该作者
这个可能可以解决我的一个测试程序的问题。
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7#
发表于 2010-2-8 18:01 | 只看该作者
这是9还是10啊?
脱氧核糖核酸 发表于 2010-2-8 16:07


从 dx9 开始,dx 的升级包不再使用 dx 版本号命名,而是直接使用发布时间来称呼。
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8#
发表于 2010-2-8 18:03 | 只看该作者
http://www.microsoft.com/downloa ... &displaylang=en


What's New in the February 2010 DirectX SDK

This version of the DirectX SDK contains the following new features, tools, and documentation.

Improvements to PIX

PIX has much-improved support for analysis of programs that use Direct3D 11 features, including compute shaders, tessellation, and dynamic shader class linkage. PIX features such as pixel history, the shader debugger, the mesh viewer, frame counters, and screenshots now work for these Direct3D 11 programs.

The new "Playback Device" control in the Events pane enables the user to force PIX Direct3D playback to use the REF device.

Mesh viewer data can be exported to a CSV file by right-clicking the data tables displayed in the PreVS, PostVS, or PostGS views.

The texture viewer now supports the following additional formats:

    * DXGI_FORMAT_D24_UNORM_S8_UINT
    * DXGI_FORMAT_R24G8_TYPELESS
    * DXGI_FORMAT_BC1_UNORM_SRGB
    * DXGI_FORMAT_BC2_UNORM_SRGB
    * DXGI_FORMAT_BC3_UNORM_SRGB

XNAMath C++ SIMD Math Library

A minor revision to the library (version 2.02), includes a number of customer-reported fixes, optimizations, and improvements. Included are notable fixes to XMStoreColor(), XMQuaternionRotationMatrix(), XMVectorATan2(), and XMVectorATan2Est().

Direct3D 11 Deployment

The Direct3D 11 Deployment for Game Developers article and D3D11InstallHelper Sample have been updated to include guidance for corporate network users in a locally managed Windows Server Update Services (WSUS) environment. For these developers, KB 971644 is not applicable and they should refer to KB 971512 instead.

Enhancements to Voice Reuse Scenarios

Implementation changes to simplify voice reuse were made to IXAudio2SourceVoice::FlushSourceBuffers, IXAudio2SourceVoice::SetSourceSamplingRate, and IXAudio2SourceVoice::Stop. These changes enable titles to minimize the performance cost of creating and destroying multiple voices during the game.

Reverb and Mixing Performance Optimizations

We have optimized the codepaths for several of the less common channel mixing scenarios for mixing within the audio graph.

Previous Releases

For a description of what was added in previous releases, see Features Introduced in Previous Releases in the DirectX SDK documentation.



Known Issues with the February 2010 SDK

Message: The DirectX component 'd3d10sdklayers.dll' is currently in use by other applications

The following message sometimes appears during setup or uninstall:

The DirectX component 'd3d10sdklayers.dll' is current in use by other applications

If you encounter this message, select Ignore and reboot your system after setup or uninstall is complete. This issue occurs only on Windows 7 and Windows Server 2008 R2.

PIX Crashes on Call to GetImmediateContext

In the February 2010 release, PIX crashes if the target application calls D3D11CreateDevice() or D3D11CreateDeviceAndSwapChain() with a NULL ppImmediateContext, then later calls GetImmediateContext() to get the immediate context. To work around the issue, pass a non-NULL pointer for ppImmediateContext. This issue will be corrected in an upcoming release.

Support for Visual Studio 2005 and Visual Studio 2010

In the next release, the DirectX SDK will add support for Visual Studio 2010. At that time, the DirectX SDK will no longer support Visual Studio 2005; the February 2010 release will be the last release to support Visual Studio 2005. The next release will continue to support Visual Studio 2008.

Direct3D 11 Runtime

To obtain the Direct3D 11 runtime, please obtain an RTM version of Windows 7 or follow the procedure described in KB 971644 (or KB 971512 for corporate network users). For more details, see Direct3D 11 Deployment for Game Developers.

Effects 11

The Effects runtime for Direct3D 11 (FX11) is available as shared source in the DirectX SDK. For more information, please refer to Effects (Direct3D 11) and Effect System Interfaces (Direct3D 11) in the Windows Graphics documentation. The Effects 11 source is now located in the samples directory.

