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去年的 HPG10 上,有一篇名为 “Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur” 的论文,对硬件光栅化处理进行了不少有趣的探讨,其中的 ”NOBLUR rasterization unit” 可以在较低的电力消耗和面积占用下达到非常高的吞吐率。
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered sampling, defocus, or motion blur. We perform a microarchitectural study of fixed-function micropolygon rasterization using custom circuits. We present three rasterization designs: the first optimized for triangle micropolygons that are not blurred, a second for stochastic rasterization of micropolygons with motion and defocus blur, and third that is a hybrid combination of the two.
Our designs achieve high area and power efficiency by using low-precision operations and rasterizing pairs of adjacent triangles in parallel. We demonstrate optimized designs synthesized in a 45 nm process showing that a micropolygon rasterization unit with a throughput of 3 billion micropolygons per second would consume 2.9 W and occupy 4.1 mm2 which is 0.77% of the die area of a GeForce GTX 480 GPU.
http://graphics.stanford.edu/papers/hwrast/hw_rast_hpg10.pdf
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