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看着大家争的不可开交,我来翻译下xbit的原文好了。
原文:It is easy to see that the Radeon produces a better-looking picture. All the textures are sharp, without fuzziness or anything. To remind you, I selected the same graphics quality settings for both graphics cards: DirectX 11, Very High, 16x AF, AAA, Advanced DOF and Tessellation. Besides, I selected the High Quality texture filtering mode in the Catalyst and GeForce/ION driver (the Quality mode is selected by default). Perhaps this reduction of quality is the trick the GeForce GTX 480 resorts to in order to deliver a higher speed in Metro 2033? The game developer answered to our question promptly. Here is what Oles Shishkovtsov, 4A Games Chief Technical Officer said:
No, the observed difference in quality is not due to the performance of the graphics cards. Indeed, graphics cards from Nvidia and ATI render the scene differently in some antialiasing modes. We are trying to find a way to correct this issue. Again, this has nothing to do with speed.
Hopefully, people from 4A Games will find a solution.
中文:很容易可以看到A卡的画面更加讨喜。所有的纹理都很锐利,没有任何的模糊或杂讯。这里需要说明的是:我们在测试两张卡的时候选择了相同的画面设置:DirectX 11, Very High, 16x AF, AAA, Advanced DOF and Tessellation.除此以外,我们还在ATI和NV的控制台程序中将材质过滤特性选择为高质量。我们推测这种画质的下降有可能是NV为了提高Metro 2033的游戏性能而刷的小花招。游戏的开发者简短的为我们解释了这个问题。下面是4A公司的技术总监Oles Shishkovtsov的回答:
“并不是这个样子的,画面的区别不是因为显卡性能的区别,实际上,ATI和NV在一些反锯齿模式下渲染的方式是不尽相同的,当前我们正在试图解决这个问题,这个和游戏速度没有关系”
希望4A真的能够尽快修复这个问题 |
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