DirectX 11 Runtime Symbols

The modern DirectX Runtime is part of the operating system (OS), and symbols for the DirectX components (Direct3D, DirectInput, DirectSound, etc.) are provided as part of the OS symbol packages. DirectX 11 Runtime symbols are included in the Windows 7 and Windows Server 2008 R2 symbols packages available on the Microsoft website. However, we recommend using the Microsoft symbols server instead for the most current and correct set of symbols when debugging DirectX applications.

Note that DirectX 11 Runtime symbols for the down-level KB 971644 and KB 971512 update for Windows Vista and Windows Server 2008 are not included in the OS offline symbols package. They can be obtained from the Microsoft symbol server.

The Provided D3D9D.dll for Windows XP is Versioned for Service Pack 2

The D3D9D.dll that is included in the February 2010 DirectX SDK is versioned for Windows XP SP2. If you use this DLL on Windows XP SP3 with an application that uses the Windows Presentation Framework (WPF), the code in the DLL will assert. This issue does not occur on Windows Vista or Windows 7. If you require only debug output, that is, you do not require symbols, you could also use the checked version of D3D9.dll, which is compatible with Windows XP SP3. Just rename the checked D3D9.dll to D3D9D.dll. The checked version of D3D9.dll is available to MSDN subscribers.

Control Panel for DirectX 9 Debug Output is Specific to 32-bit or 64-bit Applications

In order to turn DirectX 9 debug output on or off, you must use the DirectX control panel appropriate to the application being debugged. Use the 64-bit DirectX control panel for 64-bit applications and the x86 DirectX control panel for 32-bit applications.

D3DCompiler_42.dll Moved to New Cab

Beginning in the August 2009 DirectX SDK release, D3DCompiler_42.dll has been moved out of the D3DX CAB to a new CAB: D3DCompiler_42_*.CAB. The D3D_Compiler functionality implements the offline HLSL compiler for D3D 9, 10, or 11. This change decouples compiler from D3DX.

HLSL Runtime Compiling for Shader Models that Do Not Allow NaN or Infinity Literals

When compiling code that looks like the following:

pow(max(0, f), e)

If the result of max(0,f) is 0, the statement will be evaluated as exp(-inf * e), which may cause the following error message: (error X4579: NaN and infinity literals not allowed by shader model). This is because pow(0, e) will be expanded to exp(log(0) * e), which will evaluated as exp(-inf * e).

The workaround for compiling code like this, for a shader model that does not allow NaN or infinity literals, is to change 0 in max(0, f) to 0.00001f, or some other acceptably small non-zero value.

This scenario typically fails during a call to ID3DXEffectCompiler when compiling for shader models that do not allow NaN and infinity literals (such as DX9 shader targets). It is a regression from the November 2008 release. The result may show up when debugging a game that exits at startup and generates an error message such as "nonzero reference count" or "an error occurred in the device creation callback function".

New Warning X3206: Implicit Truncation of Vector Type

Beginning in the August 2009 release of the DirectX SDK, the HLSL compiler will warn when an implicit truncation of a vector type occurs. For example, the follow code would elicit the warning.

float4 FastShadow ( float3 vLightPos, float4 vDiffColor )

{

float2 vLightMax = vLightPos + g_fFilterSize;



if ( bTextured ) In.vDiffColor.xyz *= DiffuseTex.Sample ( DiffuseSampler, In.vTCoord );

To avoid the warning, swizzle out the vector components as shown below.

float4 FastShadow ( float3 vLightPos, float4 vDiffColor )

{

float2 vLightMax = vLightPos.xy + g_fFilterSize;



if ( bTextured ) In.vDiffColor.xyz *= DiffuseTex.Sample ( DiffuseSampler, In.vTCoord ).xyz;



IXACT3Engine::PrepareWave Doesn't Support xWMA

In the March 2008 and later SDKs, the IXACT3Engine::PrepareWave doesn't support xWMA. If you want to use xWMA in XACT, you can prepare those waves by calling one of the following methods:

    * IXACT3WaveBank::Prepare
    * IXACT3SoundBank::Prepare
    * IXACT3Engine::PrepareInMemoryWave
    * IXACT3Engine::PrepareStreamingWave

Building Samples Using the Visual Studio 2005 Project Files Results In Harmless Warning

Developers who build the samples may see the following harmless warning:

manifest authoring warning 81010002: Unrecognized Element "requestedPrivileges" in namespace "urn:schemas-microsoft-com:asm.v2".

