Testbed and Methods
To test the performance of MSI NX8600GTS-T2D256E-HD-OC we assembled the following standard test platform:
Intel Core 2 Extreme X6800 processor (3.0GHz, FSB 1333MHz x 9);
Asus P5N32-E SLI Plus mainboard (Nvidia nForce 680i SLI chipset);
Corsair TWIN2X2048-8500C5 (2x1GB, 1066MHz, 5-5-5-15, 2T);
Maxtor MaXLine III 7B250S0 HDD (250GB, Serial ATA-150, 16MB buffer);
Enermax Galaxy DXX EGX1000EWL 1000W power supply;
Dell 3007WFP monitor (30", 2560x1600@60Hz max display resolution);
Microsoft Windows Vista Ultimate 32-bit;
ATI Catalyst 7.5;
Nvidia ForceWare 158.24.
Since we believe that the use of tri-linear and anisotropic filtering optimizations is not justified in this case, the AMD and Nvidia graphics card drivers were set up to provide the highest possible quality of tri-linear and anisotropic texture filtering. We have also enabled transparent texture filtering. As a result, our AMD and Nvidia driver settings looked as follows:
ATI Catalyst:
Catalyst A.I.: Standard
Mipmap Detail Level: High Quality
Wait for vertical refresh: Always off
Adaptive antialiasing: On
Temporal antialiasing: Off
High Quality AF: On
Other settings: by default
Nvidia ForceWare:
Texture Filtering: High quality
Vertical sync: Off
Trilinear optimization: Off
Anisotropic optimization: Off
Anisotropic sample optimization: Off
Gamma correct antialiasing: On
Transparency antialiasing: On (multi-sampling)
Other settings: by default
We selected the highest possible graphics quality level in each game using standard tools provided by the game itself. The games configuration files weren’t modified in any way. Performance was measured with the games’ own tools or, if not available, manually with Fraps utility version 2.8.2. We also measured the minimum speed of the cards where possible.
We performed tests in 1280x1024/960, 1600x1200 and 1920x1200 resolutions. The games that didn’t support 16:10 ratio were run in 1920x1440 resolution. We used “eye candy” mode everywhere, where it was possible without disabling the HDR or Shader Model 3.0. Namely, we ran the tests with enabled anisotropic filtering as well as MSAA 4x. We enabled them from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of Catalyst and ForceWare.
MSI NX8600GTS-T2D256E-HD-OC will be competing against the following graphics accelerators participating in our test session:
Nvidia GeForce 8600 GTS (G84, 675/1450/2000MHz, 32sp, 16tmu, 8rop, 128-bit, 256MB)
Nvidia GeForce 8800 GTS 320MB (G80, 513/1188/1600MHz, 96sp, 24tmu, 20rop, 320-bit, 320MB)
AMD Radeon X1950 Pro (RV570, 575/1380MHz, 36pp, 8vp, 12tmu, 12rop, 256-bit, 256MB)
























原帖由 XXR600 于 2007-7-1 18:50 发表
88GTS 320太骚B了,3个游戏中最低帧都可以达1950P最高帧的近2倍!强得一塌糊涂!:funk:
3:1大便比例是不是还没遇到“未来”游戏?那些枪3:1大便构架的怎么不冒头吱吱几声?:lol:
原帖由 疯一样的男子 于 2007-7-1 19:03 发表
总是揪着这个说有意思吗?把7900gs做个测试对比不就清楚了吗?
拿最新卡对比上代卡,你也好意思。3:1价格相对当代的N卡确实适合新游戏,难道你不承认?人家也没有说该架构比未来所有架构都先进啊。
有人说 ...
原帖由 疯一样的男子 于 2007-7-1 19:03 发表
总是揪着这个说有意思吗?把7900gs做个测试对比不就清楚了吗?
拿最新卡对比上代卡,你也好意思。3:1价格相对当代的N卡确实适合新游戏,难道你不承认?人家也没有说该架构比未来所有架构都先进啊。
有人说 ...
原帖由 Edison 于 2007-7-1 19:11 发表
R580、RV570相对G7X的优势根本就不在3:1,而是它们在分支粒度、线程控制上比G7x优胜一代。
3:1只是一个让一般读者、用户容易接受的数字,毫无实际意义。
原帖由 westlee 于 2007-7-1 20:28 发表
忘记这个说法是谁先提出来的了,不过当初预计2900xt和88gtx性能相当,对应到中端卡,推测g84是48sp或者64sp,配256bit,核心上高频,hit 1950xt不成问题。
原帖由 疯一样的男子 于 2007-7-1 19:03 发表
总是揪着这个说有意思吗?把7900gs做个测试对比不就清楚了吗?
拿最新卡对比上代卡,你也好意思。3:1价格相对当代的N卡确实适合新游戏,难道你不承认?人家也没有说该架构比未来所有架构都先进啊。
有人说 ...
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