Feature | Benefit |
Client Independence
| The storing and processing of 3D content is done entirely on the server, liberating the client from needing additional storage, memory, CPU, or GPU power.
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Mobility
| Handheld devices can manipulate the same massive datasets as workstations, bandwidth and distance being equal.
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Scalable Applications
| Server resources scale economically to meet the data size, performance and image quality needs of applications.
Data size is limited only by server memory, as a native 64-bit architecture, extensive multithreading, and efficient process distribution efficiently handle scenes of virtually any size.
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Scalable Access
| Server-side session management allows users to begin where they left off when changing client locations, share scene changes and comments with other users, or engage in collaborative sessions to experience what others see.
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Asset Re-Use
| 3D content and applications can be reused directly from the design or manufacturing process and PLM databases.
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Security
| Server-side storage of 3D content inherently protects 3D intellectual property.
Clients receive only bitmap representations of the 3D content they are interacting with.
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Visual Quality
| Full image quality spectrum and multiple rendering options.
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Full Extensibility
| Developers can enhance and extend the system at every level through a comprehensive extensible environment.
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Supported Software Packages and Input Formats |
Input Data Formats
| mi
Collada
DWF1
IGES2
VRML2
Extended OBJ2
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Supported CAD Packages
| AutoCad®
Autodesk® VIZ
CATIA® V43/V5
ProEngineer®4
SolidWorks®
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Supported DCC Packages
| Autodesk 3ds Max®
Autodesk Maya®
SensAble FreeForm®
Softimage®|XSI®
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RealityDesigner™ Plugins Provided
| Autodesk 3ds Max®
Autodesk Maya®
Softimage®|XSI®
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Application Programming Interfaces and Integration Protocols |
APIs
| JavaScript
C++
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Integration Support
| Customer-side HTTP server(s)
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Renderers and Shading Technologies |
Renderers
| Physically Correct Light Simulation Renderer (Default)
GPU Renderer
Sketch Renderer
|
Shading Models
| BRDF
CgFX5
Extended OpenGL6
GLSL
HLSL7
|
Texture Formats
| BMP
DDS
JPEG
HDR
OpenEXR
PNG
TIFF
|
Output Data Formats |
Image/Streaming Formats
| JPEG
PNG
TIFF
|
Operating Systems |
Development Platform
| Red Hat® and Suse® Linux® | 32bit and 64bit
Windows® XP Professional 32bit
WindowsVista 64bit
Mac OS X 32bit
|
System Deployment
| Red Hat Enterprise Linux 4 64bit
Suse Linux Enterprise Server 64bit
Red Hat and Suse Linux 32bit8
Mac OS X10
Windows XP 32bit9
WindowsVista 64bit
|
Server Hardware Platforms |
CPUs
| AMD® Opteron®
Intel® EM 64 T
x86
|
GPUs
| ATI
NVIDIA® Quadro 3400 and above and Quadroplex™
|
Scalability
| CPUs: From one to several hundred (depending on application)
GPUs: Up to 2 GPUs per CPU or board
|
Client Systems and Technologies |
Browsers
| Internet Explorer 6 or higher
Firefox 1.5.0.7 or higher for Windows, Linux, and Mac OS X
Safari 2.0.3. or higher
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Other Client Technologies
| Flash®, Adobe Flex™, Adobe Air™, Microsoft® Silverlight™
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Web Servers and Networks |
Web Servers
| RealityServer is provided with its own HTTP server, but will also support other web servers as a dedicated device.
|
Protocols and Other Standards
| TCP/IP
HTTP
802.11 a/b/g
UMTS/WCDMA/EDGE
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Performance Aspects11 |
Concurrent Users
| From single users to hundreds.
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Frame Rate
| From static images to 20+ frames per second.
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Image Size and Resolution
| Application-specific, from small images for cell phones or thumbnails to large, high-resolution formats.
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