This is a known issue with the manifest tool (mt.exe) that ships in Visual Studio 2005 SP1. To remove this warning, developers should update their versions of mt.exe to the version that ships in the Windows SDK. Developers should update the instances of mt.exe that ship in Visual Studio 2005 SP1, found in the following three locations:

    * VCbin
    * Common7toolsbin
    * SDKv2.0bin

Symbols for DirectX

The latest and most complete source for debugging symbols is the Microsoft Symbol Server. We recommend using the symbol server rather than using the included partial symbols package. For instructions about using the Microsoft Symbol Server, see http://www.microsoft.com/whdc/devtools/debugging/debugstart.mspx.

Installation Notes for All Platforms

    * This SDK is supported on the most recent service packs of the following operating systems: Windows XP, Windows Server 2003, Windows Server 2008, Windows Vista, and Windows 7. This SDK supports Visual Studio 2005 and Visual Studio 2008.
    * Before installing the current DirectX SDK, remove previous versions of the DirectX SDK.
    * Use the Samples Browser to install samples included with the DirectX SDK.
    * Some samples require that you have installed the latest Microsoft Windows SDK on your system.
    * If you are using Visual Studio and run the Platform SDK Integration tool, all custom include and library paths will be erased, including those added by the DirectX SDK. To fix the issue, developers need to either reinstall the DirectX SDK or manually add the paths to Visual Studio.
    * If you encounter compilation issues related to the DirectX headers, make sure that the include directories in Visual Studio are set correctly. On the Win32 platform, make sure that there is a reference to the DirectX headers. "$(DXSDK_DIR)include" should appear in the include directory "$(VCInstallDir)Include."
    * Several virus protection software applications interfere with SDK installation. They may require you to disable virus protection software until SDK installation is completed.
    * Your system may be corrupted, or cryptographic services may be disabled, if you encounter the following error message during installation: "A cabinet file is necessary for installation and cannot be trusted." To resolve the problem, try the following:

         1. Enable cryptographic services. On the Start menu, right-click My Computer, and then click Manage. The Computer Management window appears. In the left navigation pane, click Services and Applications. In the right pane, double-click Services, and then double-click Cryptographic Services. The Cryptographic Services Properties property sheet appears. On the General tab, ensure that Service Status is Started, and that Startup Type is Automatic.
         2. If you are running Windows on a FAT32 drive, run scandisk.
         3. Try the resolution steps in Detecting digital signing issues in Windows XP.
         4. Try the resolution steps in You cannot install some updates or programs.
         5. Remove temporary files in the %temp% folder. If you are installing an end-user runtime, also remove "%windir%system32directxwebsetup Error."
    * External firewall programs may indicate that the file InstallDeveloperFiles.exe wants to access the Internet. This is by design, and should be enabled.

Documentation Organization

This release provides a "Windows DirectX Graphics" documentation collection which includes the Direct3D 9, Direct3D 10.x, Direct3D 11, D3DX, DXGI, and HLSL content formerly located in the main DirectX SDK documentation collection.

SDK。
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9#
发表于 2010-2-8 19:41 | 只看该作者
Direct3D runtime没更新,和august 2009一样
jocover 发表于 2010-2-8 14:49



    更新了Direct3D那几个文件
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10#
发表于 2010-2-8 20:45 | 只看该作者
谢谢分享 下载ing~~
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11#
发表于 2010-2-9 09:37 | 只看该作者
赞一个

现在还是DX9C是用户量大啊
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12#
发表于 2010-2-9 10:04 | 只看该作者
恩...
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13#
 楼主| 发表于 2010-2-9 23:20 | 只看该作者
这个可能可以解决我的一个测试程序的问题。
Edison 发表于 2010-2-8 17:29



    装了这个,你那个10bit程序还是运行不起来
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14#
发表于 2010-2-9 23:39 | 只看该作者
为了让更多人看到,顶起!!!!!
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15#
发表于 2010-2-9 23:41 | 只看该作者
装了这个,你那个10bit程序还是运行不起来
bill_max 发表于 2010-2-9 23:20

你的是什么操作系统和显卡呀?
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16#
 楼主| 发表于 2010-2-10 12:17 | 只看该作者
你的是什么操作系统和显卡呀?
Edison 发表于 2010-2-9 23:41



    win 7 64,5870.
    win7 32,7600
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17#
发表于 2010-2-10 12:48 | 只看该作者
win 7 64,5870.
    win7 32,7600
bill_max 发表于 2010-2-10 12:17


"win 7 64,5870" 这个应该是没问题的。
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18#
发表于 2010-2-10 22:42 | 只看该作者
换驱动版本。。。。直到可以为止。
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