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本帖最后由 tayuzheng 于 2009-10-13 13:16 编辑
原帖地址:http://anandtech.com/video/showdoc.aspx?i=3658
| ATI Radeon HD 5870 | ATI Radeon HD 5850 | ATI Radeon HD 5770 | ATI Radeon HD 5750 | ATI Radeon HD 4870 | ATI Radeon HD 4850 | Stream Processors | 1600 | 1440 | 800 | 720 | 800 | 800 | Texture Units | 80 | 72 | 40 | 36 | 40 | 40 | ROPs | 32 | 32 | 16 | 16 | 16 | 16 | Core Clock | 850MHz | 725MHz | 850MHz | 700MHz | 750MHz | 625MHz | Memory Clock | 1.2GHz (4.8GHz data rate) GDDR5 | 1GHz (4GHz data rate) GDDR5 | 1.2GHz (4.8GHz data rate) GDDR5 | 1.15GHz (4.6GHz data rate) GDDR5 | 900MHz (3600MHz data rate) GDDR5 | 993MHz (1986MHz data rate) GDDR3 | Memory Bus Width | 256-bit | 256-bit | 128-bit | 128-bit | 256-bit | 256-bit | Frame Buffer | 1GB | 1GB | 1GB | 1GB / 512MB | 1GB | 1GB / 512MB | Transistor Count | 2.15B | 2.15B | 1.04B | 1.04B | 956M | 956M | TDP | 188W | 151W | 108W | 86W | 150W | 110W | Manufacturing Process | TSMC 40nm | TSMC 40nm | TSMC 40nm | TSMC 40nm | TSMC 55nm | TSMC 55nm | Price Point | $379 | $259 | $159 | $129 / $109 | $140-$160 | $109-$129 |
CPU: | Intel Core i7-920 @ 3.33GHz | Motherboard: | Intel DX58SO (Intel X58)
| Chipset Drivers: | Intel 9.1.1.1015 (Intel)
| Hard Disk: | Intel X25-M SSD (80GB) | Memory: | Patriot Viper DDR3-1333 3 x 2GB (7-7-7-20)
| Video Cards: | ATI Radeon HD 5870
ATI Radeon HD 5850
ATI Radeon HD 5770
ATI Radeon HD 5750
ATI Radeon HD 4870 X2
ATI Radeon HD 4890
ATI Radeon HD 4870 1GB
ATI Radeon HD 4850
ATI Radeon HD 3870
ATI Radeon HD 4670 512MB
NVIDIA GeForce GTX 295
NVIDIA GeForce GTX 285
NVIDIA GeForce GTX 275
NVIDIA GeForce GTX 260 Core 216
NVIDIA GeForce GTS 250
NVIDIA GeForce 8800GT
| Video Drivers: | NVIDIA ForceWare 190.62
ATI Catalyst Beta 8.66
ATI Catalyst Beta 8.66.6
ATI Catalyst 9.9
| OS: | Windows 7 Ultimate 64-bit |
Far Cry 2
Far Cry 2 is another foliage-heavy game. Thankfully it’s not nearly as punishing as Crysis, and it’s possible to achieve a good framerate even with all the settings at their highest.
BattleForge
BattleForge is EA’s card-based online-only RTS. As the first DirectX11 title it’s of particular importance for the latest rendition of DirectX, although in this case we aren’t using any features that would be impacted by it. Even without ambient occlusion, BattleForge manages to be a rather punishing game for GPUs.
HAWX
HAWX is another game that’s not particularly GPU-bound, which means we can turn in some high numbers.
Dawn of War II
Dawn of War II is our other RTS benchmark. It’s among the more challenging games in our collection, leading to there being a definite cutoff for playability.
Resident Evil 5
As is often the case with console ports, the latest installment of Capcom’s popular survival horror series is not particularly GPU starved, and can crank out high numbers on just about anything.
Batman: Arkham Asylum
Batman: Arkham Asylum is another brand-new PC game, and has been burning up the review charts. It’s an Unreal Engine 3 based game, something that’s not immediately obvious from just looking at it, which is rare for UE3 based games.
As Batman: Arkham Asylum implements anti-aliasing differently between AMD and NVIDIA cards, this is the one title that we do not test AA on, as doing so produces results that can’t be compared.
Left 4 Dead
Valve’s venerable Source engine continues to roll on with Left 4 Dead, their co-op zombie shooter. As the Source engine is CPU limited, this is once again going to be a collection of ridiculously high frame rates.
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